game.h

#define ROW 3
#define COL 3

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//声明
void Displayboard(char board[ROW][COL], int row, int col);
void Initboard(char board[ROW][COL], int row, int col);
void player1(char board[ROW][COL], int row, int col);
void player2(char board[ROW][COL],int row,int col);
char ifgamed(char board[ROW][COL], int row, int col);

text.c

#include "game.h"

void menu()
{
	printf("***********************************\n");
	printf("***** 1 开始游戏    0 退出游戏*****\n");
	printf("***********************************\n");
	printf("游戏规则:\n");
	printf("1.横、竖、对角连成三个棋子获胜。\n");
	printf("2.下期方法采用坐标输入,如\"2 2\" 。\n\n");
}

void game()
{
	char ret = 0;
	char board[ROW][COL] = { 0 };
	//初始化棋盘
	Initboard(board, ROW, COL);
	//打印棋盘
	Displayboard(board, ROW, COL);
	//下棋
	while (1)
	{
		//玩家1回合

		player1(board,ROW, COL);
		Displayboard(board, ROW, COL);
		system("cls");
		ret = ifgamed(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		//电脑回合
		//1.玩家赢,返回    'H'
		//2.游戏继续,返回  'C'
		//3.平局,返回      'P'
		//4.电脑赢,返回    '*'
		player2(board, ROW, COL);
		system("cls");
		Displayboard(board, ROW, COL);
		ret = ifgamed(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
	}
	if (ret == 'H')
		printf("恭喜你赢了\n");
	else if (ret == '*')
		printf("很遗憾你输了\n");
	else if (ret == 'P')
		printf("平局\n");
}
int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch(input)
		{
			case 1:
				printf("游戏开始\n");
				system("cls");
				game();
				break;
			case 0:
				printf("退出游戏\n");
				break;
			default:
				printf("输入错误,请重新输入:>\n");
				break;
		}
	} while (input);
}

game.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void Initboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//  1|    |   |   
// --| ---|---|---
//  2|    |   |   
// --| ---|---|---
//  3|    |   |
//    ------------
//      1 | 2 | 3
void Displayboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (j == 0)
				printf("  %d | ", i+1);
			printf(" %c ",board[i][j]);
			if (j < col-1)
				printf("|");
		}
		printf("\n");
		if (i < row-1)
		{
			//if (i == 0)
				printf(" ---| ");
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}

	}
	for (i = 0; i < 3 * (col+1); i++)
	{
		if (0 == i)
			printf("     ");
		printf("-");
	}
	printf("\n");
	for (i = 1; i < col; i++)
	{
		if (1 == i)
			printf("      ");
		if (i < col )
		{
			printf(" %d |",i);
		}
	}
	printf(" %d ",col);
	printf("\n");
}

void player1(char board[ROW][COL],int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家回合请输入坐标:>");
	while (1)
	{
		scanf("%d%d", &x, &y);
		//判断输入合法性
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			//判断输入坐标是否已有旗子
			if (board[x-1][y-1] == ' ')
			{
				board[x-1][y-1]='H';
				break;
			}
			else
			{
				printf("该坐标有棋子,请重新输入:>");
			}
		}
		else
		{
			printf("坐标非法,请重新输入:>");
		}
	}
}

void player2(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑回合\n");
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		printf("%d %d\n", x, y);
		//判断输入合法性
		//判断输入坐标是否已有旗子
		if (board[x][y] == ' ')
		{
			board[x][y] = '*';
			break;
		}
	}
}

int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}
char ifgamed(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//行分胜负
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][0] !=' ')
		{
			return board[i][0];
		}
	}
	//列分胜负
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[0][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	//对角分胜负
	if (board[0][0] == board[1][1] && board[0][0] == board[2][2] && board[0][0] != ' ')
	{
		return board[0][0];
	}
	if (board[0][2] == board[1][1] && board[0][0] == board[2][0] && board[0][2] != ' ')
	{
		return board[0][2];
	}
	//平局
	if (1 == IsFull(board, row, col))
	{
		return 'P';
	}
	return 'C';
}

一天搞这个越敲越懵逼,总算搞出来了,还有点小bug。