LOCAL_PATH := $(call my-dir)


include $(CLEAR_VARS)


LOCAL_MODULE := cocos2dcpp_shared


LOCAL_MODULE_FILENAME := libcocos2dcpp



###############################################################################

##########################手动遍历文件夹以及子目录##############################

##########################这是第一种很麻烦的写法################################

#XLOCAL_C_INCLUDES := \

#                    $(LOCAL_PATH)/hellocpp \

#                    $(LOCAL_PATH)/../../Classes

#

#XLOCAL_CPPS       := \

#                    $(wildcard $(LOCAL_PATH)/hellocpp/*.cpp) \

#                    $(wildcard $(LOCAL_PATH)/../../Classes/*.c) \

#                    $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)

#

#XLOCAL_SRC_FILES := $(XLOCAL_CPPS:$(LOCAL_PATH)/%=%)

#

#LOCAL_C_INCLUDES       += $(XLOCAL_C_INCLUDES)

#LOCAL_SRC_FILES        := $(XLOCAL_SRC_FILES)

###############################################################################



###############################################################################

##########################自动遍历文件夹以及子目录##############################

##########################这是第二种比较方便的写法##############################

# 遍历目录及子目录的函数  

#define walk  

#    $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))  

#endef  

#

## 遍历Classes目录  

#ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)  

#                     

#FILE_LIST := hellocpp/main.cpp  

## 从所有文件中提取出所有.cpp文件  

#FILE_LIST += $(filter %.cpp, $(ALLFILES))  

#  

#LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)  

#LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \

#                    $(LOCAL_PATH)/../../Classes/LogClass

###############################################################################



###############################################################################

##########################自动遍历文件夹以及子目录(源文件和头文件)################

##########################这是第三种之相对最方便的写法###########################

# 配置自己的源文件目录和源文件后缀名

APP_FILES_PATH  :=  $(LOCAL_PATH) \

                    $(LOCAL_PATH)/../../Classes

APP_FILES_SUFFIX := %.cpp %.c

# 递归遍历目录下的所有的文件

rwildcard=$(wildcard $1$2) $(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2))

# 获取相应的源文件

APP_ALL_FILES := $(foreach src_path,$(APP_FILES_PATH), $(call rwildcard,$(src_path),*.*) ) 

APP_ALL_FILES := $(APP_ALL_FILES:$(APP_CPP_PATH)/./%=$(APP_CPP_PATH)%)

APP_SRC_LIST  := $(filter $(APP_FILES_SUFFIX),$(APP_ALL_FILES)) 

APP_SRC_LIST  := $(APP_SRC_LIST:$(LOCAL_PATH)/%=%)

# 去除字串的重复单词

define uniq =

  $(eval seen :=)

  $(foreach _,$1,$(if $(filter $_,${seen}),,$(eval seen += $_)))

  ${seen}

endef


# 递归遍历获取所有目录

APP_ALL_DIRS := $(dir $(foreach src_path,$(APP_FILES_PATH), $(call rwildcard,$(src_path),*/) ) )

APP_ALL_DIRS := $(call uniq,$(APP_ALL_DIRS))

# 赋值给NDK编译系统

LOCAL_SRC_FILES  := $(APP_SRC_LIST)

LOCAL_C_INCLUDES := $(APP_ALL_DIRS)

###############################################################################




LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static


LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static

LOCAL_WHOLE_STATIC_LIBRARIES += spine_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static



include $(BUILD_SHARED_LIBRARY)


$(call import-module,.)

$(call import-module,audio/android)


$(call import-module,Box2D)

$(call import-module,editor-support/cocosbuilder)

$(call import-module,editor-support/spine)

$(call import-module,editor-support/cocostudio)

$(call import-module,network)

$(call import-module,extensions)