using UnityEngine;
using System.Collections;
public class Text1 : MonoBehaviour {
public GameObject Label;
public GameObject Button2;
public GameObject Sprite1;
public int mousedown;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OpendButton(GameObject obj)
{
//获取label里面的字体
UILabel txt = Label.GetComponent<UILabel>();
//获取button里面的组件
UIButton exe = Button2.GetComponent<UIButton>();
if (obj.name == "Button1")
{
txt.text = "随便1";
txt.password = true;
}
else if (obj.name == "Button2")
{
txt.text = "随便2";
txt.password = false;
}
if (obj.name == "Button1")
{
mousedown++;
if (mousedown%2==1)
{
exe.isEnabled = false;
GameObject target1 = Instantiate(Sprite1) as GameObject;
target1.transform.parent = this.transform.parent;
target1.transform.localPosition = Vector3.zero;
target1.transform.localScale = new Vector3(255,76,0);
target1.name = "target1";
//Sprite1.SetActive(true);
}
else if (mousedown%2 == 0)
{
exe.isEnabled = true;
//Sprite1.SetActive(false);
Destroy(GameObject.Find("target1"));
}
}
}
}