思路

  1. 设置两个数组
  2. 初始化两个数组
  3. 打印数组
  4. 设置雷
  5. 排查雷

game.h

#pragma once
#define ROW 9 //定义行为9
#define COL 9 //定义列为9
#define ROWS ROW+2 //排查雷时防止溢出
#define COLS COL+2
#define EASY_COUNT 10 //初步设有10个雷
void InitBoard(char board[ROWS][COLS], int rows,int cols, char set);//初始化
void Display_Board(char board[ROWS][COLS], int row, int col);//打印数组
void Set_mine(char mine[ROWS][COLS],  int row, int col);//设置雷
#include<stdlib.h>
#include<time.h>
void Find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);//排查雷
#include<stdio.h>

【C语言版】扫雷游戏_#include


game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	for (i = 0; i < rows; i++)
	{
		int j = 0;
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}

}
void Display_Board(char board[ROWS][COLS], int row, int col)
{
	printf("-------扫雷游戏-------\n");
	int i = 0;
	for (i = 0; i <= row; i++)
	{
		printf("%d ",i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);

		int j = 0;
		for (j = 1; j <= col; j++)
		{

			printf("%c ", board[i][j]);

		}
		printf("\n");
	}
	printf("-------扫雷游戏-------\n");

}
void Set_mine(char mine[ROWS][COLS],  int row, int col)
{
	int x = 0;
	int y = 0;
	int count = 0;
	while (count <= EASY_COUNT)
	{
		x = rand() % row + 1;
		y = rand() % col + 1;
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';
		}
		count++;

	}
}
int  Get_minecount(char mine[ROWS][COLS],int x, int y)
{
	return
		mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] +
		mine[x][y + 1] +
		mine[x - 1][y + 1] +
		mine[x - 1][y] - 8 * '0';

}
void Find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win<row*col- EASY_COUNT)
	{
		printf("请输入你找到坐标:>");
		scanf("%d%d", &x, &y);
		if (x <= row && x >= 1 && y <= col && y >= 1)
		{
			if (mine[x][y] == '1')
			{
				printf("********你被炸死了*******\n");
				printf("结果如下:>\n");
				Display_Board(mine, ROW, COL);
				break;

			}
			else
			{
				int count=Get_minecount(mine,x, y);
				show[x][y] = count + '0';
				win++;
				Display_Board(show, ROW, COL);

			}
		}
		else
		{
			printf("输入坐标非法,请重新输入:>\n");
			Display_Board(show, ROW, COL);

		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你找到了!!!!\n");
	}
}

【C语言版】扫雷游戏_#define_02


test.c

#define _CRT_SECURE_NO_WARNINGS 1

#include"game.h"
void menu()
{
	printf("*************\n");
	printf("*** 1.play***\n");
	printf("*** 0.exit***\n");
	printf("*************\n");

}
void game()
{
	//创建数组
	int mine[ROWS][COLS] = { 0 };
	int show[ROWS][COLS] = { 0 };
	//初始化
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//打印数组
	Display_Board(show, ROW, COL);
	//Display_Board(mine, ROW, COL);
	//布置雷
	Set_mine(mine,  ROW, COL);
	//排查雷
	Find_mine(mine, show, ROW, COL);


}
int main()
{
	int input = 0;
	do
	{
		srand((unsigned int)time(NULL));
		menu();
		printf("请输入:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
		{
			game();
			break;
		}
		case 0:
		{
			printf("退出游戏");
			break;
		}
		default:
			printf("请重新输入:>\n");
		}
	} while (input);
	return 0;
}

【C语言版】扫雷游戏_C语言_03