#define MICROSOFT_WINDOWS_WINBASE_H_DEFINE_INTERLOCKED_CPLUSPLUS_OVERLOADS 0#include <windows.h>int WINAPI WinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevI
using UnityEngine;using System.Collections;public class GUIScreenFit : MonoBehaviour { void OnGUI(){ ///下面代码问题:使用不同分辨率,位置和大小会发生变化 //if (GUI.Button (new Rect (Screen.width - 200, Screen.height - 100,
public class Drag : MonoBehaviour { void Update () { if (Input.GetMouseButton(0)) &
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