实验报告

一丶设计摘要:

通过本次五子棋的设计,实现对本学期内容的回顾与综合运用,包括类的建立,用类创建对象,方法的调用,图形组件的使用方法,图形界面的布局形式,事件处理机制,文件操作的基本方法,数据读写的基本用法、鼠标事件等。

    Java既是一种程序设计语言,也是一个完整的平台。作为一种程序语言,它简洁、面向对象、安全、健壮,以及适用于Internet技术;而作为一个平台(JRE,Java Runtime Environment,Java运行环境或者说是Java虚拟机),对于符合Sun公司Java标准的应用程序,都可以在Java平台上正确运行,与程序运行的操作系统无关。 这个五子棋游戏正是用这个平台做的,在实践中充分体现出了Java面向对象给我们带来的方便。

二丶功能需求:

    本次课程设计实现了五子棋程序的基本玩法,可以扫描棋盘记录连在一起的黑白棋子数,从而判断黑白棋子的胜负。

三丶源代码:

1.AutoPlay:public class AutoPlay{
            int x,y;
 
            void autoPlay(int chesspad[][],int a,int b){
 
            int randomNumber=(int)(Math.random()*8)+1;
 
          switch(randomNumber){
 
             case(1):
 
                  if(chesspad[a-1][b-1]==0)
 
                  {x=a-1;y=b-1;}
 
                  else if(chesspad[a-2][b-2]==0)
 
                  {x=a-2;y=b-2;}
 
                  else {x=a-3;y=b-3;}  
 
                  break;
 
                  
 
             case(2):
 
                  if(chesspad[a-1][b]==0)
 
                  {x=a-1;y=b;}
 
                  else if(chesspad[a-2][b]==0)
 
                  {x=a-2;y=b;}
 
                  else {x=a-3;y=b;}
 
                  break;
 
     case(3):
 
                  if(chesspad[a-1][b+1]==0)
 
                  {x=a-1;y=b+1;}
 
                  else if(chesspad[a-2][b+2]==0)
 
                  {x=a-2;y=b+2;}
 
                  else {x=a-3;y=b+3;}
 
                  break;
 
             case(4):
 
                  if(chesspad[a][b+1]==0)
 
                  {x=a;y=b+1;}
 
                  else if(chesspad[a][b+2]==0)
 
                  {x=a;y=b+2;}
 
                  else {x=a;y=b+3;}
 
                  break;
 
             case(5):
 
                   if(chesspad[a+1][b+1]==0)
 
                   {x=a+1;y=b+1;}
 
                   else if(chesspad[a+2][b+2]==0)
 
                   {x=a+2;y=b+2;}
 
                   else {x=a+3;y=b+3;}
 
                   break;
 
             case(6):
 
                   if(chesspad[a+1][b]==0)
 
                   {x=a+1;y=b;}
 
                   else  if(chesspad[a+2][b]==0)
 
                   {x=a+2;y=b;}
 
                   else {x=a+3;y=b;}
 
                   break;
 
             case(7):
 
                    if(chesspad[a+1][b-1]==0)
 
                    {x=a+1;y=b-1;}
 
                    else if(chesspad[a+2][b-2]==0)
 
                    {x=a+2;y=b-2;}
 
                    else {x=a+3;y=b-3;}
 
                    break;
 
             case(8):
 
                     if(chesspad[a][b-1]==0)
 
                     {x=a;y=b-1;}
 
                     else if(chesspad[a][b-2]==0)
 
                     {x=a;y=b-2;}
 
                     else{x=a;y=b+3;}
 
                     break;
 
            }
 
      }
 
}
2.Chess:
 
import java.awt.*;
 
import java.awt.event.*;
 
class ChessPad extends Panel implements MouseListener,ActionListener{
 
   int array[][]=new int[19][19];
 
   Scan scanp=new Scan();
 
   Scan scanc=new Scan(); 
 
   AutoPlay autoPlay=new AutoPlay();
 
   Evaluate evaluatep=new Evaluate();
 
   Evaluate evaluatec=new Evaluate();
 
   Sort sort=new Sort();
 
   int i=0;
 
   int x=-1,y=-1,棋子颜色=1;
 
   Button button=new Button("重新开局");
 
   TextField text_1=new TextField("请黑棋下子"),
 
             text_2=new TextField(),
 
             text_3=new TextField();
 
