c语言实现扫雷游戏_c语言

                                                     game.h


#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 9
#define COL 9


#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 80

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row, int col);

                                                     game.c

#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0;i < rows;i++)
{
for (j = 0;j < cols;j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
for (i = 0;i <= row;i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1;i <= row;i++)
{
printf("%d ", i);
for (j = 1;j <= col;j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//'0'-'0'=0
//'1'-'0'=1
//'3'-'0'=3
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0';
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{

int x = 0;
int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入排查雷的坐标\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标合法
//1.踩雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
//2.不是雷
else
{
int count = get_mine_count(mine,x,y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,获得胜利\n");
DisplayBoard(mine, row, col);
}

}

                                                    test.c

#define _CRT_SECURE_NO_WARNINGS

#include "game.h"
void game()
{
//雷的信息储存
//1.布置好的雷的信息
char mine[ROWS][COLS] = { 0 };
//2.排查出的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
DisplayBoard(mine, ROW, COL);

//扫雷
FindMine(mine, show, ROW, COL);


}
void menu()
{
printf("********************************\n");
printf("********* 1.play *********\n");
printf("********* 0.exit *********\n");
printf("********************************\n");
}
void test()
{
int input;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
}
} while (input);
}
int main()
{
test();
return 0;
}