关联映射方面的最后一篇了,我觉得映射文件的编写是使用hibernate的基础,而关联映射又是基础的基础,所以这方面分的细一些,罗嗦一些,说明白就好,呵呵。
     多对多关联(双向),相对单向,在实体上就是一端也保持另一端的对象集合,在映射文件中也配置上。但是要注意两边配置文件中指定的外键一定要对应。
1.对象模型:
 多对多关联映射(双向)_休闲
 
2.关系模型:
多对多关联映射(双向)_hibernate_02
 
3.实体类:
  Player.java
public class Player {
  private Integer id;
  private String name;
  private Set<Role> roles;
  //一系列的setter.getter方法
  @Override
  public String toString() {
    return "Player: " + name;
  }
}
  Role.java
public class Role {
  private Integer id;
  private String name;
  private Set<Player> players;
  //一系列的setter.getter方法
  @Override
  public String toString() {
    return "Role: " + name;
  }
}
 
4.映射文件:
  Player.hbm.xml
  <class name="com.sxt.hibernate.many2many.entity.Player" table="sxt_hibernate_player">
    <id name="id" length="4">
      <generator class="native"></generator>
    </id>
    <property name="name" length="10"></property>
    <!--table="sxt_hibernate_user_role"含义,用来指定中间表    -->
    <set name="roles" table="sxt_hibernate_player_role" cascade="save-update">
      <!--<key column="user_id">含义,指定中间表中用来指向本表的外键    -->
      <key column="player_id"></key>
      <!-- column含义,用来指定中间表中用来指向另一端表的外键 -->
      <many-to-many class="com.sxt.hibernate.many2many.entity.Role" column="role_id"></many-to-many>
    </set>
  </class>
  Role.hbm.xml
  <class name="com.sxt.hibernate.many2many.entity.Role" table="sxt_hibernate_role">
    <id name="id" length="4">
      <generator class="native"></generator>
    </id>
    <property name="name" length="10"></property>
    <set name="players" table="sxt_hibernate_player_role" cascade="save-update">
      <!-- 注意这里指定的外键要和另一端映射文件中的相对应 -->
      <key column="role_id"></key>
      <!-- 注意这里指定的外键要和另一端映射文件中的相对应 -->
      <many-to-many class="com.sxt.hibernate.many2many.entity.Player" column="player_id"></many-to-many>
    </set>
  </class>
 
5.hibernate配置文件:
  参照上一篇。
 
6. 测试方法:
  public static void main(String[] args) {
    Session session = HibernateUtils.getSession();
    Transaction t = session.beginTransaction();
    try {
      /**
        * 测试插入数据
        */
        
/*      Player player1=new Player();
      player1.setName("姚明");
        
      Player player2=new Player();
      player2.setName("詹姆斯");
        
      Player player3=new Player();
      player3.setName("科比");
        
      Role role1=new Role();
      role1.setName("中锋");
      Set<Player> players1=new HashSet<Player>();
      players1.add(player1);
      players1.add(player2);
      role1.setPlayers(players1);
        
      Role role2=new Role();
      role2.setName("后卫");
      Set<Player> players2=new HashSet<Player>();
      players2.add(player2);
      players2.add(player3);
      role2.setPlayers(players2);
        
      session.save(role1);
      session.save(role2);*/

        
      /**
        * 测试加载数据
        */

      Role role=(Role)session.load(Role.class, 4);
      System.out.println(role);
      for(Iterator<Player> players=role.getPlayers().iterator();players.hasNext();){
        System.out.println(players.next());
      }
      t.commit();
    } catch (HibernateException e) {
      e.printStackTrace();
      t.rollback();
    } finally {
      HibernateUtils.closeSession(session);
    }
  }
}