汇编相关
lldb常用指令
//读取寄存器的值
register read/格式
register read/
//修改寄存器的值
register write 寄存器名称 数值
register write rax 0
//读取内存中的值
x/数量-格式-字节大小 内存地址
x/3xw 0x0000010
//修改内存中的值
memory write 内存地址 数值
memory write 0x0000010 10
格式
x是16进制,f是浮点,d是十进制
字节大小
b-byte 1字节
h-half word 2字节
w-word 4字节
g-giant word 8字节
expreion 表达式
可以简写:expr 表达式
expreion $rax
expreion $rax = 1
po 表达式
print 表达式
po/x $rax
thread step-over、next、n
单步运行,把子函数当做整体一步执行(源码级别)
thread step-in、step、s
单步运行,遇到子函数会进入子函数(源码级别)
thread step-inst-over、nexti、ni
单步运行,把子函数当做整体一步执行(汇编级别)
thread step-inst、stepi、si
单步运行,遇到子函数会进入子函数(汇编级别)
thread step-out、finish
直接执行完当前函数的所有代码,返回到上一个函数(遇到断点会卡住)
规律
- 内存地址格式为:0x4bdc(%rip), 一般是全局变量
- 内存地址格式为:-0x78(%rbp), 一般是局部变量
- 内存地址格式为:-0x10(%rax), 一般是堆空间
寄存器
有16个常用寄存器
寄存器的具体用途
- rip作为指令指针
Swift语法
- 被class修饰的计算类型属性,可以被子类重写
- 被static修饰的类型属性(存储、计算),不可以被子类重写
class Circle {
static var radius: Int = 0
class var diameter: Int {
set {
print("Circle setDiameter")
radius = newValue / 2
}
get {
print("Circle getDiameter")
return radius * 2
}
}
}
class SubCircle: Circle {
override static var diameter: Int {
set {
print("Circle setDiameter")
super.diameter = newValue>0 ? newValue : 0
}
get {
print("Circle getDiameter")
return super.diameter
}
}
}
Circle.radius = 6;
// Circle getDiameter
// 12
print(Circle.diameter)
//Circle setDiameter
Circle.diameter = 20
// 10
print(Circle.radius)
SubCircle.radius = 6
//SubCircle getDiameter
// Circle getDiameter
//12
print(SubCircle.diameter)
//SubCircle setDiameter
//Circle setDiameter
SubCircle.diameter = 20
//10
print(SubCircle.radius)
//字符串长度<= 0xF,字符串内容直接存放在str1变量的存中
var str1 = "0123456789"
//字符串长度> 0xF, 字符串内容存放在_TEXT.cstring中 (常量区)
//字符串的地址值信息存放在str2变量的后8个字节中
var str2 = "0123456789ABCDEF"
//由于字符串长度<= 0xF,所以字符串内容依然存放在str1变量的内存中
str1.append("ABCDE")
//开辟堆空间
str1.append("F")
//开辟堆空间
str2.append("G")
运算符重载
struct Point {
var x: Double = 0
var y: Double = 0
static func + (p1: Point, p2: Point) -> Point {
Point(x: p1.x + p2.x, y: p1.y + p2.y)
}
static func - (p1: Point, p2: Point) -> Point {
Point(x: p1.x - p2.x, y: p1.y - p2.y)
}
static prefix func - (p: Point) -> Point {
Point(x: -p.x, y: -p.y)
}
static func += (p1: inout Point, p2: Point) {
p1 = p1 + p2
}
static prefix func ++(p: inout Point) -> Point {
p += Point(x: 1, y: 1)
return p
}
static postfix func ++ (p: inout Point) -> Point {
let tmp = p
p += Point(x: 1, y: 1)
return tmp
}
static func == (p1: Point, p2: Point) -> Bool {
(p1.x == p2.x) && (p1.y == p2.y)
}
}
计算属性、下标方法、嵌套类型
extension Double {
var km: Double { self * 1_000.0 }
var m: Double { self }
var dm: Double { self / 10.0 }
var cm: Double { self / 100.0 }
var mm: Double { self / 1_000.0 }
}
extension Array {
subscript(nullable idx: Int) -> Element? {
if (startIndex..<endIndex).contains(idx) {
return self[idx]
}
return nil
}
}
extension Int {
func repetitions(task: () -> Void) -> Void {
for _ in 0..<self { task() }
}
mutating func square() -> Int {
self = self * self
return self
}
enum Kind { case negative, zero, postive }
var kind: Kind {
switch self {
case 0: return .zero
