首先重复贴图的图片的宽和高必须是2的n次幂,这里选择一张128*128的小图片来做例子
代码如下:
Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); auto bg=Sprite::create("BackgroundTile.png",Rect(0,0,visibleSize.width,visibleSize.height)); Texture2D::TexParams tp={GL_LINEAR,GL_LINEAR,GL_REPEAT,GL_REPEAT}; bg->getTexture()->setTexParameters(tp); bg->setPosition(visibleSize.width/2,visibleSize.height/2); this->addChild(bg,0);
运行得到如下效果: