package test.star;
import java.awt.Point;
import java.util.LinkedList;
/** *//** */
/** *//**
* <p>
* Title: LoonFramework
* </p>
* <p>
* Description:描述路径节点用类
* </p>
* <p>
* Copyright: Copyright (c) 2008
* </p>
* <p>
* Company: LoonFramework
* </p>
* <p>
* License: [url]http://www.apache.org/licenses/LICENSE-2.0[/url]
* </p>
*    
* @author chenpeng
* @email:[email]ceponline@yahoo.com.cn[/email]
* @version 0.1
*/

public class Node implements Comparable ...{
    // 坐标
    public Point _pos;
    // 开始地点数值
    public int _costFromStart;
    // 目标地点数值
    public int _costToObject;
    // 父节点
    public Node _parentNode;
    private Node() ...{
    }
    /** *//** */
    /** *//**
     * 以注入坐标点方式初始化Node
     *    
     * @param _pos
     */

    public Node(Point _pos) ...{
        this._pos = _pos;
    }
    /** *//** */
    /** *//**
     * 返回路径成本
     *    
     * @param node
     * @return
     */

    public int getCost(Node node) ...{
        // 获得坐标点间差值 公式:(x1, y1)-(x2, y2)
        int m = node._pos.x - _pos.x;
        int n = node._pos.y - _pos.y;
        // 取两节点间欧几理德距离(直线距离)做为估价值,用以获得成本
        return (int) Math.sqrt(m * m + n * n);
    }
    /** *//** */
    /** *//**
     * 检查node对象是否和验证对象一致
     */

    public boolean equals(Object node) ...{
        // 验证坐标为判断依据
        if (_pos.x == ((Node) node)._pos.x && _pos.y == ((Node) node)._pos.y) ...{
            return true;
        }
        return false;
    }
    /** *//** */
    /** *//**
     * 比较两点以获得最小成本对象
     */

    public int compareTo(Object node) ...{
        int a1 = _costFromStart + _costToObject;
        int a2 = ((Node) node)._costFromStart + ((Node) node)._costToObject;
        if (a1 < a2) ...{
            return -1;
        } else if (a1 == a2) ...{
            return 0;
        } else ...{
            return 1;
        }
    }
    /** *//** */
    /** *//**
     * 获得上下左右各点间移动限制区域
     *    
     * @return
     */

    public LinkedList getLimit() ...{
        LinkedList limit = new LinkedList();
        int x = _pos.x;
        int y = _pos.y;
        // 上下左右各点间移动区域(对于斜视地图,可以开启注释的偏移部分,此时将评估8个方位)
        // 上
        limit.add(new Node(new Point(x, y - 1)));
        // 右上
        // limit.add(new Node(new Point(x+1, y-1)));
        // 右
        limit.add(new Node(new Point(x + 1, y)));
        // 右下
        // limit.add(new Node(new Point(x+1, y+1)));
        // 下
        limit.add(new Node(new Point(x, y + 1)));
        // 左下
        // limit.add(new Node(new Point(x-1, y+1)));
        // 左
        limit.add(new Node(new Point(x - 1, y)));
        // 左上
        // limit.add(new Node(new Point(x-1, y-1)));
        return limit;
    }
}
 
package test.star;
import java.awt.Point;
import java.util.LinkedList;
import java.util.List;
/** *//** */
/** *//**
* <p>
* Title: LoonFramework
* </p>
* <p>
* Description:A*寻径处理用类(此类为演示用,并不意味着算法是最佳实现)
* </p>
* <p>
* Copyright: Copyright (c) 2008
* </p>
* <p>
* Company: LoonFramework
* </p>
* <p>
* License: [url]http://www.apache.org/licenses/LICENSE-2.0[/url]
* </p>
*    
* @author chenpeng
* @email:[email]ceponline@yahoo.com.cn[/email]
* @version 0.1
*/

public class PathFinder ...{
    // 路径优先等级list(此示例中为内部方法)
    private LevelList _levelList;
    // 已完成路径的list
    private LinkedList _closedList;
    // 地图描述
    private int[][] _map;
    // 行走区域限制
    private int[] _limit;
    /** *//** */
    /** *//**
     * 以注入地图的2维数组及限制点描述初始化此类
     *    
     * @param _map
     */