case let x where x > 0: return .postive
default: return .negative
}
}
subscript(digitIndex: Int) -> Int {
var decimalBase = 1
for _ in 0..< digitIndex { decimalBase *= 10 }
return (self / decimalBase) % 10
}
}
访问控制( Access Control )
■ 在访问权限控制这块, Swift提供了5个不同的访问级别(以下是从高到低排列,实体指被访问级别修饰的内容)
- open :允许在定义实体的模块、其他模块中访问,允许其他模块进行继承、重写( open只能用在类、类成员上)
- public :允许在定义实体的模块、其他模块中访问,不允许其他模块进行继承、重写
- internal :只允许在定义实体的模块中访问,不允许在其他模块中访问
- fileprivate :只允许在定义实体的源文件中访问
- private :只允许在定义实体的封闭声明中访问
■ 绝大部分实体默认都是internal级别
访问级别的使用准则
■ 一个实体不可以被更低访问级别的实体定义,比如
- 变量\常量类型 ≥ 变量\常量
- 参数类型、返回值类型 ≥ 函数
- 父类 ≥ 子类
- 父协议 ≥子协议
- 原类型 ≥ typealias
- 原始值类型、关联值类型 ≥ 枚举类型
- 定义类型A时用到的其他类型 ≥ 类型A
成员、嵌套类型
■ 类型的访问级别会影响成员(属性、方法、初始化器、下标)、嵌套类型的默认访问级别
- 一般情况下,类型为private或fileprivate ,那么成员\嵌套类型默认也是private或fileprivate
- 一般情况下,类型为internal或public ,那么成员\嵌套类型默认是internal
public class PublicClass {
public var p1 = 0
var p2 = 0 // internal
fileprivate func f1() {} // fileprivate
private func f2() {} // private
}
class InternalClass { // internal
var p = 0 // internal
fileprivate func f1() {} // fileprivate
private func f2() {} // private
}
fileprivate class FilePrivateClass { // fileprivate
func f1() {} // fileprivate
private func f2() {} // private
}
private class PrivateClass { // private
func f() {} // private
}
■ 子类重写的成员访问级别必须 ≥ 父类的成员访问级别
getter,setter
- getter, setter默认自动接收他们所属环境的访问级别
■ 可以给setter单独设置一个比getter更低的访问级别 ,用以限制写的权限
fileprivate(set) public var num = 10
class Person {
private(set) var age = 0
fileprivate(set) public var weight: Int {
set {}
get { 10 }
}
internal(set) public subscript(index: Int) -> Int {
set {}
get { index }
}
}
初始化器
■ 如果一个public类想在另一个模块调用编译生成的默认无参初始化器,必须显式提供public的无参初始化器
- 因为public类的默认初始化器是interna1级别
■required初始化器必须跟它所属类拥有相同的访问级别
■如果结构体有private\ fileprivate的存储实例属性,那么它的成员初始化器也是private\ fileprivate
- 否则默认就是internal
协议
■ 协议中定义的要求自动接收协议的访问级别,不能单独设置访问级别
- public协议定义的要求也是public
■ 协议实现的访问级别必须 ≥ 类型的访问级别,或者 ≥ 协议的访问级别
■ 下面代码能编译通过么?
public protocol Runnable {
func run()
}
public class Person : Runnable {
func run() {}
}
//Method 'run()' must be declared public because it matches a requirement in public protocol 'Runnable'
扩展
■ 在同一文件中的扩展,可以写成类似多个部分的类型声明
口 在原本的声明中声明一个私有成员,可以在同一文件的扩展中访问它
口 在扩展中声明一个私有成员,可以在同一文件的其他扩展中、原本声明中访问它
public class Person {
private func run0() {}
private func eat0() {
run0()
}
}
extension Person {
private func run1() {}
private func eat1() {
run1()
}
}
extension Person {
private func eat2() {
run1()
}
}
闭包的循环引用
■ 如果想在定义闭包属性的同时引用self,这个闭包必须是lazy的(因为在实例初始化完毕之后才能引用self)
■ 闭包fn内部如果用到了实例成员(属性、方法)
编译器会强制要求明确写出self
class Person {
lazy var fn: (()->()) = {
[weak self] in
self?.run()
}
func run() { print("run") }
deinit { print ("deinit") }
}
■ 如果lazy属性是闭包调用的结果,那么不用考虑循环引用的问题(因为闭包调用后,闭包的生命周期就结束了)
class Person {
var age: Int = 0
lazy var getAge: Int = {
self.age
}()
deinit { print("deinit") }
}
@escaping
■ 非逃逸闭包、逃逸闭包, 一般都是当做参数传递给函数
■ 非逃逸闭包: 闭包调用发生在函数结束前,闭包调用在函数作用域内
■ 逃逸闭包: 闭包有可能在函数结束后调用,闭包调用逃离了函数的作用域,需要通过@escaping声明
import Dispatch
typealias Fn = () -> ()
// fn是非逃逸闭包
func test1(_ fn: Fn) { fn() }
// fn是逃逸闭包
var gFn: Fn?
