struct transformValues_ 拥有如下几个参数 CCPoint pos; // position x and y 位置 Public Member Functions virtual GLubyte getOpacity (void) getOpacity 获取透明度 virtual void setOpacity (GLubyte var) setOpacity 设置透明度 virtual const ccColor3B & getColor (void) getColor 获取颜色 virtual void setColor (const ccColor3B &var) setColor 设置颜色 virtual void draw (void) 绘制 可以覆盖转换为自己的绘制方式 Override this method to draw your own node. bool isDirty (void) 精灵是否需要更新在自己所在在的位图上 whether or not the Sprite needs to be updated in the Atlas void setDirty (bool bDirty) 设置是否需要更新 make the Sprite to be updated in the Atlas. ccV3F_C4B_T2F_Quad getQuad (void) 获取文本位置 顶点位置 和颜色 get the quad (tex coords, vertex coords and color) information bool isTextureRectRotated (void) 是否旋转 returns whether or not the texture rectangle is rotated unsigned int getAtlasIndex (void) 获取所在图片集ID Set the index used on the TextureAtlas. void setAtlasIndex (unsigned int uAtlasIndex) 设置说属图片集ID Set the index used on the TextureAtlas. const CCRect & getTextureRect (void) 返回精灵大小 returns the rect of the CCSprite in points bool isUsesBatchNode (void) 判断精灵是否在 CCSpriteBatchNode 渲染 whether or not the Sprite is rendered using a CCSpriteBatchNode void setUsesSpriteBatchNode (bool bUsesSpriteBatchNode) 设置该精灵对象在 CCSpriteBatchNode 中被渲染 make the Sprite been rendered using a CCSpriteBatchNode CCTextureAtlas * getTextureAtlas (void) 获取设置地图纹理 void setTextureAtlas (CCTextureAtlas *pobTextureAtlas) CCSpriteBatchNode * getSpriteBatchNode (void) 设置和获取一批精灵集 void setSpriteBatchNode (CCSpriteBatchNode *pobSpriteBatchNode) ccHonorParentTransform getHonorParentTransform (void) 是否根据其父的矩阵变化而改变 whether or not to transform according to its parent transformations. void setHonorParentTransform (ccHonorParentTransform eHonorParentTransform) whether or not to transform according to its parent transformations. const CCPoint & getOffsetPositionInPixels (void) 获取便宜位置(象素) Get offset position of the sprite. ccBlendFunc getBlendFunc (void) 设置获取混合方法 conforms to CCTextureProtocol protocol void setBlendFunc (ccBlendFunc blendFunc) conforms to CCTextureProtocol protocol CCSprite (void) virtual ~CCSprite (void) virtual bool init (void) virtual void removeChild (CCNode *pChild, bool bCleanup) 移除孩子 是否清理action Removes a child from the container. virtual void removeAllChildrenWithCleanup (bool bCleanup) Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter. virtual void reorderChild (CCNode *pChild, int zOrder) 移除孩子由zOrder决定 Reorders a child according to a new z value. virtual void addChild (CCNode *pChild) Adds a child to the container with z-order as 0. virtual void addChild (CCNode *pChild, int zOrder) Adds a child to the container with a z-order If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. virtual void addChild (CCNode *pChild, int zOrder, int tag) Adds a child to the container with z order and tag If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. virtual void setDirtyRecursively (bool bValue) virtual void setPosition (const CCPoint &pos) 设置位置 setPosition virtual void setPositionInPixels (const CCPoint &pos) 设置位置(象素) setPositionInPixels virtual void setRotation (float fRotation) 设置旋转 setRotation virtual void setSkewX (float sx) 设置倾斜XY setSkewX virtual void setSkewY (float sy) setSkewY virtual void setScaleX (float fScaleX) 设置放大缩小 setScaleX virtual void setScaleY (float fScaleY) setScaleY virtual void setScale (float fScale) The scale factor of the node. virtual void setVertexZ (float fVertexZ) 设置Z轴顶点坐标 setVertexZ virtual void setAnchorPoint (const CCPoint &anchor) 设置锚点坐标 setAnchorPoint virtual void setIsRelativeAnchorPoint (bool bRelative) 设置是否相对锚点坐标 setIsRelativeAnchorPoint virtual void setIsVisible (bool bVisible) 设置是否可见 setIsVisible void setFlipX (bool bFlipX) 设置X翻转Y翻转 void setFlipY (bool bFlipY) bool isFlipX (void) whether or not the sprite is flipped horizontally. bool isFlipY (void) whether or not the sprite is flipped vertically. void updateColor (void) virtual void setIsOpacityModifyRGB (bool bValue) 设置是否RGB透明修饰 opacity: conforms to CCRGBAProtocol protocol virtual bool getIsOpacityModifyRGB (void) returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); virtual void setTexture (CCTexture2D *texture) 设置纹理 virtual CCTexture2D * getTexture (void) bool initWithTexture (CCTexture2D *pTexture) 初始化精灵精灵通过纹理 Initializes an sprite with a texture. bool initWithTexture (CCTexture2D *pTexture, const CCRect &rect) 初始化sprite通过纹理和矩形 Initializes an sprite with a texture and a rect. bool initWithSpriteFrame (CCSpriteFrame *pSpriteFrame)初始化精灵通过精灵帧 bool initWithSpriteFrameName (const char *pszSpriteFrameName) Initializes an sprite with an sprite frame name. 