1 资源test.jpg(如下)放入Resources文件夹

unity2d 动画_2d


2 切割图片

点击图片,在inspector中,选择Texture Type为Sprite(2D and UI),然后点击Sprite Editor,在弹出界面中点击Slice自动切割图片

unity2d 动画_2d_02



3 Hierarchy中新建一个Sprite,然后添加个脚本,脚本中代码如下

using UnityEngine;
using System.Collections;

public class TSpriteAnimator : MonoBehaviour {
	//
	float framePerSecond = 60f;
	SpriteRenderer sr;
	Sprite[] sp;

	void Start () {
		sr = renderer as SpriteRenderer;
		sp = Resources.LoadAll<Sprite>("test");
	}

	void Update () {
		float f = Time.timeSinceLevelLoad;
		int index = (int)(f*framePerSecond);
		index = index % sp.Length;
		sr.sprite = sp[index];
	}
}