func test2(_ fn: @escaping Fn) { gFn = fn }
■左边的闭包fn内部如果用到了实例成员(属性、方法)
内存访问冲突 ( Conflicting Access to Memory )
■ 内存访问冲突会在两个访问满足下列条件时发生:
- 至少一个是写入操作
- 它们访问的是同一块内存
- 它们的访问时间重叠(比如在同一个函数内)
//不存在内存访问冲突
func plus(_ num: inout Int) -> Int { num + 1 }
var number = 1
number = plus (&number)
//存在内存访问冲突
// Simultaneous accees to Øx0, but modificat ion requires exclusive acce
var step = 1
func increment(_ num:inout Int) { num += step }
increment (&step)
//解决内存访问冲突
var copyOfStep = step
increment(©OfStep)
step = copyOfStep
func balance(_ x: inout Int,_ y: inout Int) {
let sum=x+y
x=sum/2
y=sum-x
}
var num1 = 42
var num2 = 30
balance(&num1, &num2) // 0K
balance(&num1, &num1) // Error
struct Player {
var name: String
var health: Int
var energy: Int
mutating func shareHealth(with teammate: inout Player) {
balance(&teammate.health, &health)
}
}
var oscar = Player(name: "Oscar", health: 10, energy: 10)
var maria = Player(name: "Maria", health: 5, energy: 10)
oscar.shareHealth(with: &maria) // 0K
oscar.shareHealth(with: &oscar) // Error
var tulpe = (health: 10, energy: 20)
// Error
balance(&tulpe.health, &tulpe.energy)
var holly = Player(name: "Holly", health: 10, energy: 10)
// Error
balance(&holly.health, &holly.energy)
■ 如果下面的条件可以满足,就说明重叠访问结构体的属性是安全的
- 你只访问实例存储属性,不是计算属性或者类属性
- 结构体是局部变量而非全局变量
- 结构体要么没有被闭包捕获要么只被非逃逸闭包捕获
// OK
func test() {
var tulpe = (health: 10, energy: 20)
balance (&tulpe.health, &tulpe.energy)
var holly = Player(name: "Holly", health: 10, energy: 10)
balance (&holly.health, &holly.energy)
}
test()
指针
■ Swift中也有专门的指针类型,这些都被定性为"Unsafe" (不安全的) , 常见的有以下4种类型
- UnsafePointer<Pointee> 类似于 const Pointee *
- UnsafeMutablePointer<Pointee> 类似于 Pointee *
- UnsafeRawPointer 类似于 const void *
- UnsafeMutableRawPointer 类似于 void *
var age = 10
func test1(_ ptr: UnsafeMutablePointer<Int>) {
ptr.pointee += 10
}
func test2(_ ptr: UnsafePointer<Int>) {
print(ptr.pointee)
}
test1(&age)
test2(&age) // 20
print(age) // 20
var age = 10
func test3(_ ptr: UnsafeMutableRawPointer) {
ptr.storeBytes(of: 20, as: Int.self)
}
func test4(_ ptr: UnsafeRawPointer) {
print(ptr.load(as: Int.self))
}
test3(&age)
test4(&age) // 20
print(age) // 20
var age = 10
var ptr = withUnsafePointer(to: &age) { (p) -> Int in
return 20
}
获得某个变量的指针
var age = 11
var ptr1 = withUnsafeMutablePointer(to: &age) { $0 }
var ptr2 = withUnsafePointer(to: &age) { $0 }
ptr1.pointee = 22
print(ptr2.pointee) // 22
print(age) // 22
var ptr3 = withUnsafeMutablePointer(to: &age) { UnsafeMutableRawPointer($0) }
var ptr4 = withUnsafePointer(to: &age) { UnsafeRawPointer($0) }
ptr3.storeBytes(of: 33, as: Int.self)
print(ptr4.load(as: Int.self)) // 33
print(age) // 33
创建指针
var ptr1 = UnsafeRawPointer( bitPattern: 0x100001234)
// 创建
var ptr = malloc(16)
// 存
ptr?.storeBytes(of: 11, as: Int.self)
ptr?.storeBytes(of: 22, toByteOffset: 8, as: Int.self)
// 取
print((ptr?.load(as: Int.self))!) // 11
print((ptr?.load(fromByteOffset: 8, as: Int.self))!) // 22
free(ptr)
var ptr = UnsafeMutableRawPointer . allocate (byteCount: 16, alignment: 1)
ptr.storeBytes(of: 11, as: Int.self)
ptr.advanced(by: 8).storeBytes(of: 22, as: Int.self)
print(ptr.load(as: Int.self)) // 11
print(ptr.advanced(by: 8).load(as: Int.self)) // 22
ptr.deallocate()
指针间的转换
var ptr = UnsafeMutableRawPointer . allocate(byteCount: 16, alignment: 1)
ptr.aumingMemoryBound(to: Int.self).pointee = 11
(ptr + 8).aumingMemoryBound(to: Double.self). pointee = 22.0
print(unsafeBitCast(ptr, to: UnsafePointer<Int>.self).pointee) // 11
print(unsafeBitCast(ptr + 8, to: UnsafePointer<Double>.self).pointee) // 22.0
ptr.deallocate()
- unsafeBitCast是忽略数据类型的强制转换,不会因为数据类型的变化而改变原来的内存数据
- 类似于C++ 中的reinterpret_cast
class Person {}
var person = Person()
// personObjectAddre存储的就是堆空间地址
var personObjectAddre = unsafeBitCast(person, to: UInt.self)
print(UnsafeRawPointer(bitPattern: personObjectAddre))
var p = unsafeBitCast(person, to: UnsafeRawPointer.self)
print(p)
字面量(Literal)
var age = 10
var isRed = false
var name = "Jack"
上面代码中的10、false, "Jack"就是字面量
■ 常见字面量的默认类型
public typea lias IntegerLiteralType = Int
public typealias FloatLiteralType = Double
