#define _CRT_SECURE_NO_WARNINGS 1 
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void PlayerMove(char board[ROW][COL], int row, int col);//函数声明
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);

void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
//1、打印一行的数据:
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//2、打印分隔行:
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
int main()
{
srand((unsigned int)time(NULL));
char temp=0;
// | |
//---|---|---
// | |
//---|---|---
// | |
//创建棋盘:
char board[ROW][COL] = { 0 };
int i, j;

//初始化棋盘:数据全设置为 空格
for(i=0;i<ROW;i++)
for (j = 0; j < COL; j++)
board[i][j] = ' ';

//打印棋盘:
DisplayBoard(board, ROW, COL);

//开始下棋:
while (1)
{
//玩家下棋:
PlayerMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
temp=IsWin(board, ROW, COL);
if (temp != 'C')
{
break;
}

//电脑下棋:
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
temp=IsWin(board, ROW, COL);
if (temp != 'C')
{
break;
}
}
if (temp == '*')
{
printf("玩家赢\n");
}
else if (temp == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}

return 0;
}

void PlayerMove(char board[ROW][COL], int row, int col)
{
int x, y;
printf("玩家走:>\n");

while (1)
{
printf("请输入要下的坐标:>");
scanf("%d%d", &x, &y);
//判断x,y的合法性:
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("坐标错误,请重新输入:>\n");
}
}

}

void ComputerMove(char board[ROW][COL], int row, int col)
{
int x, y;
printf("电脑走:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}


//四种游戏状态:
//玩家赢 -- '*'
//电脑赢 -- '#'
//平局 -- 'Q'
//继续 -- 'C'
char IsWin(char board[ROW][COL], int row, int col)
{
int i,j;
//判断横三行:
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}

//判断竖三列:
for ( i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}

//判断两个对角线:
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}

//判断是否平局:
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ') //棋盘没满,则继续
return 'C';
}
}
return 'Q';
}