    public PathFinder(int[][] map, int[] limit) ...{
        _map = map;
        _limit = limit;
        _levelList = new LevelList();
        _closedList = new LinkedList();
    }
    /** *//** */
    /** *//**
     * A*方式寻径,注入开始坐标及目标坐标后运算,返回可行路径的List
     *    
     * @param startPos
     * @param objectPos
     * @return
     */

    public List searchPath(Point startPos, Point objectPos) ...{
        // 初始化起始节点与目标节点
        Node startNode = new Node(startPos);
        Node objectNode = new Node(objectPos);
        // 设定起始节点参数
        startNode._costFromStart = 0;
        startNode._costToObject = startNode.getCost(objectNode);
        startNode._parentNode = null;
        // 加入运算等级序列
        _levelList.add(startNode);
        // 当运算等级序列中存在数据时,循环处理寻径,直到levelList为空
        while (!_levelList.isEmpty()) ...{
            // 取出并删除最初的元素
            Node firstNode = (Node) _levelList.removeFirst();
            // 判定是否和目标node坐标相等
            if (firstNode.equals(objectNode)) ...{
                // 是的话即可构建出整个行走路线图,运算完毕
                return makePath(firstNode);
            } else ...{
                // 否则
                // 加入已验证List
                _closedList.add(firstNode);
                // 获得firstNode的移动区域
                LinkedList _limit = firstNode.getLimit();
                // 遍历
                for (int i = 0; i < _limit.size(); i++) ...{
                    // 获得相邻节点
                    Node neighborNode = (Node) _limit.get(i);
                    // 获得是否满足等级条件
                    boolean isOpen = _levelList.contains(neighborNode);
                    // 获得是否已行走
                    boolean isClosed = _closedList.contains(neighborNode);
                    // 判断是否无法通行
                    boolean isHit = isHit(neighborNode._pos.x, neighborNode._pos.y);
                    // 当三则判定皆非时
                    if (!isOpen && !isClosed && !isHit) ...{
                        // 设定costFromStart
                        neighborNode._costFromStart = firstNode._costFromStart + 1;
                        // 设定costToObject
                        neighborNode._costToObject = neighborNode.getCost(objectNode);
                        // 改变neighborNode父节点
                        neighborNode._parentNode = firstNode;
                        // 加入level
                        _levelList.add(neighborNode);
                    }
                }
            }
        }
        // 清空数据
        _levelList.clear();
        _closedList.clear();
        // 当while无法运行时,将返回null
        return null;
    }
    /** *//** */
    /** *//**
     * 判定是否为可通行区域
     *    
     * @param x
     * @param y
     * @return
     */

    private boolean isHit(int x, int y) ...{
        for (int i = 0; i < _limit.length; i++) ...{
            if (_map[y][x] == _limit[i]) ...{
                return true;
            }
        }
        return false;
    }
    /** *//** */
    /** *//**
     * 通过Node制造行走路径
     *    
     * @param node
     * @return
     */

    private LinkedList makePath(Node node) ...{
        LinkedList path = new LinkedList();
        // 当上级节点存在时
        while (node._parentNode != null) ...{
            // 在第一个元素处添加
            path.addFirst(node);
            // 将node赋值为parent node
            node = node._parentNode;
        }
        // 在第一个元素处添加
        path.addFirst(node);
        return path;
    }
    private class LevelList extends LinkedList ...{
        /** *//** */
        /** *//**
         *    
         */

        private static final long serialVersionUID = 1L;
        /** *//** */
        /** *//**
         * 增加一个node
         *    
         * @param node
         */

        public void add(Node node) ...{
            for (int i = 0; i < size(); i++) ...{
                if (node.compareTo(get(i)) <= 0) ...{
                    add(i, node);
                    return;
                }
            }
            addLast(node);
        }
    }
}
 
package test.star;
import java.awt.Point;
import java.util.LinkedList;
import java.util.List;
/** *//** */
/** *//**
* <p>
* Title: LoonFramework
* </p>
* <p>
* Description:A*寻径处理用类(此类为演示用,并不意味着算法是最佳实现)
* </p>
* <p>
* Copyright: Copyright (c) 2008
* </p>
* <p>
* Company: LoonFramework
* </p>
* <p>
* License: [url]http://www.apache.org/licenses/LICENSE-2.0[/url]
* </p>
*    
* @author chenpeng
* @email:[email]ceponline@yahoo.com.cn[/email]
* @version 0.1
*/