public typealias BooleanL iteralType = Bool
public typealias StringLiteralType = String
//可以通过typealias修改字 面量的默认类型
typealias FloatLiteralType = Float
typealias IntegerLiteralType = UInt8
var age = 10 // UInt8
var height = 1.68 // Float
■ Swift自带的绝大部分类型,都支持直接通过字面量进行初始化
Bool、Int、Float、Double、String、Array、 Dictionary、 Set、Optional
字面量协议应用
extension Int : ExpressibleByBooleanLiteral {
public init( booleanLiteral value: Bool) { self = value ? 1 : 0 }
}
var num: Int = true
print(num) // 1
//■有点类似于C+ +中的转换构造函数
class Student : ExpressibleByIntegerLiteral, ExpressibleByFloatLiteral, ExpressibleByStringLiteral,
CustomStringConvertible {
var name: String = ""
var score: Double = 0
required init(floatLiteral value: Double) { self.score = value }
required init( integerLiteral value: Int) { self.score = Double(value) }
required init(stringLiteral value: String) { self.name = value }
required init ( unicodeScalarLiteral value: String) { self.name = value }
required init (extendedGraphemeClusterLiteral value: String) { self.name = value }
var description: String { "name=\(name) , score=\(score)"}
}
var stu: Student = 90
print(stu) // name=, score=90.0
stu = 98.5
print(stu) // name=, score=98.5
stu = "Jack"
print(stu) // name=Jack, score=0.0
struct Point {
var x = 0.0, y = 0.0
}
extension Point : ExpressibleByArrayLiteral, ExpressibleByDictionaryLiteral {
init(arrayLiteral elements: Double...) {
guard elements.count > 0 else { return }
self.x = elements [0]
guard elements.count > 1 else { return }
self.y = elements [1]
}
init(dictionaryLiteral elements: (String, Double)...) {
for (k, v) in elements {
if k == "x" { self.x = v }
else if k == "y" { self.y = v}
}
}
}
var p: Point = [10.5, 20.5]
print(p) // Point(x: 10.5, y: 20.5)
p = ["x":11,"y":22]
print(p) // Point(x: 11.0, y: 22.0)
通配符模式 ( Wildcard Pattern )
■ _ 匹配任何值
■ _?匹配非nil值
enum Life {
case human(name: String, age:Int?)
case animal(name: String, age:Int?)
}
func check(_ life: Life) {
switch life {
case . human(let name, _) :
print ("human", name)
case . animal(let name,_?):
print("animal", name)
default:
print("other")
}
}
check( . human( name: "Rose", age: 20)) // human Rose
check( . human(name: "Jack", age: nil)) // human Jack
check( . animal(name: "Dog", age: 5)) // animal Dog
check( . animal( name: "Cat", age: nil)) // other
枚举Caset模式 ( Enumeration Case Pattern )
- if case语句等价于只有1个case的switch语句
let age=2
//原来的写法
if age >= 0 && age <= 9 {
print("[0, 9]")
}
//枚举Case模式
if case 0...9 = age {
print("[0, 9]")
}
guard case 0...9 = age else { return }
print("[0, 9]")
switch age {
case 0...9: print("[0, 9]")
default: break
}
let ages: [Int?] = [2, 3, nil, 5]
for case nil in ages {
print("有nil")
break
} //有nil值
let points = [(1, 0), (2, 1), (3, 0)]
for case let(x, 0) in points {
print(x)
} // 1 3
可选模式 ( Optional Pattern )
let age: Int? = 42
if case .some(let x) = age { print(x) }
if case let x? = age { print(x) }
let ages: [Int?] = [nil, 2, 3, nil, 5]
for case let age? in ages {
print (age)
}// 2 3 5
for item in ages {
if let age = item {
print(age)
} //跟上面的for,效果是等价的
}
func check(_ num: Int?) {
switch num {
case 2?: print("2")
case 4?: print("4")
case 6?: print("6")
case _?: print("other")
case _: print("nil")
}
}
check(4) // 4
check(8) // other
check(nil) // nil
类型转换模式 ( Type-Casting Pattern )
let num: Any = 6
switch num {
case is Int:
//编译器依然认为num是Any类型
print("is Int", num)
// case let n as Int:
// print("as Int", n + 1)
default:
break
}
class Animal { func eat() { print(type(of: self), "eat") } }
class Dog: Animal { func run() { print(type(of: self), "run") } }
class Cat: Animal { func jump() { print(type(of: self), "jump") } }
func check(_ animal: Animal) {
switch animal {
case let dog as Dog:
dog.eat()
dog.run()
case is Cat:
animal.eat()
default: break
}
}
// Dog eat
// Dog run
check(Dog())
// Cat eat
check(Cat())
表达式模式 ( Expression Pattern )
- 表达式模式在case中
let point = (1, 2)
switch point {
case (0, 0):
print("(0, 0) is at the origin.")
case (-2...2, -2...2):
print("(\(point.0), \(point.1)) is near the origin.")
default:
print("The point is at (\(point.0), \(point.1)).")
