1.话不多说,先展示

【Cesium开发实战】淹没分析功能的实现_Vue3

视频:淹没分析

2.设计思路

绘制点移动绘制多个点会形成一个面,右键完成绘制,点击开始淹没分析水位会进行设定速度、设定高度的上升,有动画效果。项目中使用了自己的token和高程数据,需要使用者替换自己的token和高程。

3.具体代码

<template>
    <div id="cesiumContainer">
        <div id="toolbar">
            <el-form style="width: 400px">
                <el-form-item>
                    <el-button type="primary" @click="drawExtent">绘制</el-button>
                    <el-button type="primary" @click="induationAnalysis">淹没分析</el-button>
                    <el-button type="primary" @click="clearAllEntities">清除</el-button>
                </el-form-item>
            </el-form>
        </div>
    </div>
</template>

<script setup>
import * as turf from '@turf/turf';
import { onMounted, onUnmounted } from "vue";
let viewer;

let activeShapePoints = [];
let floatingPoint = undefined;
let activeShape = undefined;
let handler = undefined;

let isDraw = false;
let maxWaterHeight = 2500;
let minWaterHeight = 0;
let warningWaterHeight = 0; // 预警高度
let waterHeight = 0;
let speed = "3.0";
let waterHeightTimmer = 0;
let tempEntities = [];

const drawExtent = () => {
    viewer.scene.globe.depthTestAgainstTerrain = true; // 开启深度检测
    handler = new Cesium.ScreenSpaceEventHandler(viewer.canvas);
    handler.setInputAction((event) => {
        const earthPosition = viewer.scene.pickPosition(event.position);
        if (Cesium.defined(earthPosition)) {
            if (activeShapePoints.length === 0) {
                floatingPoint = createPoint(earthPosition);
                activeShapePoints.push(earthPosition);
                const dynamicPositions = new Cesium.CallbackProperty(() => {
                    return new Cesium.PolygonHierarchy(activeShapePoints);
                }, false);
                activeShape = drawShape(dynamicPositions, Cesium.Color.fromBytes(64, 157, 253, 50));
            }
            activeShapePoints.push(earthPosition);
            tempEntities.push(createPoint(earthPosition));
        }
    }, Cesium.ScreenSpaceEventType.LEFT_CLICK);

    handler.setInputAction((event) => {
        if (Cesium.defined(floatingPoint)) {
            const newPosition = viewer.scene.pickPosition(event.endPosition);
            if (Cesium.defined(newPosition)) {
                floatingPoint.position.setValue(newPosition);
                activeShapePoints.pop();
                activeShapePoints.push(newPosition);
            }
        }
    }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);

    handler.setInputAction(() => {
        activeShapePoints.pop();
        if (activeShapePoints.length < 3) return;

        tempEntities.push(drawPolyline(activeShapePoints));
        let ploy = drawShape(activeShapePoints, Cesium.Color.fromBytes(64, 157, 253, 20));
        tempEntities.push(ploy);
        getAreaHeight(activeShapePoints);

        viewer.entities.remove(floatingPoint);
        viewer.entities.remove(activeShape);
        floatingPoint = undefined;
        activeShape = undefined;
        handler.destroy();// 关闭事件句柄
        handler = null;
    }, Cesium.ScreenSpaceEventType.RIGHT_CLICK);
}

const getAreaHeight = (positions) => {
    let startP = positions[0];
    let endP = positions[positions.length - 1];
    if (startP.x != endP.x && startP.y != endP.y && startP.z != endP.z) {
        positions.push(positions[0]);
    }
    const tempPoints = [];
    for (let i = 0; i < positions.length; i++) {
        let ellipsoid = viewer.scene.globe.ellipsoid;
        let cartographic = ellipsoid.cartesianToCartographic(positions[i]);
        let lat = Cesium.Math.toDegrees(cartographic.latitude);
        let lng = Cesium.Math.toDegrees(cartographic.longitude);
        tempPoints.push([lng, lat]);
    }
    let line = turf.lineString(tempPoints);
    let chunk = turf.lineChunk(line, 10, { units: 'meters' });

    const tempArray = [];
    chunk.features.forEach(f => {
        f.geometry.coordinates.forEach(c => {
            tempArray.push(Cesium.Cartographic.fromDegrees(c[0], c[1]));
        })
    })

    let promise = Cesium.sampleTerrainMostDetailed(viewer.terrainProvider, tempArray);
    promise.then((updatedPositions) => {
        const max = Math.max.apply(Math, updatedPositions.map(item => { return item.height }))
        const min = Math.min.apply(Math, updatedPositions.map(item => { return item.height }))
        waterHeight = Math.ceil(min);
        warningWaterHeight = (max + min) / 2;
        minWaterHeight = Math.ceil(min);
        maxWaterHeight = Math.ceil(max);
        isDraw = !isDraw; // 禁用绘制按钮
    })
}

