下面为创建球的例子,目的是为了去点击球体,让就能够获得press的消息,代码如下:
for(int i = 0; i < kBallCount; ++i) {
CCSprite *sprite_ball = CCSprite::create("MyBall.jpg");
sprite_ball->setTag(i);
sprite_ball->setPosition(ccp(size.width / 4, size.height / 4));
ccBlendFunc bf = {GL_POINT_BIT, GL_ONE,}; //这里定义背景的颜色
sprite_ball->setBlendFunc(bf);
int iTime = rand() % 6;
int iRandPosition = rand() % 7 + 1;
CCMoveTo *move = CCMoveTo::create(iTime, CCPoint(size.width / iRandPosition, size.height /iRandPosition));
sprite_ball->runAction(move);
selected_ball->addObject(sprite_ball);
addChild(sprite_ball, 1);
}
this->setTouchEnabled(true); //一定要设置为true,否则不会接到消息
在设置完了是否接受消息后,它相应ccTouchesBegan这个方法,代码如下:
void MyScene::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) {
CCTouch *touch = dynamic_cast<CCTouch *>(pTouches->anyObject());
if(!touch) return ;
CCSprite *sprite = 0;
CCPoint point = touch->getLocation();
int ballCount = 0;
if(selected_ball) {
ballCount = selected_ball->count();
}
for(int i = 0; i < ballCount; ++i) {
CCSprite *spriteBall = dynamic_cast<CCSprite *>(selected_ball->objectAtIndex(i));
int iBallPositionX = spriteBall->getPositionX();
int iBallPositionY = spriteBall->getPositionY();
int IBallWidth = spriteBall->getContentSize().width;
int IBallHeight = spriteBall->getContentSize().height;
CCRect rect =CCRect(
iBallPositionX - spriteBall->getContentSize().width / 2,
iBallPositionY - spriteBall->getContentSize().height / 2,
IBallWidth,
IBallHeight
);
if(rect.containsPoint(point)) {
sprite = spriteBall;
break;
}
}
if(sprite) {
this->removeChild(sprite,true); //先从layer中删掉
selected_ball->removeObject(sprite, true);//从数组队列中删掉
}
}