}// (1, 2) is near the origin.
自定义表达式模式
■ 可以通过重载运算符,自定义表达式模式的匹配规则
struct Student {
var score = 0, name = ""
static func ~=(pattern: Int, value: Student) -> Bool { value.score >= pattern }
static func ~=(pattern: ClosedRange<Int>, value: Student) -> Bool { pattern.contains(value.score) }
static func ~=(pattern: Range<Int>, value: Student) -> Bool { pattern.contains (value.score) }
}
var stu = Student(score: 75, name: "Jack" )
switch stu {
case 100: print(">= 100")
case 90: print(">= 90")
case 80..<90: print("[80, 90)")
case 60..79: print("[60, 79]")
case 0: print(">= 0")
default: break
}// [60, 79]
if case 60 = stu {
print(">= 60")
} //>= 60
var info = (Student(score: 70, name: "Jack"), "及格")
switch info {
case let (60, text): print(text)
default: break
}//及格
extension String {
static func ~= (pattern: (String) -> Bool, value: String) -> Bool {
pattern(value)
}
}
func hasPrefix(_ s: String) -> ((String) -> Bool) { { $0.hasPrefix(s) } }
func hasSuffix(_ s: String) -> ((String) -> Bool) { { $0.hasSuffix(s) } }
var str = "jack"
switch str {
case hasPrefix("j"), hasSuffix("k"):
print("以j开头, 或以k结尾")
default: break
} // 以j开头, 或以k结尾
func isEven(_ i: Int) -> Bool { i%2 == 0 }
func is0dd(_ i: Int) -> Bool { i%2 != 0 }
extension Int {
static func ~= (pattern: (Int) -> Bool, value: Int) -> Bool {
pattern( value )
}
}
var age = 10
switch age {
case isEven:
print(age, "是个偶数" )
case isOdd:
print(age, "是个奇数")
default: break
}
prefix operator ~>
prefix operator ~>=
prefix operator ~<
prefix operator ~<=
prefix func ~> (_ i: Int) -> ((Int) -> Bool) { {$0 > i} }
prefix func ~>= (_ i: Int) -> ((Int) -> Bool) { {$0 >= i} }
prefix func ~< (_ i: Int) -> ((Int) -> Bool) { {$0 < i} }
prefix func ~<= (_ i: Int) -> ((Int) -> Bool) { {$0 <= i} }
var age = 9
switch age {
case ~>=0, ~<=10:
print("1")
case ~>10, ~<20:
print("2")
default: break
} // [0, 10]
Where
// 可以使用where为模式匹配增加匹配条件
var data = (10, "Jack")
switch data {
case let (age, _) where age > 10:
print(data.1, "age>10" )
case let (age, _) where age > 0:
print(data.1, "age>0")
default: break
}
var ages = [10, 20, 44, 23, 55]
for age in ages where age > 30 {
print (age)
}//44 55
protocol Stackable { associatedtype Element }
protocol Container {
associatedtype Stack : Stackable where Stack.Element: Equatable
}
func equal<S1: Stackable, S2: Stackable>(_ s1: S1,_ s2: S2) -> Bool where S1.Element == S2.Element, S1.Element: Hashable {
return false
}
extension Container where Self.Stack.Element: Hashable {}
条件编译
// 操作系统: macOS\i0S\tvOS\watchOS\Linux\Android\Windows\FreeBSD
#if os(macOS) || os(iOS)
// CPU#LMJ: i386x&6_ _64(a rma rm64
#elseif arch(x86_64) || arch(arm64 )
// swift版本
#elseif swift(<5) && swift(>=3)
// 模拟器
#elseif targetEnvironment(simulator)
// 可以导入某模块
#elseif canImport(Foundation)
#else
#endif
// debug模式
#if DEBUG
// release模式
#else
#endif
#if TEST
print("test")
#endif
#if OTHER
print("other")
#endif
打印
func log<T>(_ msg: T ,
file: NSString = #file,
line: Int = #line,
fn: String = #function) {
#if DEBUG
let prefix = "\(file. lastPathComponent)_\(line)_\(fn):"
print(prefix, msg)
#endif
}
系统版本检测
if #available(iOS 10, macOS 10.12, *) {
//对于i0S平台,只在i0S10及以,上版本执行
//对于mac0S平台,只在mac0S 10. 12及以上版本执行
//最后的*表示在其他所有平台都执行
}
API可用性说明
@available(iOS 10, macOS 10.15, *)
class PersonX {}
struct StudentX {
@available(*, unavailable, renamed: "study" )
func study_() {}
func study() {}
@available( iOS, deprecated: 11)
@available (macOS, deprecated: 10.12)
func run() {}
}
■ 更多用法参考
iOS程序的入口
//在AppDelegate上面默认有个 @UIApplicationMain标记 , 这表示
//编译器自动生成入口代码(main函数代码),自动设置AppDelegate为APP的代理
//也可以删掉 @UIApplicationMain , 自定义入口代码 : 新建一个main.swift文件
import UIKit
class HYApplication : UIApplication {}
UIApplicationMain(CommandLine.argc,
CommandLine.unsafeArgv,
NSStringFromClass(HYApplication.self),
NSStringFromClass(AppDelegate.self))
Swift调用OC
新建1个桥接头文件,文件名格式默认为:{targetName}-Bridging-Header.h
在{targetName}-Bridging-Header.h文件中#import “AEPerson.h” OC要暴露给Swift的内容
注:Swift 项目创建OC文件时会提示你自动创建桥接头文件
// OC中
int sum(int a, int b);
@interface AEPerson : NSObject
@property (nonatomic, assign) NSInteger age;
@property (nonatomic, copy) NSString *name;
- (instancetype)initWithAge:(NSInteger)age name:(NSString *)name;
