Two years ago, we launched madewith.unity.com as an online destination for our community to share the amazing games, projects, and experiments created with Unity. Since then, it has become home to a range of creativity and content, featuring new games like Praey for the Gods, development insights from AAA studios Ubisoft and Red Storm Entertainment, and even extending to tips, insights, and lessons learned from many indie creators.
两年前,我们启动了madewith.unity.com作为社区的在线目的地,以共享使用Unity创建的精彩游戏,项目和实验。 从那时起,它就成为了一系列创造力和内容的发源地 ,其中包括新游戏如《众神之王》 ,AAA工作室Ubisoft和Red Storm Entertainment的开发见解,甚至还包括许多独立创作者的技巧 , 见解和经验教训 。
Almost a year later, we launched Unity Connect, a professional network and talent marketplace for all Unity creators to showcase their work and skills, find help on their projects, find opportunities to potentially earn income helping others, or perhaps get discovered and find employment with industry employers.
差不多一年后,我们启动了Unity Connect ,这是一个专业的网络和人才市场,所有Unity创作者都可以展示他们的工作和技能,在他们的项目中寻求帮助,找到可能帮助他人赚钱的机会,或者被发现并找到工作行业雇主。
(The Natural Evolution)
It quickly became hard to ignore the natural overlap and clear point of intersection between the two: both were giving our community of creators a place to showcase their work and creative content. We arrived at the conclusion that the best way to continue to support the shared goals of enabling success and discovery for our community is to transition madewith.unity.com profiles and stories to Unity Connect, which has quickly evolved into our fast-growing, centralized point for real-time connection with the global community of Unity creators. It’s a natural place for our community members to share their creative journeys as they unfold and for those stories to live.
很快就很难忽略两者之间的自然重叠和清晰的交汇点:两者都为我们的创作者社区提供了展示他们的作品和创意内容的地方。 我们得出的结论是,继续支持实现我们社区成功和发现的共同目标的最佳方法是将madewith.unity.com个人资料和故事过渡到Unity Connect, 它已Swift发展成为我们快速增长的集中点,可以与Unity创作者的全球社区进行实时连接。 对于我们的社区成员来说,这是一个自然的地方,可以分享他们不断发展的创意之旅,并分享这些故事。
Through this transition, we are streamlining our ecosystem to provide a single destination where creators can build their presence and get discovered by the community and talent seekers for their work, experience, or skills.
通过此过渡,我们正在简化我们的生态系统,以提供一个单一的目的地,使创建者可以建立自己的存在并被社区和寻求人才的工作,经验或技能所发现。
Most excitingly, Unity Connect offers an enhanced level of control and engagement above what has been available on madewith.unity.com. You’ll have the ability to instantly self-publish and update work without having to wait for approval or curation: you’ll have immediate, total control over what you showcase and when. With Unity Connect’s social features, you can build a following and your presence in the community, and get a concrete feel for how your projects are being received with view counts and the ability to receive comments and likes.
最令人兴奋的是,Unity Connect提供了比madewith.unity.com更高的控制和参与度。 您将能够立即自我发布和更新工作,而不必等待批准或策展:您将对展示的内容和时间具有直接,全面的控制。 借助Unity Connect的社交功能,您可以在社区中建立追随者并建立自己的形象,并通过视图计数以及接收评论和喜欢的能力来具体了解项目的接收方式。
The project portfolios on Unity Connect will also go through an upgrade in order to best support the transition of Made with Unity content. Madewith.unity.com will transform into a place where we will showcase creativity at the leading edge in deeper detail and celebrate some of the very best of what’s being achieved, not only in games but also in other industries where Unity is being used.
Unity Connect上的项目组合也将进行升级,以最好地支持Made with Unity内容的过渡。 Madewith.unity.com将转变为一个地方,在这里我们将更深入地展示前沿的创造力,并庆祝正在取得的最好成就,不仅在游戏中,而且在使用Unity的其他行业中也是如此。
We’ll share more details in the coming weeks pertaining to updates for Unity Connect and madewith.unity.com — if you are a Made with Unity profile owner, please make sure to read through the information below.
在接下来的几周中,我们将分享有关Unity Connect和madewith.unity.com更新的更多详细信息-如果您是Made with Unity个人资料所有者,请确保通读以下信息。
(To all Made with Unity profile owners:)
In early September, madewith.unity.com profiles and stories will migrate to Unity Connect. Our goal is to create a single online hub where you, as a Unity creator, can showcase your work, experience, find/post jobs, and connect with other members of the Unity community.
9月初, madewith.unity.com的个人资料和故事将迁移到Unity Connect 。 我们的目标是创建一个在线枢纽,作为Unity的创建者,您可以在其中展示您的工作,经验,查找/发布工作以及与Unity社区的其他成员建立联系。
If you already have a Unity Connect profile with the same UnityID, we will migrate your Made with Unity content to your project portfolio automatically. If not, a Unity Connect profile will be registered for you based on your Unity ID.
如果您已经拥有具有相同UnityID的Unity Connect配置文件,我们将自动将您的Made with Unity内容迁移到您的项目组合中。 否则,将根据您的Unity ID为您注册Unity Connect配置文件。
What will my MWU content look like on Unity Connect?
在Unity Connect上,我的MWU内容将如何显示?
We’ll have some exciting new updates and details to share with you in the near future on the updated features coming to Unity Connect leading up to the content migration in early September. Until August 30, 2017, you will continue to have access to your content on madewith.unity.com to add, remove, or delete your existing profiles. We confirm your information has been successfully migrated to Unity Connect via email.
