一、相关概念
1、Drawable就是一个可画的对象,其可能是一张位图(BitmapDrawable),也可能是一个图形(ShapeDrawable),还有可能是一个图层(LayerDrawable),我们根据画图的需求,创建相应的可画对象
2、Canvas画布,绘图的目的区域,用于绘图
3、Bitmap位图,用于图的处理
4、Matrix矩阵
二、Bitmap
1、从资源中获取Bitmap
Resources res = getResources();
Bitmap bmp = BitmapFactory.decodeResource(res, R.drawable.icon);
2、Bitmap → byte[]
public byte[] Bitmap2Bytes(Bitmap bm) {
new
100, baos);
return
}
3、byte[] → Bitmap
public Bitmap Bytes2Bimap(byte[] b) {
if (b.length != 0) {
return BitmapFactory.decodeByteArray(b, 0, b.length);
else
return null;
}
}
4、Bitmap缩放
public static Bitmap zoomBitmap(Bitmap bitmap, int width, int
int
int
new
float scaleWidth = ((float) width / w);
float scaleHeight = ((float) height / h);
matrix.postScale(scaleWidth, scaleHeight);
0, 0, w, h, matrix, true);
return
}
5、将Drawable转化为Bitmap
public static
// 取 drawable 的长宽
int
int
// 取 drawable 的颜色格式
Bitmap.Config config = drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888
: Bitmap.Config.RGB_565;
// 建立对应 bitmap
Bitmap bitmap = Bitmap.createBitmap(w, h, config);
// 建立对应 bitmap 的画布
new
0, 0, w, h);
// 把 drawable 内容画到画布中
drawable.draw(canvas);
return
}
6、获得圆角图片
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, float
int
int
Bitmap output = Bitmap.createBitmap(w, h, Config.ARGB_8888);
new
final int color = 0xff424242;
final Paint paint = new
final Rect rect = new Rect(0, 0, w, h);
final RectF rectF = new
true);
0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
new
canvas.drawBitmap(bitmap, rect, rect, paint);
return
}
7、获得带倒影的图片
public static
final int reflectionGap = 4;
int
int
new
1, -1);
0, h / 2, w,
2, matrix, false);
2),
Config.ARGB_8888);
new
0, 0, null);
new
0, h, w, h + reflectionGap, deafalutPaint);
0, h + reflectionGap, null);
new
new LinearGradient(0, bitmap.getHeight(), 0,
0x70ffffff,
0x00ffffff, TileMode.CLAMP);
paint.setShader(shader);
// Set the Transfer mode to be porter duff and destination in
new
// Draw a rectangle using the paint with our linear gradient
0, h, w, bitmapWithReflection.getHeight()
+ reflectionGap, paint);
return
}
三、Drawable
1、Bitmap转换成Drawable
Bitmap bm=xxx; //xxx根据你的情况获取
BitmapDrawable bd= new
因为BtimapDrawable是Drawable的子类,最终直接使用bd对象即可。
2、Drawable缩放
public static Drawable zoomDrawable(Drawable drawable, int w, int
int
int
// drawable转换成bitmap
Bitmap oldbmp = drawableToBitmap(drawable);
// 创建操作图片用的Matrix对象
new
// 计算缩放比例
float sx = ((float) w / width);
float sy = ((float) h / height);
// 设置缩放比例
matrix.postScale(sx, sy);
// 建立新的bitmap,其内容是对原bitmap的缩放后的图
0, 0, width, height,
true);
return new
}