语法
static void GetAllActorsOfClass(const UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, TArray<AActor*>& OutActors);
代码应用
TArray<AActor*> OutActors; UGameplayStatics::GetAllActorsOfClass(GetWorld(), AStaticMeshActor::StaticClass(), OutActors); for (AActor* actor : OutActors) { UKismetSystemLibrary::PrintString(GetWorld(), actor->GetName()); }