   ChessPad(){
 
       setSize(440,440);
 
       setLayout(null);setBackground(Color.pink);
 
       addMouseListener(this);add(button);button.setBounds(10,5,60,26);
 
       button.addActionListener(this);
 
       add(text_1);  text_1.setBounds(90,5,90,24);
 
       add(text_2);  text_2.setBounds(290,5,90,24);
 
       add(text_3);  text_3.setBounds(200,5,80,24);
 
       for(int i=0;i<19;i++)
 
        for(int j=0;j<19;j++)
 
            {array[i][j]=0;}
 
       for(int i=0;i<19;i++)
 
        for(int j=0;j<19;j++)
 
         for(int h=0;h<5;h++)
 
            {scanp.shape[i][j][h]=0;
 
            scanc.shape[i][j][h]=0;} 
 
       text_1.setEditable(false);
 
       text_2.setEditable(false);
 
      
 
       }
 
    public void paint(Graphics g){
 
        for (int i=40;i<=400;i=i+20){
 
             g.drawLine(40,i,400,i);
 
             }
 
       
 
        for(int j=40;j<=400;j=j+20){
 
            g.drawLine(j,40,j,400);
 
            }
 
     
 
        g.fillOval(97,97,6,6);
 
        g.fillOval(337,97,6,6);
 
        g.fillOval(97,337,6,6);
 
        g.fillOval(337,337,6,6);
 
        g.fillOval(217,217,6,6);
 
        }
 
    public void mousePressed(MouseEvent e){
 
       int a=0,b=0;
 
       if(e.getModifiers()==InputEvent.BUTTON1_MASK){
 
             x=(int)e.getX();y=(int)e.getY();
 
             ChessPoint_black chesspoint_black=new ChessPoint_black(this);
 
             ChessPoint_white chesspoint_white=new ChessPoint_white(this);
 
             i++;
 
             text_3.setText("这是第"+i+"步");
 
 
 
        
 
         if((x+5)/20<2||(y+5)/20<2||(x-5)/20>19||(y-5)/20>19)
 
               {}
 
             else { a=(x+10)/20;b=(y+10)/20;
 
                    if(array[b-2][a-2]==0&&棋子颜色==1){
 
                       this.add(chesspoint_black);
 
                       chesspoint_black.setBounds(a*20-9,b*20-9,18,18);
 
                       棋子颜色=棋子颜色*(-1);
 
                       array[b-2][a-2]=1;
 
                       if (Judge.judge(array,1)){
 
                           text_1.setText("黑棋赢!");棋子颜色=2;removeMouseListener(this);}
 
                       else{
 
                           
 
                         
 
                            text_1.setText("");  }
 
                       }
 
                   }
 
              
 
                
 
               
 
               
 
                   if(i>2&&棋子颜色==-1){
 
                       scanp.scan(array,1);
 
                       scanc.scan(array,-1);
 
                       sort.sort(scanp.shape);
 
                       sort.sort(scanc.shape);
 
                       evaluatep.evaluate(scanp.shape);
 
                       evaluatec.evaluate(scanc.shape);
 
                     
 
                       棋子颜色=棋子颜色*(-1);
 
                       this.add(chesspoint_white);
 
                       if(evaluatep.max>evaluatec.max){
 
                       text_2.setText(evaluatep.max_x+" "+evaluatep.max_y+" "+evaluatep.max);
 
                       chesspoint_white.setBounds((evaluatep.max_y+2)*20-9,(evaluatep.max_x+2)*20-9,18,18);
 
                       array[evaluatep.max_x][evaluatep.max_y]=-1;
 
                       text_1.setText("请黑棋下子");
 
                       for(int i=0;i<19;i++)
 
                         for(int j=0;j<19;j++)
 
                           for(int h=0;h<5;h++)
 
                             {scanp.shape[i][j][h]=0;
 
                              scanc.shape[i][j][h]=0;}
 
                       }
 
                       else
 
                      
 
                       {
 
                       text_2.setText(evaluatec.max_x+" "+evaluatec.max_y+" "+evaluatec.max);
 
                       chesspoint_white.setBounds((evaluatec.max_y+2)*20-9,(evaluatec.max_x+2)*20-9,18,18);
 