public class PathFinder ...{
    // 路径优先等级list(此示例中为内部方法)
    private LevelList _levelList;
    // 已完成路径的list
    private LinkedList _closedList;
    // 地图描述
    private int[][] _map;
    // 行走区域限制
    private int[] _limit;
    /** *//** */
    /** *//**
     * 以注入地图的2维数组及限制点描述初始化此类
     *    
     * @param _map
     */

    public PathFinder(int[][] map, int[] limit) ...{
        _map = map;
        _limit = limit;
        _levelList = new LevelList();
        _closedList = new LinkedList();
    }
    /** *//** */
    /** *//**
     * A*方式寻径,注入开始坐标及目标坐标后运算,返回可行路径的List
     *    
     * @param startPos
     * @param objectPos
     * @return
     */

    public List searchPath(Point startPos, Point objectPos) ...{
        // 初始化起始节点与目标节点
        Node startNode = new Node(startPos);
        Node objectNode = new Node(objectPos);
        // 设定起始节点参数
        startNode._costFromStart = 0;
        startNode._costToObject = startNode.getCost(objectNode);
        startNode._parentNode = null;
        // 加入运算等级序列
        _levelList.add(startNode);
        // 当运算等级序列中存在数据时,循环处理寻径,直到levelList为空
        while (!_levelList.isEmpty()) ...{
            // 取出并删除最初的元素
            Node firstNode = (Node) _levelList.removeFirst();
            // 判定是否和目标node坐标相等
            if (firstNode.equals(objectNode)) ...{
                // 是的话即可构建出整个行走路线图,运算完毕
                return makePath(firstNode);
            } else ...{
                // 否则
                // 加入已验证List
                _closedList.add(firstNode);
                // 获得firstNode的移动区域
                LinkedList _limit = firstNode.getLimit();
                // 遍历
                for (int i = 0; i < _limit.size(); i++) ...{
                    // 获得相邻节点
                    Node neighborNode = (Node) _limit.get(i);
                    // 获得是否满足等级条件
                    boolean isOpen = _levelList.contains(neighborNode);
                    // 获得是否已行走
                    boolean isClosed = _closedList.contains(neighborNode);
                    // 判断是否无法通行
                    boolean isHit = isHit(neighborNode._pos.x, neighborNode._pos.y);
                    // 当三则判定皆非时
                    if (!isOpen && !isClosed && !isHit) ...{
                        // 设定costFromStart
                        neighborNode._costFromStart = firstNode._costFromStart + 1;
                        // 设定costToObject
                        neighborNode._costToObject = neighborNode.getCost(objectNode);
                        // 改变neighborNode父节点
                        neighborNode._parentNode = firstNode;
                        // 加入level
                        _levelList.add(neighborNode);
                    }
                }
            }
        }
        // 清空数据
        _levelList.clear();
        _closedList.clear();
        // 当while无法运行时,将返回null
        return null;
    }
    /** *//** */
    /** *//**
     * 判定是否为可通行区域
     *    
     * @param x
     * @param y
     * @return
     */

    private boolean isHit(int x, int y) ...{
        for (int i = 0; i < _limit.length; i++) ...{
            if (_map[y][x] == _limit[i]) ...{
                return true;
            }
        }
        return false;
    }
    /** *//** */
    /** *//**
     * 通过Node制造行走路径
     *    
     * @param node
     * @return
     */

    private LinkedList makePath(Node node) ...{
        LinkedList path = new LinkedList();
        // 当上级节点存在时
        while (node._parentNode != null) ...{
            // 在第一个元素处添加
            path.addFirst(node);
            // 将node赋值为parent node
            node = node._parentNode;
        }
        // 在第一个元素处添加
        path.addFirst(node);
        return path;
    }
    private class LevelList extends LinkedList ...{
        /** *//** */
        /** *//**
         *    
         */

        private static final long serialVersionUID = 1L;
        /** *//** */
        /** *//**
         * 增加一个node
         *    
         * @param node
         */

        public void add(Node node) ...{
            for (int i = 0; i < size(); i++) ...{
                if (node.compareTo(get(i)) <= 0) ...{
                    add(i, node);
                    return;
                }
            }
            addLast(node);
        }
    }
}