const createPoint = (worldPosition) => {
    const point = viewer.entities.add({
        position: worldPosition,
        point: {
            color: Cesium.Color.SKYBLUE,
            pixelSize: 5,
            heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
        },
    });
    return point;
}

const drawShape = (positionData, mat) => {
    let shape = viewer.entities.add({
        polygon: {
            hierarchy: positionData,
            material: mat,
            outline: true,
            outlineColor: Cesium.Color.SKYBLUE,
            outlineWidth: 4,
        }
    });
    return shape;
}

const drawPolyline = (positions) => {
    if (positions.length < 1) return;

    let startP = positions[0];
    let endP = positions[positions.length - 1];
    if (startP.x != endP.x && startP.y != endP.y && startP.z != endP.z) {
        positions.push(positions[0]);
    }

    return viewer.entities.add({
        name: 'polyline',
        polyline: {
            positions: positions,
            width: 2.0,
            material: Cesium.Color.SKYBLUE,
            clampToGround: true
        }
    })
}

const induationAnalysis = () => {
    if (Number(warningWaterHeight) < Number(minWaterHeight) || Number(warningWaterHeight) > Number(maxWaterHeight)) {
        alert('预警高度必须在最小高度和最大高度之间');
        return;
    }

    let shape = viewer.entities.add({
        polygon: {
            hierarchy: activeShapePoints,
            // material: Cesium.Color.fromBytes(64, 157, 253, 20),
            material: Cesium.Color.RED.withAlpha(0.2),
            extrudedHeight: Number(warningWaterHeight),
            outline: true,
            outlineColor: Cesium.Color.RED,
            outlineWidth: 4,
            // perPositionHeight: true
        }
    });
    tempEntities.push(shape);

    waterHeight = Number(minWaterHeight);
    const entity = viewer.entities.add({
        polygon: {
            hierarchy: activeShapePoints,
            extrudedHeight: new Cesium.CallbackProperty(() => {
                return waterHeight
            }, false),
            material: Cesium.Color.fromBytes(64, 157, 253, 150),
        }
    });
    tempEntities.push(entity);

    waterHeightTimmer = setInterval(() => {
        waterHeight += Number(speed);

        let l = speed.split('.').length > 1 ? speed.split('.')[1].length : 0;
        waterHeight = Number(waterHeight.toFixed(l));
        maxWaterHeight = Number(maxWaterHeight);
        minWaterHeight = Number(minWaterHeight);
        if (waterHeight > maxWaterHeight || waterHeight < minWaterHeight) {
            clearInterval(waterHeightTimmer);
            waterHeight = waterHeight > maxWaterHeight ? maxWaterHeight : minWaterHeight;
        }

    }, 100)
}

const clearAllEntities = () => {
    if (waterHeightTimmer) {
        clearInterval(waterHeightTimmer);
    }
    const length = tempEntities.length;
    for (let i = 0; i < length; i++) {
        viewer.entities.remove(tempEntities[i]);
    }
    tempEntities = [];
    activeShapePoints = [];
    maxWaterHeight = 200;
    minWaterHeight = 0;
    warningWaterHeight = 0;
    isDraw = !isDraw;
    floatingPoint = undefined;
    activeShape = undefined;
    if (handler) {
        handler.destroy();
        handler = undefined;
    }
}

const defaultPos = {
    destination: Cesium.Cartesian3.fromDegrees(112.536806, 37.851355, 900),
    orientation: {
        heading: Cesium.Math.toRadians(299.7957386132123),
        pitch: Cesium.Math.toRadians(-10.012383459541422),
        roll: 0.001963990089065944,
    },
}

onMounted(() => {
    Cesium.Ion.defaultAccessToken = '替换自己的token';

    viewer = new Cesium.Viewer('cesiumContainer', {
        animation: false, // 是否显示动画控件
        baseLayerPicker: false, // 是否显示图层选择控件
        geocoder: false, // 是否显示地名查找控件
        timeline: false, // 是否显示时间线控件
        sceneModePicker: false, // 是否显示投影方式控件
        navigationHelpButton: false, // 是否显示帮助信息控件
        infoBox: false, // 是否显示点击要素之后显示的信息
        fullscreenButton: false, // 是否显示全屏按钮
        selectionIndicator: false, // 是否显示选中指示框
        scene3DOnly: true,
        homeButton: false
    })

    viewer.terrainProvider = new Cesium.CesiumTerrainProvider({
        url: '替换自己高程地址',
    });
    viewer.camera.setView(defaultPos);

});

onUnmounted(() => {
    clearAllEntities();
})

</script>

<style>
html,
body,
#app,
#cesiumContainer {
    width: 100%;
    height: 100%;
    padding: 0;
    margin: 0;
    overflow: hidden;
}

#toolbar {
    background: rgba(42, 42, 42, 0.8);
    position: absolute;
    margin: 18px;
    padding: 18px;
    border-radius: 5px;
    z-index: 999;
    color: #fff;
}
</style>