                      
 
                       array[evaluatec.max_x][evaluatec.max_y]=-1;
 
                       if (Judge.judge(array,-1))
 
                       {
 
                          text_2.setText("白棋赢!");棋子颜色=2;removeMouseListener(this);}
 
                       else{
 
                        
 
                          text_1.setText("请黑棋下子");
 
                       for(int i=0;i<19;i++)
 
                         for(int j=0;j<19;j++)
 
                           for(int h=0;h<5;h++)
 
                             {scanp.shape[i][j][h]=0;
 
                              scanc.shape[i][j][h]=0;}
 
                           }
 
                       }
 
                   }
 
                  
 
                   if(i<=2&&棋子颜色==-1)                         
 
                      {
 
                       autoPlay.autoPlay(array,b-2,a-2);
 
                       this.add(chesspoint_white);
 
                       棋子颜色=棋子颜色*(-1);
 
                       chesspoint_white.setBounds((autoPlay.y+2)*20-9,(autoPlay.x+2)*20-9,18,18);
 
                       array[autoPlay.x][autoPlay.y]=-1;
 
                       if (Judge.judge(array,-1))
 
                       {
 
                          text_2.setText("白棋赢!");棋子颜色=2;removeMouseListener(this);}
 
                       else{
 
                        
 
                          text_1.setText("请黑棋下子");
 
                          text_2.setText(autoPlay.x+" "+autoPlay.y); } 
 
                   } 
 
                                  
 
                   }
 
       }
 
 
 
public void mouseReleased(MouseEvent e){}
 
public void mouseEntered(MouseEvent e){}
 
public void mouseExited(MouseEvent e){}
 
public void mouseClicked(MouseEvent e){}            
 
public void actionPerformed(ActionEvent e)
 
    {this.removeAll();
 
     棋子颜色=1;
 
     add(button);button.setBounds(10,5,60,26);
 
     add(text_1);text_1.setBounds(90,5,90,24);
 
     text_2.setText("");
 
     text_1.setText("请黑棋下子");
 
     add(text_2);
 
     text_2.setBounds(290,5,90,24);
 
     add(text_3);  text_3.setBounds(200,5,80,24);
 
     i=0;
 
     text_3.setText("这是第"+i+"步");
 
     for(int i=0;i<19;i++)
 
     for(int j=0;j<19;j++)
 
     {array[i][j]=0;}
 
     for(int i=0;i<19;i++)
 
       for(int j=0;j<19;j++)
 
         for(int h=0;h<5;h++)
 
            {scanp.shape[i][j][h]=0;
 
            scanc.shape[i][j][h]=0;}    
 
     addMouseListener(this);
 
     }
 
}
 
class ChessPoint_black extends Canvas implements MouseListener{
 
     ChessPad chesspad=null;
 
     ChessPoint_black(ChessPad p){
 
         setSize(20,20);
 
         addMouseListener(this);
 
         chesspad=p;
 
         }
 
     public void paint(Graphics g){
 
          g.setColor(Color.black);g.fillOval(0,0,18,18);
 
          }
 
     public void mousePressed(MouseEvent e){
 
          /*if(e.getModifiers()==InputEvent.BUTTON3_MASK){
 
               chesspad.remove(this);
 
               chesspad.棋子颜色=1;
 
               chesspad.text_2.setText("");  
 
               chesspad.text_1.setText("请黑棋下子");
 
               }*/
 
          }
 
      public void mouseReleased(MouseEvent e){}   
 
      public void mouseEntered(MouseEvent e){}   
 
      public void mouseExited(MouseEvent e){}   
 
      public void mouseClicked(MouseEvent e){
 
   
 
          }   
 
      }
 
class ChessPoint_white extends Canvas implements MouseListener{
 
      ChessPad chesspad=null;
 
      ChessPoint_white(ChessPad p){
 
         setSize(20,20);addMouseListener(this);
 
         chesspad=p;
 
         }
 
     public void paint(Graphics g){
 
          g.setColor(Color.white);g.fillOval(0,0,18,18);
 
          }
 
     public void mousePressed(MouseEvent e){
 
          /*if(e.getModifiers()==InputEvent.BUTTON3_MASK){
 
               chesspad.remove(this);
 
               chesspad.棋子颜色=-1;
 
               chesspad.text_2.setText("请白棋下子");
 
               chesspad.text_1.setText("");
 
