C++ 代码实现高性能异构虚拟现实系统
输入处理模块
处理用户输入(如键盘、鼠标、VR控制器)
#include <SDL2/SDL.h>
void handleInput(bool& running) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
running = false;
}
if (event.type == SDL_KEYDOWN) {
switch (event.key.keysym.sym) {
case SDLK_ESCAPE:
running = false;
break;
// 处理其他按键输入
}
}
// 处理鼠标和VR控制器输入
}
}
逻辑控制模块
处理游戏逻辑、物理计算等
#include <btBulletDynamicsCommon.h>
btDiscreteDynamicsWorld* initPhysics() {
// 初始化Bullet物理引擎
btBroadphaseInterface* broadphase = new btDbvtBroadphase();
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
dynamicsWorld->setGravity(btVector3(0, -9.81, 0));
return dynamicsWorld;
}
void updatePhysics(btDiscreteDynamicsWorld* dynamicsWorld, float deltaTime) {
dynamicsWorld->stepSimulation(deltaTime);
}
渲染模块
负责3D图形渲染,利用GPU加速
#include <GL/glew.h>
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
GLuint createShaderProgram() {
// 创建和编译着色器程序
}
void initGL() {
glewInit();
glEnable(GL_DEPTH_TEST);
// 初始化其他OpenGL状态
}
__global__ void renderKernel(float3* d_vertices, int numVertices) {
// CUDA内核,处理顶点数据
}
void renderScene(GLuint shaderProgram, GLuint vao, int numVertices) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(shaderProgram);
glBindVertexArray(vao);
glDrawArrays(GL_TRIANGLES, 0, numVertices);
glBindVertexArray(0);
glUseProgram(0);
}
音频处理模块
处理3D音效和背景音乐
#include <AL/al.h>
#include <AL/alc.h>
void initAudio() {
ALCdevice* device = alcOpenDevice(NULL);
ALCcontext* context = alcCreateContext(device, NULL);
alcMakeContextCurrent(context);
}
void playAudio(ALuint buffer) {
ALuint source;
alGenSources(1, &source);
alSourcei(source, AL_BUFFER, buffer);
alSourcePlay(source);
}
网络通信模块
处理网络数据,支持多人交互
#include <boost/asio.hpp>
using boost::asio::ip::udp;
void startServer(boost::asio::io_service& io_service, short port) {
udp::socket socket(io_service, udp::endpoint(udp::v4(), port));
char data[1024];
udp::endpoint sender_endpoint;
socket.receive_from(boost::asio::buffer(data, 1024), sender_endpoint);
// 处理收到的数据
}
void sendData(boost::asio::io_service& io_service, const std::string& host, const std::string& port, const std::string& message) {
udp::resolver resolver(io_service);
udp::resolver::query query(udp::v4(), host, port);
udp::resolver::iterator iterator = resolver.resolve(query);
udp::socket socket(io_service);
socket.open(udp::v4());
socket.send_to(boost::asio::buffer(message), *iterator);
}
主程序
#include <iostream>
#include <SDL2/SDL.h>
#include <GL/glew.h>
#include <boost/asio.hpp>
#include <btBulletDynamicsCommon.h>
#include <AL/al.h>
#include <AL/alc.h>
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
// 其他模块的头文件...
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER);
SDL_Window* window = SDL_CreateWindow("Heterogeneous VR System", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, SDL_WINDOW_OPENGL);
SDL_GL_CreateContext(window);
initGL();
initAudio();
btDiscreteDynamicsWorld* dynamicsWorld = initPhysics();
boost::asio::io_service io_service;
GLuint shaderProgram = createShaderProgram();
GLuint vao; // 初始化VAO和VBO
int numVertices = 0; // 顶点数量
bool running = true;
while (running) {
handleInput(running);
updatePhysics(dynamicsWorld, 1.0f / 60.0f);
renderScene(shaderProgram, vao, numVertices);
SDL_GL_SwapWindow(window);
}
// 清理资源
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
这个示例展示了如何使用不同的库(SDL、OpenGL、CUDA、OpenAL、Boost.Asio、Bullet Physics)来实现一个高性能异构虚拟现实系统的基本结构。每个模块负责特定的功能,可以根据需要进行扩展和优化。
Python 代码实现高性能异构虚拟现实系统
输入处理模块
处理用户输入(如键盘、鼠标、VR控制器)
import pygame
def handle_input():
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False
# 处理其他按键输入
# 处理鼠标和VR控制器输入
逻辑控制模块
处理游戏逻辑、物理计算等
import pybullet as p
def init_physics():
physicsClient = p.connect(p.DIRECT) # or p.GUI for visualization
p.setGravity(0, 0, -9.81)
return physicsClient
def update_physics(physicsClient):
p.stepSimulation()
渲染模块
负责3D图形渲染,利用GPU加速
def render_scene():
# 渲染场景
pygame.display.flip()
音频处理模块
处理3D音效和背景音乐
def play_audio():
# 播放音频
pass
网络通信模块
处理网络数据,支持多人交互
import socket
def start_server(port):
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
server_socket.bind(('', port))
data, addr = server_socket.recvfrom(1024)
# 处理收到的数据
def send_data(host, port, message):
client_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
client_socket.sendto(message.encode(), (host, port))
主程序
import pygame
import pybullet as p
import socket
def main():
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption("Heterogeneous VR System")
running = True
physics_client = init_physics()
while running:
handle_input()
update_physics(physics_client)
render_scene()
pygame.quit()
if __name__ == "__main__":
main()
这个示例展示了如何使用Python及其相关库来实现一个简单的高性能异构虚拟现实系统。虽然Python在性能上可能不如C++,但对于快速原型设计和简单应用程序来说,它是一种非常方便的选择。