姓名:孙 仁 强计算机科学与技术学院二零一六年十二月一、软件运行所需要的软硬件环境本系统是以Windows系统为操作平台,用Java编程语言来实现本系统所需功能的。本机器的配置如下:处理器:CORE i7主频:1.2Hz以上内存:4G以上硬盘:HHD50G编程语言:Java开发环境:windows7开发软件:EclipseMars二、游戏流程1. 用户打开游戏,进入开始菜单。2. 用户点击开始游戏按钮,进入游戏界面;3. 用户通过触屏方式控制玩家飞机上下左右移动,躲避与子弹相撞;4. 游戏失败后,显示本次游戏得分,用的秒数和水平;5。

2、. 退出游戏三、主要代码1、准备代码 设置窗口 使用双缓冲使飞机不闪烁Constant设置窗口大小package com.ahut.准备代码;public class Constant public static final int GAME_WIDTH = 350;public static final int GAME_HEIGHT = 600;package com.ahut.准备代码;

import java.awt.Image;import java.awt.image.BufferedImage;import java.io.IOException;import java.net.U。

3、RL;public class GameUtil private GameUtil () public static Image getImage(String path) BufferedImage bi = null;try URL u = GameUtil.class.getClassLoader().getResource(path);bi = javax.imageio.ImageIO.read(u); catch (IOException e) / TODO Auto-generated catch blocke.printStackTrace();return bi;packag。

4、e com.ahut.准备代码;import java.awt.Frame;import java.awt.Graphics;import java.awt.Image;import java.awt.event.WindowAdapter;import java.awt.event.WindowEvent;public class MyFrame extends Framepublic void lauchFrame() setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT); setLocation(100, 100);setVisible(t。

5、rue);new PaintThread().start();addWindowListener(new WindowAdapter() Overridepublic void windowClosing(WindowEvent e) System.exit(0););private Image offScreenImage = null; public void update(Graphics g) if (offScreenImage = null)offScreenImage = this.createImage(Constant.GAME_WIDTH, Constant.GAME_HE。

6、IGHT);Graphics gOff = offScreenImage.getGraphics();paint(gOff);g.drawImage(offScreenImage, 0, 0, null);class PaintThread extends Thread public void run() while (true) repaint(); try Thread.sleep(40); catch (InterruptedException e) / TODO Auto-generated catch blocke.printStackTrace(); 主代码飞机:package c。

7、om.ahut.plane;import java.awt.Graphics;import java.awt.event.KeyEvent;import com.ahut.准备代码.GameUtil;public class Plane extends GameObject private boolean left, up, right, down;private boolean live = true;public void draw(Graphics g) if (live) g.drawImage(img, (int)x, (int)y, null);move();public void。

8、 addDirection(KeyEvent e) switch (e.getKeyCode() case KeyEvent.VK_LEFT: /左left = true; break;case KeyEvent.VK_UP: /上up = true; break;case KeyEvent.VK_RIGHT: /右right = true; break;case KeyEvent.VK_DOWN: /下down = true; break;default: break;public void minusDirection(KeyEvent e) switch (e.getKeyCode() 。

9、case KeyEvent.VK_LEFT: /左left = false; break;case KeyEvent.VK_UP: /上up = false; break;case KeyEvent.VK_RIGHT: /右right = false; break;case KeyEvent.VK_DOWN: /下down = false; break;default: break;public void move() if (left) x -= speed;if (right) x += speed;if (up) y -= speed;if (down) y += speed;publi。

10、c Plane(String imgpath, double x, double y) this.img = GameUtil.getImage(imgpath);this.width = img.getWidth(null);this.height = img.getHeight(null);this.x = x;this.y = y;public Plane() public void setLive(boolean live) this.live = live;public boolean isLive() return live;子弹:package com.ahut.plane;im。