               }*/
 
          }
 
      public void mouseReleased(MouseEvent e){}   
 
      public void mouseEntered(MouseEvent e){}   
 
      public void mouseExited(MouseEvent e){}   
 
      public void mouseClicked(MouseEvent e){
 
       
 
          }   
 
      }
 
public class Chess extends Frame{
 
  
 
    ChessPad chesspad=new ChessPad();
 
 
 
 
 
    Chess(){
 
        setVisible(true);
 
        setLayout(null);
 
        Label label=new Label("五子棋",Label.CENTER);
 
        add(label);label.setBounds(70,55,440,26);
 
        label.setBackground(Color.orange);
 
        add(chesspad);chesspad.setBounds(70,90,440,440);
 
        addWindowListener(new WindowAdapter()
 
              {public void windowClosing(WindowEvent e)
 
                   {System.exit(0);}
 
                   });
 
             
 
        pack();setSize(600,550);
 
  
 
        }
 
     public static void main(String args[]){
 
         Chess chess=new Chess();
 
     
 
    }
 
}
 
3.Evaluate:public class Evaluate{
 
    int max_x,max_y,max;
 
   
 
   
 
   
 
    public void evaluate(int shape[][][]){
 
       int i=0,j=0;
 
        
 
       for(i=0;i<19;i++)
 
         for(j=0;j<19;j++){
 
                                
 
          
 
                switch(shape[i][j][0]) {
 
                    case 5:
 
                        shape[i][j][4]=200;
 
                        break;
 
                    case 4:
 
                         switch(shape[i][j][1]){
 
                              case 4:
 
                                  shape[i][j][4]=150+shape[i][j][2]+
 
                                                     shape[i][j][3];
 
                                 
 
                                  break;   
 
                              case 3:
 
                                  shape[i][j][4]=100+
 
                                                    shape[i][j][2]+
 
                                                    shape[i][j][3];
 
                                  break;
 
                              default:
 
                                  shape[i][j][4]=50+
 
                                                    shape[i][j][2]+  
 
                               shape[i][j][3];
 
                             
 
                         }
 
                         break;
 
                    case 3:
 
                          switch(shape[i][j][1]){
 
                               case 3:
 
                                    shape[i][j][4]=75+
 
                                                    shape[i][j][2]+
 
                                                    shape[i][j][3];
 
                                     break;             
 
                               default:
 
                                     shape[i][j][4]=20+
 
                                                    shape[i][j][2]+  
 
                               shape[i][j][3];
 
                           }
 
                           break;
 
                   case 2:
 
                         shape[i][j][4]=10+shape[i][j][1]
 
                                                      +shape[i][j][2]  
 
                                 +shape[i][j][3];
 
                         break;
 
                   case 1:
 
                         shape[i][j][4]=shape[i][j][0]+shape[i][j][1]
 
                                                      +shape[i][j][2]  
 
                                 +shape[i][j][3];
 
                   default : shape[i][j][4]=0;                     
 
                  }  
 
             }      
 
    
 
     int x=0,y=0;
 
     max=0;
 
     for(x=0;x<19;x++)
 
         for(y=0;y<19;y++)
 
            if(max<shape[x][y][4]){  
 
               max=shape[x][y][4]; 
 
               max_x=x;max_y=y;}    
 
     }
 
}
 
4.Judge:public class Judge{
 
  
 
    static boolean judge(int a[][],int color){
 
   
 
      int i,j,flag;
 
      for(i=0;i<19;i++){
 
          flag=0;
 
          for(j=0;j<19;j++)
 
              if(a[i][j]==color){  
 
                 flag++;
 
                 if (flag==5)
 
                   return true;}
 
             else   flag=0;
 
         
 
      }         
 
      for(j=0;j<19;j++){
 
           flag=0;
 
           for(i=0;i<19;i++)
 
               if(a[i][j]==color)
 
               {flag++;
 
               if(flag==5)
 
                   return true;}
 
               else flag=0;
 
          }
 
      for(j=4;j<19;j++){
 
          flag=0;  int m=j;
 
          for(i=0;i<=j;i++){
 
           
 