+ (instancetype)personWithAge:(NSInteger)age name:(NSString *)name;
- (void)run;
+ (void)run;
- (void)eat:(NSString *)food other:(NSString *)other;
+ (void)eat:(NSString *)food other:(NSString *)other;
@end
@implementation AEPerson
- (instancetype)initWithAge:(NSInteger)age name:(NSString *)name {
if (self = [super init]) {
self.age = age;
self.name = name;
}
return self;
}
+ (instancetype)personWithAge:(NSInteger)age name:(NSString *)name {
return [[self alloc] initWithAge:age name:name];
}
+ (void)run { NSLog(@"Person +run"); }
- (void)run { NSLog(@"Person -run"); }
+ (void)eat:(NSString *)food other:(NSString *)other { NSLog(@"Person +eat %@ %@", food, other); }
- (void)eat:(NSString *)food other:(NSString *)other { NSLog(@"Person %zd %@ -eat %@ %@", (long)_age, _name, food, other); }
@end
int sum(int a, int b) { return a + b; }
// swift调OC
var p = AEPerson(age: 10, name: "Jack" )
p.age = 18
p.name = "Rose"
p.run() // 18 Rose -run
p.eat("Apple", other: "Water") // 18 Rose -eat Apple Water
AEPerson.run() // Person +run
AEPerson.eat("Pizza", other: "Banana") // Person +eat Pizza Banana
print(sum(10, 20)) // 30
Swift调用OC - @_silgen_name
//如果C語言暴露給Swift的凾数名跟Swift中的其他凾数名冲突了
//可以在Swift中使用 @_silgen_name 修改C函数名
// C语言
int sum(int a, int b) {}
return a + b;
}
// Swift
@_silgen_name("sum") func swift_sum(_ v1: Int32, _ v2: Int32) -> Int32
func oc1() {
print(swift_sum(10, 20)) // 30
print(sum(10, 20)) // 30
}
OC调用Swift
- Xcode已经默认生成一 个用于OC调用Swift的头文件,文件名格式是: {targetName}-Swift.h
■ Swift暴露给OC的类最终继承自NSObject
■ 使用@objc修饰需要暴露给OC的成员
■ 使用@objcMembers修饰类
口 代表默认所有成员都会暴露给OC(包括扩展中定义的成员)
口 最终是否成功暴露,还需要考虑成员自身的访问级别
@objcMembers class Car: NSObject {
var price: Double
var band: String
init(price: Double, band: String) {
self.price = price
self.band = band
}
func run() { print(price, band, "run") }
static func run() { print("Car run") }
}
extension Car {
func test() { print(price, band, "test") }
}
■可以通过@objc重命名Swift暴露给OC的符号名 (类名、属性名、函数名等)
@objc(AECar)
@objcMembers class Car: NSObject {
var price: Double
@objc(name)
var band: String
init(price: Double, band: String) {
self.price = price
self.band = band
}
@objc(drive)
func run() { print(price, band, "run") }
static func run() { print("Car run") }
}
extension Car {
@objc(exec:v2:)
func test(name: String, price: Int) { print(price, band, "test") }
}
注:在OC中引入头文件#import “{targetName}-Swift.h”
AECar *car = [[AECar alloc] initWithPrice:10.5 band:@"Bently"];
car.name = @"BMW";
car.price = 109;
[car drive];
[AECar run];
选择器 ( Selector )
- Swift中依然可以使用选择器,使用#selector(name)定义一个选择器
- 必須是被@objcMembers或@objc修怖的方法オ可以定义选择器
@objcMembers class Person2: NSObject {
func test1(v1: Int) { print("test1") }
func test2(v1: Int, v2: Int) { print("test2(v1:v2:)") }
func test2(_ v1: Double,_ v2: Double) { print("test2(_ :_ _:)") }
func run() {
perform( #selector(test1))
perform(#selector(test1(v1:)))
perform(#selector(test2(v1:v2:)))
perform(#selector(test2(_:_:)))
perform(#selector(test2 as (Double, Double) -> Void))
}
}
String
■Swift的字符串类型String ,跟OC的NSString ,在API设计上还是有较大差异
//空字符串
var emptyStr1 = ""
var emptyStr2 = String()
var str1 = "123456"
print(str1.hasPrefix("123")) // true
print(str1.hasSuffix("456")) // true
var str: String = "1"
// 拼接, jack_rose
str.append("_2")
//重载运算符+
str = str + "_3"
//重载运算符+=
str += "_4"
// \()插值
str = "\(str)_5"
//长度,9,1_2_3_4_5
print(str.count)
String的插入和删除
var str = "1_2"
// 1_2_
str.insert("_", at: str.endIndex)
//1_2_3_4
str.insert(contentsOf: "3_4", at: str.endIndex)
// 1666_2_3_4
str.insert(contentsOf: "666", at: str.index(after: str.startIndex))
// 1666_2_3_8884
str.insert(contentsOf: "888", at: str.index(before: str.endIndex) )
// 1666hello_ 2_ _3_ 8884
str.insert( contentsOf: "hello", at: str.index(str.startIndex, offsetBy: 4))
var str = "1_2"
//1_2_
str.insert("_", at: str.endIndex)
//1_2_3_4
str.insert(contentsOf: "3_4", at: str.endIndex)
// 1666_2_3_ 4
str.insert(contentsOf: "666", at: str.index(after: str.startIndex) )
// 1666_2_3_8884
str.insert(contentsOf: "888", at: str.index(before: str.endIndex))
// 1666hello_2_3_8884
str.insert(contentsOf: "hello", at: str.index(str.startIndex, offsetBy: 4))
// 666hello_2_3_8884
str.remove(at: str.firstIndex(of: "1")!)