初始化精灵通过一个精灵帧名称 bool initWithFile (const char *pszFilename)初始化精灵通过一个图片地址 Initializes an sprite with an p_w_picpath filename. bool initWithFile (const char *pszFilename, const CCRect &rect) Initializes an sprite with an p_w_picpath filename, and a rect. 初始化精灵通过一个图片地址和矩形 bool initWithBatchNode (CCSpriteBatchNode *batchNode, const CCRect &rect)初始化精灵通过精灵集合和一个矩形 Initializes an sprite with an CCSpriteBatchNode and a rect in points. bool initWithBatchNodeRectInPixels (CCSpriteBatchNode *batchNode, const CCRect &rect) Initializes an sprite with an CCSpriteBatchNode and a rect in pixels. void updateTransform (void) 更新矩阵 updates the quad according the the rotation, position, scale values. void useSelfRender (void)使用自身渲染 tell the sprite to use self-render. void setTextureRect (const CCRect &rect)更新精灵在纹理上的矩形 updates the texture rect of the CCSprite in points. void setTextureRectInPixels (const CCRect &rect, bool rotated, const CCSize &size) updates the texture rect, rectRotated and untrimmed size of the CCSprite in pixels void useBatchNode (CCSpriteBatchNode *batchNode)使用精灵集 tell the sprite to use batch node render. void setDisplayFrame (CCSpriteFrame *pNewFrame)设置显示帧 sets a new display frame to the CCSprite. bool isFrameDisplayed (CCSpriteFrame *pFrame)判断当前显示帧 returns whether or not a CCSpriteFrame is being displayed CCSpriteFrame * displayedFrame (void)返回当前显示帧 returns the current displayed frame. void setDisplayFrameWithAnimationName (const char *animationName, int frameIndex) 设置动画并设置显示索引 changes the display frame with animation name and index. Static Public Member Functions static CCSprite * spriteWithTexture (CCTexture2D *pTexture) Creates an sprite with a texture. 通过纹理创建一个精灵 static CCSprite * spriteWithTexture (CCTexture2D *pTexture, const CCRect &rect) Creates an sprite with a texture and a rect. 通过纹理和矩形创建一个精灵 static CCSprite * spriteWithTexture (CCTexture2D *pTexture, const CCRect &rect, const CCPoint &offset) Creates an sprite with a texture, a rect and offset. 通过纹理和偏移矩形创建一个精灵 static CCSprite * spriteWithSpriteFrame (CCSpriteFrame *pSpriteFrame) Creates an sprite with an sprite frame. 通过帧创建一个精灵 static CCSprite * spriteWithSpriteFrameName (const char *pszSpriteFrameName) Creates an sprite with an sprite frame name. 通过帧名称创建一个精灵 static CCSprite * spriteWithFile (const char *pszFileName) Creates an sprite with an p_w_picpath filename. 通过图片创建一个精灵 static CCSprite * spriteWithFile (const char *pszFileName, const CCRect &rect) Creates an sprite with an p_w_picpath filename and a rect. 通过图片和矩形创建一个精灵 static CCSprite * spriteWithBatchNode (CCSpriteBatchNode *batchNode, const CCRect &rect) Creates an sprite with an CCBatchNode and a rect. 通过精灵集和矩形创建一个精灵 Protected Member Functions void updateTextureCoords (const CCRect &rect) 更新纹理位置 矩形 void updateBlendFunc (void) 更新混合方法 void getTransformValues (struct transformValues_ *tv) 获取矩阵参数 Protected Attributes GLubyte m_nOpacity 透明 Opacity: conforms to CCRGBAProtocol protocol. ccColor3B m_sColor 颜色 Color: conforms with CCRGBAProtocol protocol. CCTextureAtlas * m_pobTextureAtlas 地图集 unsigned int m_uAtlasIndex 地图集索引 CCSpriteBatchNode * m_pobBatchNode 精灵集 ccHonorParentTransform m_eHonorParentTransform 是否随父矩阵变换 bool m_bDirty 是否更新 bool m_bRecursiveDirty ? bool m_bHasChildren 是否有子对象 ccBlendFunc m_sBlendFunc 是否混合方法 CCTexture2D * m_pobTexture 纹理 bool m_bUsesBatchNode 是否使用精灵集 CCRect m_obRect 矩形 CCRect m_obRectInPixels bool m_bRectRotated 是否矩形旋转 CCPoint m_obOffsetPositionInPixels 偏移 CCPoint m_obUnflippedOffsetPositionFromCenter ccV3F_C4B_T2F_Quad m_sQuad QUAD ccColor3B m_sColorUnmodified 原始颜色 bool m_bOpacityModifyRGB 是否透明修饰 bool m_bFlipX 是否X翻转 bool m_bFlipY 是否Y翻转 Detailed Description 细节描述 CCSprite is a 2d p_w_picpath ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) 精灵是一个2D图象 CCSprite can be created with an p_w_picpath, or with a sub-rectangle of an p_w_picpath. 