1、方式一
CCSize s =CCDirector::sharedDirector()->getWinSize();
CCTexture2D* texture =CCTextureCache::sharedTextureCache()->addImage("background.png");
CCSprite* sp = CCSprite::createWithTexture(texture);
sp->setPosition(ccp(s.width/2,s.height/2));
this->addChild(sp)2、方式二
CCSprite* sp1 =CCSprite::create("s_hurt.png");
this->addChild(sp1);3、方式三
CCSpriteFrameCache* cache = CCSpriteFrameCache::sharedSpriteFrameCache();
cache->addSpriteFramesWithFile("Zombie_default.plist");
cache->addSpriteFramesWithFile("re.plist");
CCSprite* sp=CCSprite::createWithSpriteFrameName("Zombie20.png");
sp->setPosition(ccp(500,205));
sp->setTag(20);
this->addChild(sp);