unity安装新sdk
GameAnalytics is a an Asset Store Service Partner.
GameAnalytics是资产商店服务合作伙伴 。
在过去3年中,就免费分析而言,Unity资产商店是其中的主要内容。针对Unity的Analytics(分析)SDK已针对iOS和Android进行了升级,因为该平台现已增加了一些新功能。 (A staple on the Unity Asset Store in terms of free analytics for the past 3 years, the Analytics SDK for Unity has been upgraded for both iOS and Android, as the platform is now augmented with several new features.)
(Richer and more reliable player behaviour data)
Key new features in the updated GameAnalytics SDKs include dedicated player progression, designed to facilitate level balancing by offering insight into the way players consume and move through game content. The progression event type has a 3 hierarchy structure, to give the much needed granularity in tracking players’ paths. For example, your game’s progression hierarchical system could look something like: World, Level, Phase. Based on how you define these events, they’ll also automatically populate the progression filters, so you can add a lot of granularity to your analysis.
更新的GameAnalytics SDK的关键新功能包括专用的玩家进度,旨在通过深入了解玩家消费和浏览游戏内容的方式来促进等级平衡。 进度事件类型具有3个层次结构,以便在跟踪玩家的路径时提供非常需要的粒度。 例如,您游戏的进度分级系统可能类似于:世界,级别,阶段。 根据定义这些事件的方式,它们还将自动填充进度过滤器,因此您可以为分析添加很多粒度。
Just as important, the SDKs now have enriched in-game economy analysis, both for real money transactions (now with purchase validation) and for in-game resources (such as hard and soft currencies, XP, etc). Real money transactions will be defined as business events, to which you can include the specific type of in-app item purchased, and where in the game the purchase was made. This will help with tweaking your monetisation and figuring out if there’s place for that higher price bucket, after all. The hard and soft currency balance, or any other resources you may have in your game can be tracked with resource events. Based on the resulting analyses you will be able to conclude whether or not you’re giving away too much gold in your game, or if players are running dry too often.
同样重要的是,SDK现在已经丰富了游戏内经济性分析,无论是针对真实货币交易(现在已经具有购买验证),还是针对游戏内资源(例如硬货币和软货币,XP等)。 真实货币交易将定义为业务事件,您可以在其中包括所购买的应用内商品的特定类型以及在游戏中的购买地点。 毕竟,这将有助于调整您的获利能力,并弄清楚是否有足够的价格出售更高的价格。 硬性和软性货币余额或游戏中可能拥有的任何其他资源都可以通过资源事件进行跟踪。 根据结果分析,您将能够得出结论:您是否在游戏中付出了太多的金钱,或者玩家是否经常干dry。
Other new features in the SDKs include custom dimensions, which let you tag players with any piece of information aiding your analysis, and a brand new dashboard: Benchmarks, which helps you compare your game’s performance to that of the whole GameAnalytics network, giving the context you need to make informed decisions that can improve your game.
SDK的其他新功能包括自定义维度(可让您为玩家添加有助于分析的任何信息标记)以及全新的仪表板:Benchmarks(基准),可帮助您将游戏的性能与整个GameAnalytics网络的性能进行比较,从而提供上下文您需要做出明智的决定,以改善您的游戏。
“It’s our belief that the use of analytics can help make even the best games better, but analytics tools are only as good as the quality of data they serve up, which is why we’re constantly working on expanding the range and type of information GameAnalytics is able to pool from games and players.” said Morten Wulff, GameAnalytics Co-founder.
“我们相信,分析的使用可以帮助甚至使最好的游戏变得更好,但是分析工具的质量和所提供的数据质量一样好,这就是我们不断致力于扩大信息范围和类型的原因GameAnalytics能够从游戏和玩家中集合。” GameAnalytics联合创始人Morten Wulff说。