加注: Settings.System.SAFE_HEADSET_VOLUME

Android调整音量方法有两种,一种是渐进式,即像手动按音量键一样,一步一步增加或减少,另一种是直接设置音量值.
        下面先分析第一种渐进式的:

1. AudioManager am = (AudioManager) getSystemService(Context.AUDIO_SERVICE);  
2. public void adjustStreamVolume (int streamType, int direction, int flags)    
3. am.adjustStreamVolume (AudioManager.STREAM_MUSIC, AudioManager.ADJUST_RAISE, AudioManager.FLAG_SHOW_UI);

        解释一下三个参数

第一个streamType是需要调整音量的类型,这里设的是媒体音量,可以是:  
STREAM_ALARM 警报  
STREAM_MUSIC 音乐回放即媒体音量  
STREAM_NOTIFICATION 窗口顶部状态栏Notification,  
STREAM_RING 铃声  
STREAM_SYSTEM 系统  
STREAM_VOICE_CALL 通话  
STREAM_DTMF 双音多频,不是很明白什么东西  
  
        第二个direction,是调整的方向,增加或减少,可以是:  
ADJUST_LOWER 降低音量  
ADJUST_RAISE 升高音量  
ADJUST_SAME 保持不变,这个主要用于向用户展示当前的音量  
  
        第三个flags是一些附加参数,只介绍两个常用的  
FLAG_PLAY_SOUND 调整音量时播放声音  
FLAG_SHOW_UI 调整时显示音量条,就是按音量键出现的那个  
0 表示什么也没有  

        首先跟进AudioManager的adjustStreamVolume()方法可以看到如下代码:
 

1. public void adjustStreamVolume(int streamType, int direction, int flags) {  
2.         IAudioService service = getService();  
3. try {  
4.             service.adjustStreamVolume(streamType, direction, flags);  
5. catch (RemoteException e) {  
6. "Dead object in adjustStreamVolume", e);  
7.         }  
8.     }

        从代码里面可以看到,这里是调用的AudioService里面的adjustStreamVolume()方法,而AudioService的实现文件是:AudioService.java,其方法实现如下:
 

1. public void adjustStreamVolume(int streamType, int direction, int flags) {  
2. //数据正确性检查  
3. //数据正确性检查  
4.                   。  
5.                   。  
6.                   。  
7. // If stream is muted, adjust last audible index only  
8. int index;    //局部变量,保存调整后的音量状态  
9. //进行实际的音量调整,在mAudioHandler里面进行。  
10. if (streamState.muteCount() != 0) {  
11. if (adjustVolume) {  
12.                streamState.adjustLastAudibleIndex(direction);  
13. // Post a persist volume msg  
14.                sendMsg(mAudioHandler, MSG_PERSIST_VOLUME, streamType,  
15. 0, 1, streamState, PERSIST_DELAY);  
16.            }  
17.            index = streamState.mLastAudibleIndex;  
18. else {  
19. if (adjustVolume && streamState.adjustIndex(direction)) {  
20. // Post message to set system volume (it in turn will post a message  
21. // to persist). Do not change volume if stream is muted.  
22. 0, 0,  
23. 0);  
24.            }  
25.            index = streamState.mIndex;  
26.        }  
27.          
28. // UI    //画UI,即调整音量时出现的那个ProgressBar  
29.        mVolumePanel.postVolumeChanged(streamType, flags);  
30. // Broadcast Intent    //发送广播,广播音量有改变的系统事件  
31.        sendVolumeUpdate(streamType, oldIndex, index);  
32.    }

        下面先来看看画UI的过程:
        跟进VolumePanel,发现这个类是一个handle,在postVolumeChanged()方法里面有如下代码:

1. public void postVolumeChanged(int streamType, int flags) {  
2. if (hasMessages(MSG_VOLUME_CHANGED)) return;  
3.         removeMessages(MSG_FREE_RESOURCES);  
4.         obtainMessage(MSG_VOLUME_CHANGED, streamType, flags).sendToTarget();  
5.     }

        这里利用了android里面的消息机制来传递消息。对android的消息机制有所了解的应该知道,这个sendToTarget()方法实际上最后的Target就是它本身,也就是VolumePanel这个类本身,因此我们去这个Handle的handleMessage()方法里面查找对于MSG_VOLUME_CHANGED这个类型消息的处理:

1. case MSG_VOLUME_CHANGED: {  
2.                 onVolumeChanged(msg.arg1, msg.arg2);  
3. break;  
4.             }

        可以看到,后续是在onVolumeChanged()这个方法里面处理的,其两个参数分别是streamType和flags,其中streamType是要调整的音量类型,而flags是传过来的UI类型。onVolumeChanged()方法代码如下:

1. protected void onVolumeChanged(int streamType, int flags) {  
2.   
3.   
4. if (LOGD) Log.d(TAG, "onVolumeChanged(streamType: " + streamType + ", flags: " + flags + ")");  
5.            
6. //根据flags的不同,来做不同的处理  
7. if ((flags & AudioManager.FLAG_SHOW_UI) != 0) {    
8. //UI显示  
9.         }  
10.   
11.   
12. if ((flags & AudioManager.FLAG_PLAY_SOUND) != 0 && ! mRingIsSilent) {  
13.             removeMessages(MSG_PLAY_SOUND);  
14. //播放声音  
15.         }  
16.   
17.   
18. if ((flags & AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE) != 0) {  
19.             removeMessages(MSG_PLAY_SOUND);  
20.             removeMessages(MSG_VIBRATE);  
21. //停止播放声音和震动  
22.         }  
23.   
24.   
25.         removeMessages(MSG_FREE_RESOURCES);  
26.         sendMessageDelayed(obtainMessage(MSG_FREE_RESOURCES), FREE_DELAY);  
27.     }

        通过代码可以知道,根据传进去的flags不同,有不同的处理,下面就看看onShowVolumeChanged()方法的处理,也就是ProgressBar的显示:
 

1. protected void onShowVolumeChanged(int streamType, int flags) {  
2. int index = mAudioService.getStreamVolume(streamType);  
3. int message = UNKNOWN_VOLUME_TEXT;  
4. int additionalMessage = 0;  
5. false;  
6.   
7.   
8. if (LOGD) {  
9. "onShowVolumeChanged(streamType: " + streamType  
10. ", flags: " + flags + "), index: " + index);  
11.         }  
12.   
13.   
14. // get max volume for progress bar  
15. int max = mAudioService.getStreamMaxVolume(streamType);  
16.   
17.   
18. switch (streamType) {  
19.   
20.   
21. case AudioManager.STREAM_RING: {   //铃声的处理  
22.                 setRingerIcon();  
23.                 message = RINGTONE_VOLUME_TEXT;  
24.                 Uri ringuri = RingtoneManager.getActualDefaultRingtoneUri(  
25.                         mContext, RingtoneManager.TYPE_RINGTONE);  
26.                 Uri ringTwoUri = RingtoneManager.getActualDefaultRingtoneUri(mContext, RingtoneManager.TYPE_RINGTONE,   
27.                         PhoneFactory.RAW_PHONE_ID);  
28. if ((ringuri == null) && (ringTwoUri == null)) {  
29.                     additionalMessage =  
30. //com.android.internal.R.string.volume_music_hint_silent_ringtone_selected;  
31.                         com.android.internal.R.string.volume_music_hint_sim1_and_sim2_silent_ringtone_selected;  
32. true;  
33. else if ((ringuri == null) && (ringTwoUri != null)) {  
34.                     additionalMessage =   
35.                         com.android.internal.R.string.volume_music_hint_silent_sim1_ringtone_selected;  
36. else if ((ringuri != null) && (ringTwoUri == null)) {  
37.                     additionalMessage =   
38.                             com.android.internal.R.string.volume_music_hint_sim2_silent_ringtone_selected;  
39.                 }  
40. break;  
41.             }  
42.   
43.   
44. case AudioManager.STREAM_MUSIC: {   //音乐声音的处理  
45.                 message = MUSIC_VOLUME_TEXT;  
46. if (mAudioManager.isBluetoothA2dpOn()) {  
47.                     additionalMessage =  
48.                         com.android.internal.R.string.volume_music_hint_playing_through_bluetooth;  
49.                     setLargeIcon(com.android.internal.R.drawable.ic_volume_bluetooth_ad2p);  
50. else {  
51.                     setSmallIcon(index);  
52.                 }  
53. break;  
54.             }  
55.   
56.   
57. case AudioManager.STREAM_FM: {  //FM声音的处理  
58.                 message = FM_VOLUME_TEXT;  
59.                 setSmallIcon(index);  
60. break;  
61.             }  
62.   
63.   
64. case AudioManager.STREAM_VOICE_CALL: { //通话声音的处理  
65. /* 
66.                  * For in-call voice call volume, there is no inaudible volume. 
67.                  * Rescale the UI control so the progress bar doesn't go all 
68.                  * the way to zero and don't show the mute icon. 
69.                  */  
70.                 index++;  
71.                 max++;  
72.                 message = INCALL_VOLUME_TEXT;  
73.                 setSmallIcon(index);  
74. break;  
75.             }  
76.   
77.   
78. case AudioManager.STREAM_ALARM: {   //闹钟声音的处理  
79.                 message = ALARM_VOLUME_TEXT;  
80.                 setSmallIcon(index);  
81. break;  
82.             }  
83.   
84.   
85. case AudioManager.STREAM_NOTIFICATION: {   //Notification声音的处理  
86.                 message = NOTIFICATION_VOLUME_TEXT;  
87.                 setSmallIcon(index);  
88.                 Uri ringuri = RingtoneManager.getActualDefaultRingtoneUri(  
89.                         mContext, RingtoneManager.TYPE_NOTIFICATION);  
90. if (ringuri == null) {  
91.                     additionalMessage =  
92.                         com.android.internal.R.string.volume_music_hint_silent_ringtone_selected;  
93. true;  
94.                 }  
95. break;  
96.             }  
97.   
98.   
99. case AudioManager.STREAM_BLUETOOTH_SCO: {  //蓝牙_sco?不知道是什么东西。。  
100. /* 
101.                  * For in-call voice call volume, there is no inaudible volume. 
102.                  * Rescale the UI control so the progress bar doesn't go all 
103.                  * the way to zero and don't show the mute icon. 
104.                  */  
105.                 index++;  
106.                 max++;  
107.                 message = BLUETOOTH_INCALL_VOLUME_TEXT;  
108.                 setLargeIcon(com.android.internal.R.drawable.ic_volume_bluetooth_in_call);  
109. break;  
110.             }  
111.         }  
112.   
113.   
114. //根据调整的声音不同,显示不同的信息  
115. if (!mMessage.getText().equals(messageString)) {  
116.             mMessage.setText(messageString);  
117.         }  
118.   
119.   
120. if (additionalMessage == 0) {  
121.             mAdditionalMessage.setVisibility(View.GONE);  
122. else {  
123.             mAdditionalMessage.setVisibility(View.VISIBLE);  
124.             mAdditionalMessage.setText(Resources.getSystem().getString(additionalMessage));  
125.         }  
126.   
127.   
128. if (max != mLevel.getMax()) {  
129.             mLevel.setMax(max);  
130.         }  
131. //设置ProgressBar的值  
132.   
133.   
134.         mToast.setView(mView);  
135.         mToast.setDuration(Toast.LENGTH_SHORT);  
136. 0, 0);  
137.         mToast.show();  
138.   
139.   
140. // Do a little vibrate if applicable (only when going into vibrate mode)  
141. if ((flags & AudioManager.FLAG_VIBRATE) != 0 &&  
142.                 mAudioService.isStreamAffectedByRingerMode(streamType) &&  
143.                 mAudioService.getRingerMode() == AudioManager.RINGER_MODE_VIBRATE &&  
144.                 mAudioService.shouldVibrate(AudioManager.VIBRATE_TYPE_RINGER)) {  
145.             sendMessageDelayed(obtainMessage(MSG_VIBRATE), VIBRATE_DELAY);  
146.         }  
147.     }