            
 
             if(a[i][m--]==color){
 
                  flag++;
 
                  if(flag==5)
 
                  return true;}
 
                  else flag=0;}
 
          }         
 
      for(j=14;j>=0;j--){
 
          flag=0;  int m=j;
 
          for(i=0;i<=18-j;i++){
 
           
 
              if(a[i][m++]==color){
 
                  flag++;
 
                  if(flag==5)
 
                  return true;}
 
                  else flag=0;}
 
          }          
 
      for(i=14;i>=0;i--){
 
          flag=0;    int n=i;
 
          for(j=0;j<19-i;j++){
 
         
 
              if(a[n++][j]==color){
 
                  flag++;
 
                  if(flag==5)
 
                  return true;}
 
                  else flag=0;}
 
          }         
 
       for(j=14;j>=0;j--){
 
          flag=0; int m=j;
 
          for(i=18;i>=j;i--){
 
           
 
             if(a[i][m++]==color){
 
                  flag++;
 
                  if(flag==5)
 
                  return true;}
 
                  else flag=0;}
 
          }                
 
 
 
       return false;}  
 
   }
 
5.Scan:public class Scan{
 
   
 
 
 
     int shape[][][]=new int[19][19][5];
 
 
 
    
 
     void scan(int chesspad[][],int colour){
 
        int i,j;
 
 
 
        for(i=0;i<=18;i++)
 
             for(j=0;j<=18;j++)
 
                  if(chesspad[i][j]==0){
 
                           int m=i,n=j;
 
                       
 
                       
 
                                  
 
                               
 
                            
 
                                   while(n-1>=0&&chesspad[m][--n]==colour){
 
                                           shape[i][j][0]++;
 
                                          }
 
                                   n=j;
 
                                   while(n+1<=18&&chesspad[m][++n]==colour){
 
                                          shape[i][j][0]++;
 
                                          }
 
                                        
 
                                 
 
                                   n=j;
 
                                   while(m-1>=0&&chesspad[--m][n]==colour){
 
                                           shape[i][j][1]++;
 
                                          }
 
      m=i;
 
                                   while(m+1<=18&&chesspad[++m][n]==colour){
 
                                           shape[i][j][1]++;
 
                                          }
 
                                 
 
                                       
 
                                   m=i;
 
                                   while(m-1>=0&&n+1<=18&&chesspad[--m][++n]==colour){
 
                                           shape[i][j][2]++;
 
                                           }
 
                     m=i;n=j;
 
   while(m+1<=18&&n-1>=0&&chesspad[++m][--n]==colour){
 
                                            shape[i][j][2]++;
 
                                           }
 
                   
 
                                   m=i;n=j;
 
                                 
 
   while(m-1>=0&&n-1>=0&&chesspad[--m][--n]==colour){
 
                                           shape[i][j][3]++;
 
                                           }
 
                     m=i;n=j;
 
   while(m+1<=18&&n+1<=18&&chesspad[++m][++n]==colour){
 
                                           shape[i][j][3]++;
 
                                           }
 
   }    
 
}    
 
}
 
6.   Sort: public class Sort{
 
 
 
 
 
  public void sort(int shape[][][]){
 
 
 
       int temp; 
 
       for(int i=0;i<19;i++)
 
         for(int j=0;j<19;j++){
 
                                
 
                     for(int h=1;h<=4;h++){
 
                     for(int w=3;w>=h;w--){
 
                     if(shape[i][j][w-1]<shape[i][j][w]){
 
                     temp=shape[i][j][w-1];
 
                     shape[i][j][w-1]=shape[i][j][w];
 
                     shape[i][j][w]=temp;
 
                     }
 
                }
 
            }
 
       }
 
   }
 
}

四丶程序截图:

java四子棋基础代码csdn java五子棋程序设计_i++

java四子棋基础代码csdn java五子棋程序设计_i++_02

java四子棋基础代码csdn java五子棋程序设计_i++_03

 

五丶实验心得:

通过此次课程设计,将我本学期所学的java知识得到巩固和应用,在设计的过程中,我遇到了很多问题,不过在老师和同学们的帮助和自己的思考下得到了解决。在这次课程设计中,综合运用了知识,包括类的创建,构造方法和方法等知识。由于自己的分析设计和程序经验不足,该系统设计和实现过程有诸多不足,比如用户界面不够美观等等,这些有待进行进一步完善和提高。对于文中出现的不足和系统出现的问题,敬请老师指导。

源代码地址链接:https://github.com/zgw123    test目录下个人项目里