// hello_2_3_8884
str.removeAll { $0 == "6" }
var range = str.index(str.endIndex, offsetBy: -4)..<str.index(before: str.endIndex)
// hello_2_3_4
str.removeSubrange(range)
Substring
// String可以通过下标, prefix、suffix等截取子串,子串类型不是String ,而是Substring
var str="1_2_3_4_5"
// 1_2
var substr1 = str.prefix(3)
//4_5
var substr2 = str.suffix(3)
// 1_2
var range = str.startIndex..<str.index(str.startIndex, offsetBy: 3)
var substr3 = str[range]
// 最初的String, 1_2_3_4_5
print(substr3.base)
// Substring -> String
var str2 = String(substr3)
// ■Substring和它的base ,共享字符串数据
// Substring转为String时, 会重新分配新的内存存储字符串数据
String与Character
for c in "jack" {// c是Character类型
print(c)
}
var str = "jack"
// c是Character类型
var c = str[str.startIndex]
多行String
let str = """
1
"2"
3
'4'
"""
//缩进以结尾的3引号为对齐线
let str9 = """
1
"2"
3
'4'
"""
#warning("要显示3引号有问题啊")
// 如果要显示3引号, 至少转义1个引号
let str0 = """
Escaping the first quote \"""
Escaping two quotes \"\""
Escaping all three quotes \"\"\"
"""
//以下2个字符串是等价的
let str1 = "These are the same."
let str2 = """
These are the same.
"""
String 与 NSString
// String 与 NSString之间可以随时随地桥接转换
//如果你觉得String的API过于复杂难用,可以考虑将String转为NSString
var str10: String = "jack"
var str20: NSString = "rose"
var str3 = str1 as NSString
var str4 = str2 as String
// ja
var str5 = str3.substring (with: NSRange(location: 0, length: 2))
print(str5)
- 比较字符串内容是否等价
- String使用 == 运算符
- NSString使用isEqual方法,也可以使用==返算符(本貭还是调用了isEqual方法)
Swift、 OC桥接转换表
Swift | OC | |
String | ↔️ | NSString |
String | ⬅️ | NSMutableString |
Array | ↔️ | NSArray |
Array | ⬅️ | NSMutableArray |
Dictionary | ↔️ | NSDictionary |
Dictionary | ⬅️ | NSMutableDictionary |
Set | ↔️ | NSSet |
Set | ⬅️ | NSMutableSet |
只能被class继承的协议
protocol Runnable1: AnyObject {}
protocol Runnable2: class {}
@objc protocol Runnable3 {}
- 被@objc修饰的协议,还可以暴露给OC取遵守实现
可选协议
■可以通过 @objc定义可选协议,这种协议只能被class遵守
@objc protocol Runnable {
func run1()
@objc optional func run2()
func run3()
}
class Dog: Runnable {
func run3() { print ("Dog run3") }
func run1() { print("Dog run1") }
}
var d = Dog()
d.run1() // Dog run1
d.run3() // Dog run3
dynamic
■被 @objc dynamic 修怖的内容会具有劫恣性,比如凋用方法会走runtime那一套流程
class Dog: NSObject {
@objc dynamic func test1() {}
func test2() {}
}
var d = Dog()
d.test1()
d.test2()
KVC\KVO
■Swift支持KVC\KVO的条件
- 属性所在的类、监听器最终继承自NSObject
- 用 @objc dynamic 修饰对应的属性
class Observer: NSObject {
override func observeValue(forKeyPath keyPath: String?,
of object: Any?,
change: [NSKeyValueChangeKey : Any]?,
context: UnsafeMutableRawPointer?) {
print ("observeValue", change?[.newKey] as Any)
}
}
class Person: NSObject {
@objc dynamic var age: Int = 0
var observer: Observer = Observer()
override init() {
super.init( )
self.addObserver(observer,
forKeyPath: "age",
options: .new,
context: nil)
}
deinit {
self.removeObserver(observer,
forKeyPath: "age")
}
}
var p = Person( )
// observeValue Optional(20)
p.age = 20
// observeValue Optional(25)
p.setValue(25, forKey: "age")
block方式的KVO
class Person: NSObject {
@objc dynamic var age: Int = 0
var observation: NSKeyValueObservation?
