osgDB机制概述 osgDB库允许用户程序加载、使用和写入3D数据库,它采用插件管理的架构,可以支持大量常见的2D图形和3D图形文件格式。osgDB负责维护插件的信息注册表,并负责检查将要被载入的OSG插件接口的合法性。由于大型3D地形数据通常是多段数据块的组合体,因此,应用程序从文件中读取各部分 ...
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2021-07-12 10:59:00
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前言osg程序中osgDB::writeNodeFile和osgDB::readNodeFile总是失败,比
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2022-07-05 09:52:19
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前言使用《OpenSceneGraph Quick Start Guide》中文版及源码,里面的一个例子TextureMapping,在我At
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2022-07-05 09:54:13
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DynamicLibrary::failed loading "osgPlugins-3.4.1/osgdb_osgd.dll"
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2022-07-05 09:59:34
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我在windows10系统下,使用3.6.5和osgearth3.2,配置好了include头文件、lib静态库、dll动态库路径
osg绘制圆锥体 #include <iostream> #include <osgViewer/Viewer> #include <osg/Node> //#include <osgDB/ReadFile> //#include <osgDB/WriteFile> #include <osgUti ...
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2021-10-03 11:52:00
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options语法文件读取//方法一:
osg::Node* Node=osgDB::readNodeFile(文件路径, new osgDB::Options("选项内容"));//方法二:
osg::ref_ptr<osgDB::Options> options = new osgDB::Options("选项内容");
osg::Node* pNode=osgDB::readN
osg绘制球体 #include <iostream> #include <osgViewer/Viewer> #include <osg/Node> //#include <osgDB/ReadFile> //#include <osgDB/WriteFile> #include <osgUtil ...
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2021-10-02 12:15:00
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osg绘制圆柱体 #include <iostream> #include <osgViewer/Viewer> #include <osg/Node> //#include <osgDB/ReadFile> //#include <osgDB/WriteFile> #include <osgUti ...
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2021-10-11 11:25:00
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osg::ref_ptr OSG_Qt_::operateMatrix() { osg::ref_ptr group = new osg::Group; osg::ref_ptr node1 = osgDB::readNodeFile("D:\\参考手册\\BIM\\osg\\tanker.OSGB"); osg::ref_ptr node2 = osgDB::readN...
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2019-06-23 21:20:00
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#ifdef _WIN32#include <Windows.h>#endif // _WIN32 #include <osgViewer/Viewer>#include <osgDB/ReadFile>#include <osgGA/GUIEventAdapter>#include <osgVie
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2019-06-14 20:41:00
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绘制一个四边形// stdafx.h
#include <osg/Node>
#include <osg/Geode>
#include <osg/Group>
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#ifdef _WIN32 #include <Windows.h> #endif // _WIN32 #include <osg/Group> #include <osg/Camera> #include <osgDB/ReadFile> #include <osg/Node> #include
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2019-07-03 11:05:00
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#include <iostream>#include <osgViewer/Viewer>#include <osg/Node>//#include <osgDB/ReadFile>//#in
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2022-06-14 05:56:59
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#include <Windows.h> #include <iostream> #include <osgViewer/Viewer> #include <osgDB/ReadFile> #include <osg/Texture2D> #include <osg/ShapeDrawable> # ...
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2021-08-21 12:05:00
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一、全屏 #include <osgViewer/Viewer> #include <osgDB/ReadFile> #include <osgGA/GUIEventAdapter> #include <osgViewer/ViewerEventHandlers> int main() { osg: ...
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2021-07-23 21:48:00
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问题#include "osgViewer/Viewer"#include "osgDB/ReadFile"int main(int argc, char** argv){ osgViewer::Viewer viewer; viewer.setSceneDat
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2022-07-05 09:46:42
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#ifdef _WIN32#include <windows.h>#endif#include <osgViewer/Viewer>#include <osgDB/ReadFile> int main(){ osgViewer::Viewer viewer; osg::Node *node = ne
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2019-05-12 16:07:00
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osg::ref_ptr OSG_Qt_::operateMatrix() { osg::ref_ptr group = new osg::Group; osg::ref_ptr node = osgDB::readNodeFile("D:\\参考手册\\BIM\\osg\\tanker.OSGB"); //return node; group->addChild...
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2019-06-23 20:16:00
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[cpp] view plain copy
1. #pragma comment(lib, "osg.lib")
2. #pragma comment(lib, "osgDB.lib")
3. #pragma comment(lib, "osgViewer.lib")
4.
5. #include "osgViewer/Viewer"