精灵能够通过一个图片或图片中的一个区域来创建 If the parent or any of its ancestors is a CCSpriteBatchNode then the following features/limitations are valid 如果其父或者祖先是CCSpriteBatchNode 那么遵循以下特征和限制 • Features when the parent is a CCBatchNode: • MUCH faster rendering, specially if the CCSpriteBatchNode has many children. All the children will be drawn in a single batch. • 当其父为一个CCBatchNode 尤其是 CCSpriteBatchNode 拥有多个孩子,它拥有更快的绘制速度。所有的孩子将一次性绘制。 • Limitations • Camera is not supported yet (eg: CCOrbitCamera action doesn't work)镜头无法使用 • GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl) 网格动作无法使用 • The Alias/Antialias property belongs to CCSpriteBatchNode, so you can't individually set the aliased property.Alias/Antialias • The Blending function property belongs to CCSpriteBatchNode, so you can't individually set the blending function property. • Parallax scroller is not supported, but can be simulated with a "proxy" sprite.视差滚动不支持 If the parent is an standard CCNode, then CCSprite behaves like any other CCNode: • It supports blending functions • It supports aliasing / antialiasing • But the rendering will be slower: 1 draw per children. //============================================================================ bool isFlipX ( void ) whether or not the sprite is flipped horizontally. It only flips the texture of the sprite, and not the texture of the sprite's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: sprite->setScaleX(sprite->getScaleX() * -1); bool isFlipY ( void ) whether or not the sprite is flipped vertically. It only flips the texture of the sprite, and not the texture of the sprite's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: sprite->setScaleY(sprite->getScaleY() * -1); //======================================================================================== void setDisplayFrameWithAnimationName ( const char * animationName, int frameIndex ) changes the display frame with animation name and index. The animation name will be get from the CCAnimationCache Since: v0.99.5 void setFlipX ( bool bFlipX ) void setFlipY ( bool bFlipY ) void setHonorParentTransform ( ccHonorParentTransform eHonorParentTransform ) [inline] whether or not to transform according to its parent transformations. Useful for health bars. eg: Don't rotate the health bar, even if the parent rotates. IMPORTANT: Only valid if it is rendered using an CCSpriteSheet. //创建竟ling================================================================================== static CCSprite* spriteWithBatchNode ( CCSpriteBatchNode * batchNode, const CCRect & rect ) [static] Creates an sprite with an CCBatchNode and a rect. static CCSprite* spriteWithFile ( const char * pszFileName, const CCRect & rect ) [static] Creates an sprite with an p_w_picpath filename and a rect. The offset will be (0,0). static CCSprite* spriteWithFile ( const char * pszFileName ) [static] Creates an sprite with an p_w_picpath filename. The rect used will be the size of the p_w_picpath. The offset will be (0,0). static CCSprite* spriteWithSpriteFrame ( CCSpriteFrame * pSpriteFrame ) [static] Creates an sprite with an sprite frame. static CCSprite* spriteWithSpriteFrameName ( const char * pszSpriteFrameName ) [static] Creates an sprite with an sprite frame name. An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name. If the CCSpriteFrame doesn't exist it will raise an exception. Since: v0.9 static CCSprite* spriteWithTexture ( CCTexture2D * pTexture ) [static] Creates an sprite with a texture. The rect used will be the size of the texture. The offset will be (0,0). static CCSprite* spriteWithTexture ( CCTexture2D * pTexture, const CCRect & rect, const CCPoint & offset ) [static] Creates an sprite with a texture, a rect and offset. static CCSprite* spriteWithTexture ( CCTexture2D * pTexture, const CCRect & rect ) [static] Creates an sprite with a texture and a rect. The offset will be (0,0).
CCPoint scale; // scale x and y 放大缩小
float rotation; 旋转
CCPoint skew; // skew x and y 倾斜
CCPoint ap; // anchor point in pixels 锚点
bool visible; 是否可见