在2009IDF技术展区里, 微软的展台上的两个关于多点触摸的演示吸引了许多观众, 说起多点触摸大家一定会想起iPhone上的全新的操作方式。在将要问世的微软Windows 7操作系统也将支持多点触摸的操作方式, 从演示可以看出多点触摸和传统的键盘鼠标操控完全不一样,多点触摸是非常直观地让用户直接在屏幕上用手来控操目标,这给用户一种全新的体验, 可以预期随着更多的开发者加入
IDF 2008 US Dreamworks
Renee James, Intel VP and General Manager of the Software and Solutions Group, talks about her parallelism, visual computing, Dreamworks, and her upcoming keynote at the Intel Developer Forum. Renee James, Intel VP and General Manager of the Software and Solutions Group, gives a sneak peek at Intel's vision of the future and her upcoming keynote speech at IDF 2008. With the increase in processing power, coding for parallel system is gaining more importance. This is vital for the future of vi
Remi Arnaud, Senior Graphics Architect and Manager of the Game Engine Technology team at Intel gives you a preview of Project Offset - the game development program w/in Intel for the next generation of visual computing platforms. Watch, check out http://www.projectoffset.com/, then blog w/Remi at http://softwareblogs.intel.com/author/remi-arnaud/
Elliot Garbus, Intel VP and General Manager of the Visual Computing Software Division provides an overview of Intel’s presence and strategy at the Game Developers Conference, encouraging game developers to take advantage of multithreading, Intel graphics, and Intel software development communities for graphics and multicore. (www.intel.com/software).
The Game Demo Contest 2007 had two categories – Best Threaded Game and Best Game on the Go. The entries received covered various genres of games including first person shooters, arcade, strategy/tactical. This video highlights some of the entries that won the final honors. The 2008 contest (www.intel.com/software/gamedemo2008) is underway and Intel® Software Network is receiving entries until July 1, 2008. Crank up the game developer in you to win fabulous prizes and your 2-minutes of digit
Immanuel Martin, Luxology Sales Director, shows Luxology’s MODO 302 an integrated graphics modeling tools for developers with features including sub-divisional surfaces, 3D Paint, mesh-based sculpting, rendering and animation. The COLLADA tool makes it easy for artists to create new game assets as fast and simply as possible. Take a look to see how easily you can create new assets for your game. www.luxology.com
Lee Bamber, CEO of Game Creators, talks about the performance gains they made through threading their game around enabling artificial intelligence, accelerated line mapping, and video capture. All Game Creators wanted was a logo when they contacted Intel, but after working w/the Intel Software Partner Program, they got a much better product, too. Enhance your game: www.intel.com/partner
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