一、相关概念

1、Drawable就是一个可画的对象,其可能是一张位图(BitmapDrawable),也可能是一个图形(ShapeDrawable),还有可能是一个图层(LayerDrawable),我们根据画图的需求,创建相应的可画对象
2、Canvas画布,绘图的目的区域,用于绘图
3、Bitmap位图,用于图的处理
4、Matrix矩阵

二、Bitmap

1、从资源中获取Bitmap

Resources res = getResources();  
Bitmap bmp = BitmapFactory.decodeResource(res, R.drawable.icon);

 

2、Bitmap → byte[]

public byte[] Bitmap2Bytes(Bitmap bm) {  
new
100, baos);  
return
}


3、byte[] → Bitmap

public Bitmap Bytes2Bimap(byte[] b) {  
if (b.length != 0) {  
return BitmapFactory.decodeByteArray(b, 0, b.length);  
else
return null;  
    }  
}

4、Bitmap缩放

public static Bitmap zoomBitmap(Bitmap bitmap, int width, int
int
int
new
float scaleWidth = ((float) width / w);  
float scaleHeight = ((float) height / h);  
    matrix.postScale(scaleWidth, scaleHeight);  
0, 0, w, h, matrix, true);  
return
}


 5、将Drawable转化为Bitmap

public static
// 取 drawable 的长宽
int
int
  
// 取 drawable 的颜色格式
        Bitmap.Config config = drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888  
                : Bitmap.Config.RGB_565;  
// 建立对应 bitmap
        Bitmap bitmap = Bitmap.createBitmap(w, h, config);  
// 建立对应 bitmap 的画布
new
0, 0, w, h);  
// 把 drawable 内容画到画布中
        drawable.draw(canvas);  
return
    }


6、获得圆角图片 

public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, float
int
int
    Bitmap output = Bitmap.createBitmap(w, h, Config.ARGB_8888);  
new
final int color = 0xff424242;  
final Paint paint = new
final Rect rect = new Rect(0, 0, w, h);  
final RectF rectF = new
true);  
0, 0, 0, 0);  
    paint.setColor(color);  
    canvas.drawRoundRect(rectF, roundPx, roundPx, paint);  
new
    canvas.drawBitmap(bitmap, rect, rect, paint);  
  
return
}


 7、获得带倒影的图片

public static
final int reflectionGap = 4;  
int
int
  
new
1, -1);  
  
0, h / 2, w,  
2, matrix, false);  
  
2),  
            Config.ARGB_8888);  
  
new
0, 0, null);  
new
0, h, w, h + reflectionGap, deafalutPaint);  
  
0, h + reflectionGap, null);  
  
new
new LinearGradient(0, bitmap.getHeight(), 0,  
0x70ffffff,  
0x00ffffff, TileMode.CLAMP);  
    paint.setShader(shader);  
// Set the Transfer mode to be porter duff and destination in
new
// Draw a rectangle using the paint with our linear gradient
0, h, w, bitmapWithReflection.getHeight()  
            + reflectionGap, paint);  
  
return
}


 三、Drawable

1、Bitmap转换成Drawable

Bitmap bm=xxx; //xxx根据你的情况获取
BitmapDrawable bd= new
因为BtimapDrawable是Drawable的子类,最终直接使用bd对象即可。


2、Drawable缩放

public static Drawable zoomDrawable(Drawable drawable, int w, int
int
int
// drawable转换成bitmap
    Bitmap oldbmp = drawableToBitmap(drawable);  
// 创建操作图片用的Matrix对象
new
// 计算缩放比例
float sx = ((float) w / width);  
float sy = ((float) h / height);  
// 设置缩放比例
    matrix.postScale(sx, sy);  
// 建立新的bitmap,其内容是对原bitmap的缩放后的图
0, 0, width, height,  
true);  
return new
}