override init() {
super.init( )
observation = observe(\Person.age, options: .new, changeHandler: { (person, change) in
print(change.newValue as Any)
})
}
}
var p = Person( )
// Optional(20)
p.age = 20
// Optional(25)
p.setValue(25, forKey: "age")
关联对象( Associated Object )
//在Swift中, class依然可以使用关联对象
- 默认情况, extension不可以增加存储属性
- 借助关联对象,可以实现类似extension为class增加存储属性的效果
class Person {}
extension Person {
private static var AGE_KEY: Void?
var age: Int {
get {
(objc_getAssociatedObject(self, &Self.AGE_KEY) as? Int) ?? 0
}
set {
objc_setAssociatedObject(self, &Self.AGE_KEY, newValue, .OBJC_ASSOCIATION_ASSIGN)
}
}
}
资源名管理
enum R {
enum string: String {
case add = "添加"
}
enum image: String {
case logo
}
enum segue: String {
case login_main
}
}
func testR() {
let img = UIImage(named: "logo")
let btn = UIButton(type: .custom)
btn.setTitle("添加", for: .normal)
performSegue(withIdentifier: "login_main", sender: self)
let img = UIImage (R.image.logo)
let btn = UIButton(type: .custom)
btn.setTitle(R.string.add, for: .normal)
performSegue ( withIdentifier: R.segue. login_main, sender: self)
}
//or
extension UIImage {
convenience init?(_ name :R.image) {
self.init(named: name.rawValue)
}
}
extension UIViewController {
func performSegue(withIdentifier identifier: R.segue, sender: Any?) {
performSegue(withIdentifier: identifier .rawValue, sender: sender)
}
}
extension UIButton {
func setTitle(_ title: R.string, for state: UIControl.State) {
setTitle(title.rawValue, for: state)
}
}
■这种做法实际上是参考了Android的资源名管理方式
资源名管理的其他思路
let img = UIImage(named: "logo")
let font = UIFont(name: "Arial", size: 14)
let img = R.image.logo
let font = R.font.arial(14)
enum R {
enum image {
static var logo = UIImage (named: "logo")
}
enum font {
static func arial(_ size: CGFloat) -> UIFont? {
UIFont(name: "Arial", size: size)
}
}
}
多线程开发
异步
public typealias Task = () -> Void
struct Queue {
public static func async(_ task: @escaping Task) {
_async(task)
}
public static func async(_ task: @escaping Task,
mainTask: @escaping Task) {
_async(task, mainTask)
}
private static func _async(_ task: @escaping Task,
_ mainTask: Task? = nil) {
let item = DispatchWorkItem( block: task)
DispatchQueue.global().async(execute: item)
if let main = mainTask {
item.notify(queue: DispatchQueue.main, execute: main)
}
}
}
延迟
@discardableResult
public static func delay(_ seconds: Double, _ block: @escaping Task) -> DispatchWorkItem {
let item = DispatchWorkItem(block: block)
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + seconds, execute: item)
return item
}
异步延迟
@discardableResult
public static func asyncDelay(_ seconds: Double ,
_ task: @escaping Task) -> DispatchWorkItem {
return _asyncDelay(seconds, task)
}
@discardableResult
public static func asyncDelay(_ seconds: Double,
_ task: @escaping Task,
_ mainTask: @escaping Task) -> DispatchWorkItem {
return _asyncDelay(seconds, task, mainTask)
}
private static func _asyncDelay(_ seconds: Double,
_ task: @escaping Task,
_ mainTask: Task? = nil) -> DispatchWorkItem {
let item = DispatchWorkItem(block: task)
DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() + seconds,
execute: item)
if let main = mainTask {
item.notify(queue: DispatchQueue.main, execute: main)
}
return item
}
once
■ dispatch_once在Swift中已被废弃,取而代之
- 可以用类型属性或者全局变量\常量
- 默认自带lazy + dispatch_once效果
let age1: Int = {
print( 666)
return 10
}()
class ViewController: UIViewController {
static let age2: Int = {
print (888)
return 20
}()
override func viewDidLoad() {
super.viewDidLoad()
print (age1)
print(age1)
// 666 10 10
print (ViewController.age2)
print (ViewController.age2)
// 888 20 20
}
}
加锁
//gcd信号量
class Cache {
private static var data = [String: Any]()
private static var lock = DispatchSemaphore(value: 1)
static func set(_ key: String, value: Any) {
lock.wait()
defer { lock.signal() }
data [key] = value
}
}
//Foundation
private static var lock = NSLock()
static func set(_ key: String,_ value: Any) {
lock.lock()
defer { lock.unlock() }
}
private static var lock = NSRecursiveLock()
static func set(_ key: String,_ value: Any) {
lock.lock()
defer { lock.unlock() }
}
Swift常用基础知识(二)