大坑,大坑
需要手动修改源码
目录:cocos\scripting\lua-bindings\manual\ui
文件:lua_cocos2dx_ui_manual.cpp
添加:
#include "cocostudio/ActionTimeline/CSLoader.h"
#include "cocostudio/ActionTimeline/CCActionTimeline.h"
static int lua_cocos2dx_ActionTimeline_setLastFrameCallFunc(lua_State* L)
{
if (nullptr == L)
return 0;
int argc = 0;
cocostudio::timeline::ActionTimeline* self = nullptr;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
if (!tolua_isusertype(L, 1, "ccs.ActionTimeline", 0, &tolua_err)) goto tolua_lerror;
#endif
self = static_cast<cocostudio::timeline::ActionTimeline*>(tolua_tousertype(L, 1, 0));
#if COCOS2D_DEBUG >= 1
if (nullptr == self) {
tolua_error(L, "invalid 'self' in function 'lua_cocos2dx_ActionTimeline_setLastFrameCallFunc'\n", NULL);
return 0;
}
#endif
argc = lua_gettop(L) - 1;
if (1 == argc)
{
#if COCOS2D_DEBUG >= 1
if (!toluafix_isfunction(L, 2, "LUA_FUNCTION", 0, &tolua_err))
{
goto tolua_lerror;
}
#endif
LUA_FUNCTION handler = (toluafix_ref_function(L, 2, 0));
self->setLastFrameCallFunc([=](){
LuaEngine::getInstance()->getLuaStack()->executeFunctionByHandler(handler, 0);
});
return 0;
}
luaL_error(L, "'setLastFrameCallFunc' function of ActionTimeline has wrong number of arguments: %d, was expecting %d\n", argc, 1);
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(L, "#ferror in function 'setLastFrameCallFunc'.", &tolua_err);
#endif
return 0;
}
static void extendActionTimeline(lua_State* L)
{
lua_pushstring(L, "ccs.ActionTimeline");
lua_rawget(L, LUA_REGISTRYINDEX);
if (lua_istable(L, -1))
{
//tolua_function(L, "setFrameEventCallFunc", lua_cocos2dx_ActionTimeline_setFrameEventCallFunc);
tolua_function(L, "setLastFrameCallFunc", lua_cocos2dx_ActionTimeline_setLastFrameCallFunc);
}
lua_pop(L, 1);
}
然后在: register_all_cocos2dx_ui_manual 函数中添加:
extendActionTimeline(L);
最后启动模拟器:即可调用到setLastFrameCallFunc
不要谢我, 我叫雷锋!!