NVIDIA Performance Primitives GPU 上的图像和信号处理 NVIDIA Performance Primitives
原创 2023-06-18 13:07:07
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将用到如下的类创建基本图元,包括长方体(Box)、楔形体(Wedge)、旋转体(Revol)等。
Abstract. BRep is short for Boundary Representation. Boundary Representation gives a complete description of an object by associating topological and geometric information for solid modeling. In this
转载 2021-08-17 13:52:21
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1) The primitive types and their corresponding Wrapper classes’ hierarchy:   2) Given that the wrapper classes are immutable, two objects with the same value can be used interchangeably, and
原创 2014-02-28 10:43:00
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NVIDIA Performance Primitives GPU 上的图像和信号处理 NVIDIA Performance Primitives (N
原创 2023-06-18 13:06:10
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Abstract. BRep is short for Boundary Representation. Boundary Representation gives a complete description of an object by associating topological and geometric information for solid modeling. In this
转载 2021-08-17 13:52:36
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Data manipulation primitives in R and PythonBoth R and Python are incredibly good tools to manipulate your data and their integration is becomingincre...
转载 2015-08-05 19:24:00
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Abstract. BRep is short for Boundary Representation. Boundary Representation gives a complete description of an object by associating topological and geometric information for solid modeling. In this
转载 2021-08-17 13:47:17
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Abstract. The sphere is the simplest topology shape of the BRep structure. But there are several import concept of the sphere edges, such as degenerated edge and seam edge. So construct a sphere by co
转载 2021-08-17 13:58:56
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Abstract. BRep is short for Boundary Representation. Boundary Representation gives a complete description of an object by associating topological and geometric information for solid modeling. In this
转载 2021-08-17 13:46:22
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Abstract. By making a simple box to demonstrate the BRep data structure of the OpenCASCADE. The construction method is different from BRepPrimAPI_MakeBox. In the paper construct the box from vertex, e
转载 2021-08-17 13:59:13
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Abstract. BRep is short for Boundary Representation. Boundary Representation gives a complete description of an object by associating topological and geometric information for solid modeling. In this
转载 2021-08-17 14:00:58
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和TVB操作一样,先选中一个封闭的结构,然后执行TVG(Tools -> Convert -> Create Polygon from Selected Primitives):执行效果:这样进行不规则形状敷铜的时候就方便多了。...
原创 2021-06-17 15:49:51
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成功解决ValueError: ('Unknown transform primitive years. ', 'Call ft.primitives.list_primitives() to get', ' a list of available primitives')问题目录解决问题解决思路解决方法解决问题ValueError: ('Unknown transform primitive years. ', 'Call ft.primitives....
原创 2021-06-16 21:58:51
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源语(Primitives)-Xilinx库中最简单的设计元素。Primitives 基元是设计元素“原子”
转载 2021-06-28 15:29:19
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1、本文所以内容来自 著名高校课件和学生笔记(校园里面经常见到有人高价买笔记
原创 2023-03-26 17:36:31
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错误的原因是在 定义.cdc 文件的时候, 在 Make Connection 那一步, 选择了 clk_i 而不是 clk_i_BUFGP。 为什么会错呢? clk_i 不能驱动ILA核所利用的 primatives
原创 2011-02-20 10:36:44
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Instant Neural Graphics Primitives with a Multiresolution Hash Encoding InstantNGP:通过在多尺度哈希上的特征插值优化隐式神经表示参数量和训练时间 代码仓库 动机 通过MLP实现的隐式神经表示模型,其训练耗时与推理速度与 ...
转载 18天前
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Asdiscussed,themodelfollowedbyOpenGListhatofaproductionline,orpipeline.Dataflowwithinthismodelisgenerallyoneway,withdataformedfromcommandscalledbyyourprogramsenteringthefrontofthepipelineandflowingfro
翻译 2019-07-12 04:20:10
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原语(Primitives)-Xilinx库中最简单的设计元素。Primitives 基元是设计元素“原子”。 Xilinx原语的示例包括简单缓冲区BUF和带有时钟使能和清除功能的D触发器FDCE。宏(Macros)-Xilinx库的设计元素“分子”。 可以从设计元素原语或宏创建宏。 例如,FD4C ...
转载 2021-07-12 17:56:00
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