        在通话声音的处理中,有个setSmallIcon()函数,可以看到,这个是根据不同情况选择ProgressBar上面显示的图片的。

1. private void setSmallIcon(int index) {  
2.        mLargeStreamIcon.setVisibility(View.GONE);  
3.        mSmallStreamIcon.setVisibility(View.VISIBLE);  
4.   
5.   
6. 0  
7.                ? com.android.internal.R.drawable.ic_volume_off_small  
8.                : com.android.internal.R.drawable.ic_volume_small);  
9.    }

     

View view = mView = inflater.inflate(com.android.internal.R.layout.volume_adjust, null);

        mLevel就是显示的那个ProgressBar,mLevel = (ProgressBar) view.findViewById(com.android.internal.R.id.level);
        从这里我们可以看到,声音调整显示的布局文件是volume_adjust.xml,如果想自己对声音显示的布局进行调整的话,就可以自己手动修改这个布局文件,达到自己想要的效果了。
        到这里就把声音调整的UI显示过程分析完了,下面接着来分析声音调整广播发送sendVolumeUpdate():
 

1. private void sendVolumeUpdate(int streamType, int oldIndex, int index) {  
2. 5) / 10;  
3. 5) / 10;  
4.   
5.   
6. new Intent(AudioManager.VOLUME_CHANGED_ACTION);  
7.         intent.putExtra(AudioManager.EXTRA_VOLUME_STREAM_TYPE, streamType);  
8.         intent.putExtra(AudioManager.EXTRA_VOLUME_STREAM_VALUE, index);  
9.         intent.putExtra(AudioManager.EXTRA_PREV_VOLUME_STREAM_VALUE, oldIndex);  
10.   
11.   
12.         mContext.sendBroadcast(intent);  
13.     }

        可以看到,这里发送了一个广播,而广播的内容是:VOLUME_CHANGED_ACTION,也即"android.media.VOLUME_CHANGED_ACTION";当对音量改变事件有兴趣时,就可以接收这个广播,并做出相应的处理。至此,声音调整的相关流程就分析的差不多了。