大坑,大坑



 需要手动修改源码

目录:cocos\scripting\lua-bindings\manual\ui


文件:lua_cocos2dx_ui_manual.cpp


添加:

#include "cocostudio/ActionTimeline/CSLoader.h"
#include "cocostudio/ActionTimeline/CCActionTimeline.h"


static int lua_cocos2dx_ActionTimeline_setLastFrameCallFunc(lua_State* L)
{
	if (nullptr == L)
		return 0;

	int argc = 0;
	cocostudio::timeline::ActionTimeline* self = nullptr;

#if COCOS2D_DEBUG >= 1 
	tolua_Error tolua_err;
	if (!tolua_isusertype(L, 1, "ccs.ActionTimeline", 0, &tolua_err)) goto tolua_lerror;
#endif 

	self = static_cast<cocostudio::timeline::ActionTimeline*>(tolua_tousertype(L, 1, 0));

#if COCOS2D_DEBUG >= 1 
	if (nullptr == self) {
		tolua_error(L, "invalid 'self' in function 'lua_cocos2dx_ActionTimeline_setLastFrameCallFunc'\n", NULL);
		return 0;
	}
#endif 
	argc = lua_gettop(L) - 1;

	if (1 == argc)
	{
#if COCOS2D_DEBUG >= 1 
		if (!toluafix_isfunction(L, 2, "LUA_FUNCTION", 0, &tolua_err))
		{
			goto tolua_lerror;
		}
#endif 

		LUA_FUNCTION handler = (toluafix_ref_function(L, 2, 0));
		self->setLastFrameCallFunc([=](){
			LuaEngine::getInstance()->getLuaStack()->executeFunctionByHandler(handler, 0);
		});

		return 0;
	}


	luaL_error(L, "'setLastFrameCallFunc' function of ActionTimeline has wrong number of arguments: %d, was expecting %d\n", argc, 1);

#if COCOS2D_DEBUG >= 1 
tolua_lerror:
	tolua_error(L, "#ferror in function 'setLastFrameCallFunc'.", &tolua_err);
#endif 
	return 0;
}
static void extendActionTimeline(lua_State* L)
{
	lua_pushstring(L, "ccs.ActionTimeline");
	lua_rawget(L, LUA_REGISTRYINDEX);
	if (lua_istable(L, -1))
	{
		//tolua_function(L, "setFrameEventCallFunc", lua_cocos2dx_ActionTimeline_setFrameEventCallFunc);
		tolua_function(L, "setLastFrameCallFunc", lua_cocos2dx_ActionTimeline_setLastFrameCallFunc);
	}
	lua_pop(L, 1);
}




然后在: register_all_cocos2dx_ui_manual 函数中添加:

extendActionTimeline(L);


最后启动模拟器:即可调用到setLastFrameCallFunc


不要谢我, 我叫雷锋!!