/** virtual function to allow custom GameInstances an opportunity to set up what it needs */
virtual void Init();
/** Opportunity for blueprints to handle the game instance being initialized. */
UFUNCTION(BlueprintImplementableEvent, meta=(DisplayName = "Init"))
void ReceiveInit();
/** virtual function to allow custom GameInstances an opportunity to do cleanup when shutting down */
virtual void Shutdown();
/** Opportunity for blueprints to handle the game instance being shutdown. */
UFUNCTION(BlueprintImplementableEvent, meta=(DisplayName = "Shutdown"))
void ReceiveShutdown();
UE5 ReceiveShutdown
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文章标签 UE5 ReceiveShutdown 文章分类 游戏开发
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