CCAccelerometerDelegate的消息处理机制与win32的消息处理机制一样的,由于篇幅太长,我就不详细解答,CCAccelerMeterDelegate
例子代码如下:
void MyAcceleroMeterLayerTest::initLayer() {
CCSize size = CCDirector::sharedDirector()->getWinSize();
m_pSprite = CCSprite::create("ball-hd.png");
m_pSprite->setAnchorPoint(ccp(0.5f, 0.5f));
m_pSprite->setPosition(ccp(size.width / 2.0f, size.height / 2.0f));
this->addChild(m_pSprite, 1);
m_pSprite->retain();
this->setAccelerometerEnabled(true);
}
void MyAcceleroMeterLayerTest::didAccelerate(CCAcceleration* pAccelerationValue) {
CCDirector *pDir = CCDirector::sharedDirector();
CCSize winSize = pDir->getWinSize();
if(m_pSprite == NULL) {
return;
}
CCSize spriteSize = m_pSprite->getContentSize();
CCPoint ptNow = m_pSprite->getPosition();
CCPoint ptTemp = pDir->convertToUI(ptNow);
ptNow.x += pAccelerationValue->x * 9.81f;
ptNow.y += pAccelerationValue->y * 9.81f;
FIX_POS(ptNow.x, (spriteSize.width / 2.0f), (winSize.width - spriteSize.width / 2.0f));
FIX_POS(ptNow.y, (spriteSize.height / 2.0f), (winSize.height - spriteSize.height / 2.0f));
m_pSprite->setPosition(ptNow);
}