手势控制模型放大缩小是交互中比较常见的功能,今天就来看一下怎么实现吧


先看一下效果

【Unity3D】Unity3D 手势控制模型放大缩小_放大缩小

步骤:

  1. 先新建一个Cube,调整一下位置和大小
  2. 新建脚本Gesture.cs,将脚本Gesture挂在Cube上
  3. 编写脚本Gesture.cs
using UnityEngine;
using System.Collections;
public class Gesture : MonoBehaviour {
    private Touch oldTouch1;  //上次触摸点1(手指1)
    private Touch oldTouch2;  //上次触摸点2(手指2)
    void Update()
    {
        //没有触摸,就是触摸点为0
        if (Input.touchCount <= 0)
        {
            return;
        }     
        //多点触摸, 放大缩小
        Touch newTouch1 = Input.GetTouch(0);
        Touch newTouch2 = Input.GetTouch(1);
        //第2点刚开始接触屏幕, 只记录,不做处理
        if (newTouch2.phase == TouchPhase.Began)
        {
            oldTouch2 = newTouch2;
            oldTouch1 = newTouch1;
            return;
        }
        //计算老的两点距离和新的两点间距离,变大要放大模型,变小要缩放模型
        float oldDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position);
        float newDistance = Vector2.Distance(newTouch1.position, newTouch2.position);
        //两个距离之差,为正表示放大手势, 为负表示缩小手势
        float offset = newDistance - oldDistance;
        //放大因子, 一个像素按 0.01倍来算(100可调整)
        float scaleFactor = offset / 100f;
        Vector3 localScale = transform.localScale;
        Vector3 scale = new Vector3(localScale.x + scaleFactor,
            localScale.y + scaleFactor,
            localScale.z + scaleFactor);
        //在什么情况下进行缩放
        if (scale.x >= 0.05f && scale.y >=0.05f && scale.z >= 0.05f)
        {
            transform.localScale = scale;
        }
        //记住最新的触摸点,下次使用
        oldTouch1 = newTouch1;
        oldTouch2 = newTouch2;
    }
}