我们将提供一些激动人心的新更新和详细信息,以供您在不久的将来与Unity Connect一起使用的更新功能与您共享,从而在9月初进行内容迁移。 在2017年8月30日之前,您将可以继续访问madewith.unity.com上的内容,以添加,删除或删除现有的配置文件。 我们确认您的信息已通过电子邮件成功迁移到Unity Connect。
Summary
摘要
(FAQ)
Q: What’s the TL;DR? I created a profile on madewith.unity.com. What do I have to do to ensure this migrates? A: The quick answer is you don’t have to do anything. We’ll reach out to you in early September via email to let you know that your Unity Connect account has been updated or created and you can access your madewith.unity.com material there.
问:什么是TL; DR? 我在madewith.unity.com上创建了一个配置文件。 我必须怎么做才能确保迁移? 答:快速的答案是您无需执行任何操作。 我们将于9月初通过电子邮件与您联系,以通知您您的Unity Connect帐户已更新或创建,您可以在那里访问您的madewith.unity.com材料。
Q: I applied to Made With Unity a while ago, and my profile hasn’t yet been approved. What happens now? A: Profiles that are currently pending approval on Made with Unity will automatically be approved and created as part of the migration to Unity Connect in early September. This is one of the most exciting benefits of the migration to Unity Connect: you will no longer be dependent on an approval process to publish and promote your work. If you have already been waiting a while, we apologize for the inconvenience and ask that you bear with us for just a bit longer.
问:前一段时间我申请了Made With Unity,但我的个人资料尚未获得批准。 现在会发生什么? 答:在9月初迁移到Unity Connect的过程中,将自动批准和创建当前在Made with Unity上待批准的配置文件。 这是迁移到Unity Connect的最令人兴奋的好处之一:您将不再依赖批准过程来发布和推广您的工作。 如果您已经等了片刻,不便之处,敬请原谅。
Q: Can I modify or unpublish work I’ve posted prior to the migration? A: If you have posted a story or profile on madewith.unity.com, you will be able to log in your madewith.unity.com account until 12:01am PT on August 30 to edit or remove your posts. In early September, your work will be migrated to Unity Connect, after which you will have the option to remove the work from Unity Connect.
问:我可以修改或取消发布在迁移之前发布的工作吗? 答:如果您已在madewith.unity.com上发布了故事或个人资料,则可以在8月30日太平洋时间上午12:01之前登录madewith.unity.com帐户来编辑或删除您的帖子。 在9月初,您的工作将被迁移到Unity Connect,之后您可以选择从Unity Connect中删除工作。
Q: I’m linking to my story/profile in other posts around the web. What happens to those links? A: We will automatically redirect links from madewith.unity.com to your new page on connect.unity.com/p
问:我要链接到网络上其他帖子中的故事/个人资料。 这些链接会发生什么? 答:我们会自动将链接从madewith.unity.com重定向到connect.unity.com/p上的新页面。
Q: I have profile or story drafts that I don’t want to be made public yet. Will the migration keep these as drafts in Unity Connect or will everything in my madewith.unity.com account be made public? A: If your content is in draft form it will in remain as a draft when it is migrated to Unity Connect.
问:我的个人资料或故事草稿还不想公开。 迁移是否会将这些作为草稿保留在Unity Connect中,还是将我的madewith.unity.com帐户中的所有内容公开? 答:如果您的内容为草稿形式,则在将其迁移到Unity Connect时将保留为草稿形式。
Q: I was just about to create a new madewith.unity.com profile. What happens if I do? A: Starting today we are no longer approving new submissions as we prepare for migration. We suggest you create and register a new account on Unity Connect as the new features will be available in early September.
问:我正要创建一个新的madewith.unity.com配置文件。 如果我怎么办? 答:从今天开始,在准备迁移时,我们不再批准新的提交。 我们建议您在Unity Connect上创建并注册一个新帐户,因为新功能将于9月初推出。
Q: What if I don’t want to migrate to Unity Connect? A: You can simply log into madewith.unity.com and delete your profile from the ‘Manage MWU Profile’ button at the top right of the website. If you have any issues with this, please let us know in the forum link below.
问:如果我不想迁移到Unity Connect,该怎么办? 答:您只需登录madewith.unity.com,然后从网站右上方的“管理MWU配置文件”按钮删除您的配置文件。 如果您对此有任何疑问,请在下面的论坛链接中告知我们。
Q: Does this change affect my consideration for Unite Showcases and Unity Awards? A: No. None of the changes occurring on either madewith.unity.com or Unity Connect affect your eligibility for our Showcases or Awards. Please do read through our terms and conditions for each.
问:此更改是否会影响我对Unite Showcases和Unity Awards的考虑? 答:不能。madewith.unity.com或Unity Connect上发生的任何更改均不会影响您获得我们的展示柜或奖项的资格。 请仔细阅读我们的条款。
Q: Is the audience of Unity Connect different from madewith.unity.com?A: Both Unity Connect and madewith.unity.com share similar sources of traffic. The primary audience for both websites is our development community and people interested in the Unity platform. By converging stories into one location, we feel this will be beneficial to getting your work in front of even more fellow creators.
问:Unity Connect的受众与madewith.unity.com不同吗?
More Questions?
还有其他问题吗?
We want to make the process as clear and painless as possible — if you have questions, please post them on the dedicated forum thread we have set up around this transition. We’ll share more info with you over the next couple of months.
我们希望使流程尽可能清晰明了,如果您有任何疑问,请将其发布在我们围绕此过渡而设立的专用论坛主题上。 在接下来的几个月中,我们将与您分享更多信息。
翻译自: https://blogs.unity3d.com/2017/08/08/madewith-unity-com-profile-and-story-creation-is-moving-to-unity-connect/