11、port java.awt.Color;import java.awt.Graphics;import java.awt.Rectangle;import com.ahut.准备代码.Constant;public class Bullet extends GameObject double degree;public Bullet() degree = Math.random() * Math.PI * 2;x = Constant.GAME_WIDTH / 2; y = Constant.GAME_HEIGHT / 2;width = 10;height = 10;public Recta。

12、ngle getRect() return new Rectangle(int)x, (int)y, width, height);public void draw(Graphics g) Color oldColor = g.getColor();g.setColor(Color.yellow); g.fillOval(int)x, (int)y, width, height);x += speed * Math.cos(degree);y += speed * Math.sin(degree);if (y Constant.GAME_HEIGHT - height | y Constant。

13、.GAME_WIDTH - width) degree = Math.PI - degree;g.setColor(oldColor);游戏对象:package com.ahut.plane;import java.awt.Image;import java.awt.Rectangle;public class GameObject Image img;double x,y;int speed=5;int width,height;public Rectangle getRect() return new Rectangle(int)x, (int)y, width, height);publ。

14、ic GameObject(Image img, double x, double y, int speed, int width,int height) super();this.img = img;this.x = x;this.y = y;this.speed = speed;this.width = width;this.height = height;public GameObject() 主线程package com.ahut.plane;import java.awt.Color;import java.awt.Font;import java.awt.Graphics;impo。

15、rt java.awt.Image;import java.awt.event.KeyAdapter;import java.awt.event.KeyEvent;import java.util.ArrayList;import java.util.Date;import com.ahut.准备代码.GameUtil;import com.ahut.准备代码.MyFrame;public class PlaneGameFrame extends MyFrame Image bg = GameUtil.getImage(image/ped.jpg);Plane p = new Plane(im。

16、age/plane.png, 50, 50);ArrayList bulletList = new ArrayList();Date startTime;Date endTime;public void paint(Graphics g) g.drawImage(bg, 0, 0, null);p.draw(g);/在这里画子弹for (int i = 0; i bulletList.size(); i+) Bullet b = (Bullet)bulletList.get(i);b.draw(g);/检测跟飞机的碰撞boolean peng = b.getRect().intersects(。

17、p.getRect();if (peng) p.setLive(false); break;if (!p.isLive() int period = (int)endTime.getTime() - (int)startTime.getTime() / 1000; /转换成秒printInfo(g, 时间: + period + 秒, 20, 115, 300, Color.white);switch (period / 10) case 0:case 1:printInfo(g, 菜鸟, 40, 115, 270, Color.white);break;case 2:printInfo(g,。

18、 入门, 40, 115, 270, Color.yellow);break;case 4:printInfo(g, 精通, 40, 115, 270, Color.white);break;case 5:printInfo(g, 大师, 40, 115, 270, Color.white);break;/ printInfo(g, 分数: 100, 10, 50, 50, Color.yellow);public void printInfo(Graphics g, String str, int size, int x, int y, Color color) Color c = g.ge。

19、tColor();g.setColor(color);Font f = new Font(宋体, Font.BOLD, size);g.setFont(f);g.drawString(str, x, y);g.setColor(c);public void launchFrame() super.lauchFrame();addKeyListener(new KeyMonitor();for (int i = 0; i 10; i+) Bullet b = new Bullet();bulletList.add(b);startTime = new Date(); class KeyMonit。

20、or extends KeyAdapter Overridepublic void keyPressed(KeyEvent e) p.addDirection(e);Overridepublic void keyReleased(KeyEvent e) p.minusDirection(e);public static void main(String args) new PlaneGameFrame().launchFrame();四、游戏实现截图五、实验总结JAVA和EclipsexMars是一款非常好的面向对象开发语言和平台,通过这一段时间的JAVA程序开发,我感觉到尽管的是不同的语言和平台,开发程序一样需要动脑和努力,每一款软件或者游戏都不是一朝一夕能制作出的,都需要大量的构思和编程,学习好软件工程这门课对日后的编程很有用,最后还有繁琐的调试检查运行时的错误,通过这次接触JAVA我今后会更努力的学习它。