#!/bin/bash #-------------CopyRight------------- # Name:Mine Sweeping # Version Number:1.00 # Type:game # Language:bash shell # Date:2005-10-26 # Author:BitBull # Email:BitBull.cn(at)gmail.com #------------Environment------------ # Terminal: column 80 line 24 # Linux 2.6.9 i686 # GNU Bash 3.00.15 #----------------------------------- #---------------Define-------------- ECHO="echo -ne" ESC="\033[" OK=0 FALSE=1 #--------------Variable-------------- #ANSI ESC action FLASH=5 REV=7 #color NULL=0 BLACK=30 RED=31 GREEN=32 ORANGE=33 BLUE=34 PURPLE=35 SBLUE=36 GREY=37 #back color BBLACK=40 BRED=41 BGREEN=42 BORANGE=43 BBLUE=44 BPURPLE=45 BSBLUE=46 BGREY=47 MINE='@' FLAG='F' NUL=' ' SHADOW='X' X=0 Y=0 CurX=1 #cur's X CurY=1 #cur's Y OCurX=1 #old cur's X OCurY=1 #old cur's Y MCount=0 #count mine FCount=0 #count flag SCount=0 #count shadow MXYp=0 #MXY Array's ptr #---------------Array---------------- #if ${XY[]} == M { mine } #if ${XY[]} == F { flag } #if ${XY[]} == N { null } #if ${XY[]} == S { shadow } #if ${XY[]} == [1-8] { tip_num } #${XY[]} init in XYInit(i) MXY[0]="" #--------------Function-------------- function SttyInit () { stty_save=$(stty -g) #backup stty clear trap "GameExit;" 2 15 stty -echo $ECHO "${ESC}?25l" #hidden cursor return $OK } function GameExit () { stty $stty_save stty echo clear trap 2 15 $ECHO "${ESC}?25h${ESC}0;0H${ESC}0m" exit $OK } #print help function Help () { msg="Move:w s a d Dig:j Flag:f NewGame:n Exit:x --CopyRight-- -2005-10-28 BitBull--" $ECHO "${ESC}${REV};${RED}m${ESC}24;1H${msg}${ESC}${NULL}m" return $OK } #print dialog window in screen function PMsg () { local title="$1" content="$2" greeting="$3" $ECHO "${ESC}${RED}m" $ECHO "${ESC}11;20H ------------------------------------------- " $ECHO "${ESC}12;20H| ======>$title<====== |" $ECHO "${ESC}13;20H| $content |" $ECHO "${ESC}14;20H| ======>$greeting<====== |" $ECHO "${ESC}15;20H ------------------------------------------- " $ECHO "${ESC}${NULL}m" return $OK } #print menu and player choose level,then ${X,Y,MCount,FCount,SCount} init function Menu () { local key $ECHO "${ESC}6;1H${ESC}${RED}m" cat<<MENUEND +++++++++++++++++++++++++++++ + (1) Easy + + (2) Normal + + (3) Hardly + + (4) Exit + +++++++++++++++++++++++++++++ MENUEND $ECHO "${ESC}${NULL}m" while read -s -n 1 key do case $key in 1) X=10;Y=10;MCount=10;FCount=10;SCount=100;break ;; 2) X=20;Y=14;MCount=28;FCount=28;SCount=280;break ;; 3) X=36;Y=18;MCount=65;FCount=65;SCount=648;break ;; 4) GameExit ;; esac done return $OK } #receive CurX CurY,put it into XY[CurX+X*(CurY-1))] #if $# == 3;write into XY[] #if $# == 2;read from XY[] function XYFormat () { local XTmp=$1 YTmp=$2 if [[ $# -eq 3 ]] then XY[$XTmp+$X*($YTmp-1)]=$3 else echo ${XY[$XTmp+$X*($YTmp-1)]} fi return $OK } function DrawInit () { local DIline DIline2 DIline=$( for (( i=1; i<$((X*2)); i++ )) do $ECHO '-';done ) DIline2=$( for (( i=0; i<X; i++ )) do $ECHO "|${ESC}${SBLUE}mX${ESC}${NULL}m";done ) clear Help $ECHO "${ESC}1;1H+${DIline}+" for (( i=0; i<Y; i++ )) do $ECHO "${ESC}$((i+2));1H${DIline2}|" done $ECHO "${ESC}$((Y+2));1H+${DIline}+" return $OK } #${XY[*]}=S function XYInit () { for (( i=1; i<=$X; i++ )) do for (( j=1; j<=$Y; j++ )) do XYFormat $i $j S done done return $OK } #check X Y function CheckXY () { local XYTmp="$1 $2" for(( i=0; i<MXYp; i++ )) do if [[ "${MXY[i]}" == "$XYTmp" ]] then return $FALSE fi done return $OK } #RANDOM mine's X Y function XYRand () { local XTmp YTmp for(( i=0; i<MCount; i++ )) do while : do XTmp=$(( RANDOM % ( X - 1 ) + 1 )) YTmp=$(( RANDOM % ( Y - 1 ) + 1 )) CheckXY $XTmp $YTmp if [[ "$?" == "$OK" ]] then XYFormat $XTmp $YTmp M MXY[i]="$XTmp $YTmp" (( ++MXYp )) break else continue fi done done return $OK } #DEBUG # print ${XY[*]} into ./mine.tmp #you can read mine.tmp to know where is mine,xixi~~:) #M is mine function DEBUGPXY () { rm mine.tmp>/dev/null 2>&1 for(( i=1; i<=$Y; i++ )) do for(( j=1; j<=$X; j++)) do $ECHO "$(XYFormat $j $i)">>mine.tmp done $ECHO "\n">>mine.tmp done return $OK } #move cur #usage:CurMov [UP|DOWN|LEFT|RIGHT] function CurMov () { local direction=$1 Xmin=1 Ymin=1 Xmax=$X Ymax=$Y OCurX=$CurX OCurY=$CurY case $direction in "UP") if [[ $CurY -gt $Ymin ]];then (( CurY-- ));fi ;; "DOWN") if [[ $CurY -lt $Ymax ]];then (( CurY++ ));fi ;; "LEFT") if [[ $CurX -gt $Xmin ]];then (( CurX-- ));fi ;; "RIGHT")if [[ $CurX -lt $Xmax ]];then (( CurX++ ));fi ;; esac if [[ $CurX != $OCurX || $CurY != $OCurY ]] then DrawPoint $CurX $CurY CUR fi return $OK } #display point #include cur,flag,mine,shadow,nul,tip [1-8] function DrawPoint () { local TCurX=$(( $1 * 2 )) TCurY=$(( $2 + 1 )) Type=$3 local TOCurX=$(( OCurX * 2 )) TOCurY=$(( OCurY + 1 )) local colr=0 osign=0 sign=0 case $Type in "CUR") case $(XYFormat $OCurX $OCurY) in F) colr=$PURPLE;osign=$FLAG;; N) colr=$NULL;osign=$NUL;; [1-8]) colr=$ORANGE;osign=$(XYFormat $OCurX $OCurY);; [SM]) colr=$SBLUE;osign=$SHADOW;; esac case $(XYFormat $CurX $CurY) in F) sign=$FLAG;; N) sign=$NUL;; [1-8]) sign=$(XYFormat $CurX $CurY);; [SM]) sign=$SHADOW;; esac $ECHO "${ESC}${colr}m${ESC}${TOCurY};${TOCurX}H${osign}${ESC}${NULL}m" $ECHO "${ESC}${REV};${FLASH};${ORANGE}m${ESC}${TCurY};${TCurX}H${sign}${ESC}${NULL}m" ;; "SHADOW") $ECHO "${ESC}${SBLUE}m${ESC}${TCurY};${TCurX}H${SHADOW}${ESC}${NULL}m" ;; "MINE") $ECHO "${ESC}${REV};${RED}m${ESC}${TCurY};${TCurX}H${MINE}${ESC}${NULL}m" ;; "FLAG") $ECHO "${ESC}${TCurY};${TCurX}H${ESC}${PURPLE}m${FLAG}${ESC}${NULL}m" ;; [1-8]) $ECHO "${ESC}${TCurY};${TCurX}H${ESC}${ORANGE}m${Type}${ESC}${NULL}m" ;; "NUL") $ECHO "${ESC}${TCurY};${TCurX}H${NUL}" esac return $OK } #check xy function Loop () { local XYTmp="$1 $2" for (( i=0; i<MXYp; i++ )) do if [[ "$XYTmp" == "${MXY[i]}" ]] then $ECHO 1 fi done return $OK } #count around mine #A B C #D X E #F G H #return mine's number function CountM () { local Xmin=1 Ymin=1 Xmax=$X Ymax=$Y minecount=0 n=0 #A if [[ ( $CurX -gt $Xmin ) && ( $CurY -gt $Ymin ) ]] then n=$( Loop $((CurX-1)) $((CurY-1)) ) (( minecount += n )) n=0 fi #B if [[ $CurY -gt $Ymin ]] then n=$( Loop $CurX $((CurY-1)) ) (( minecount += n )) n=0 fi #C if [[ ( $CurX -lt $Xmax ) && ( $CurY -gt $Ymin ) ]] then n=$( Loop $((CurX+1)) $((CurY-1)) ) (( minecount += n )) n=0 fi #D if [[ $CurX -gt $Xmin ]] then n=$( Loop $((CurX-1)) $CurY ) (( minecount += n )) n=0 fi #E if [[ $CurX -lt $Xmax ]] then n=$( Loop $((CurX+1)) $CurY ) (( minecount += n )) n=0 fi #F if [[ ( $CurX -gt $Xmin ) && ( $CurY -lt $Ymax ) ]] then n=$( Loop $((CurX-1)) $((CurY+1)) ) (( minecount += n )) n=0 fi #G if [[ $CurY -lt $Ymax ]] then n=$( Loop $CurX $((CurY+1)) ) (( minecount += n )) n=0 fi #H if [[ ( $CurX -lt $Xmax ) && ( $CurY -lt $Ymax ) ]] then n=$( Loop $((CurX+1)) $((CurY+1)) ) (( minecount += n )) n=0 fi return $minecount } #dig #if mine ,gameover #else tip around mine's number function Dig () { local key minenum=0 case $(XYFormat $CurX $CurY) in M) DrawPoint $CurX $CurY MINE read -s -n 1 key GameOver "Game Over" ;; S) CountM minenum=$? if [[ $minenum -eq $NULL ]] then XYFormat $CurX $CurY N DrawPoint $CurX $CurY NUL else XYFormat $CurX $CurY $minenum DrawPoint $CurX $CurY $minenum fi (( SCount-- )) if [[ $SCount -eq $MCount ]] then GameOver "Well Done" fi ;; esac DrawPoint $CurX $CurY CUR return $OK } #draw flag's number function DrawFCount () { $ECHO "${ESC}22;34H${ESC};${PURPLE}mFLAG=${FCount} ${ESC}${NULL}m" } #sign mine function Flag () { local XYTmp="$CurX $CurY";stat=$FALSE case $(XYFormat $CurX $CurY) in F) for (( i=1; i<MXYp; i++ )) do if [[ "${MXY[i]}" == "$XYTmp" ]] then XYFormat $CurX $CurY M;stat=$OK;break fi done if [[ $stat == $FALSE ]] then XYFormat $CurX $CurY S fi DrawPoint $CurX $CurY SHADOW (( FCount++ )) DrawFCount ;; [SM]) if [[ $FCount -eq $NULL ]] then return $FALSE fi DrawPoint $CurX $CurY FLAG XYFormat $CurX $CurY F (( FCount-- )) DrawFCount ;; esac DrawPoint $CurX $CurY CUR return $OK } function GameOver () { local key msgtitle=$1 PMsg "$msgtitle" "Do you want replay?<y/n>" "Thank You" while read -s -n 1 key do case $key in [yY]) exec $(dirname $0)/$(basename $0);; [nN]) GameExit;; *) continue;; esac done return $OK } #main #drawscreen and control function Main () { local key XYInit XYRand ############################ # if you enable DEBUGPXY, #you can know where is mine # DEBUGPXY #delete this line's # #then cat ./mine.tmp ############################ DrawPoint $CurX $CurY CUR DrawFCount while read -s -n 1 key do case $key in [wW]) CurMov UP;; [sS]) CurMov DOWN;; [aA]) CurMov LEFT;; [dD]) CurMov RIGHT;; [jJ]) Dig;; [fF]) Flag;; [nN]) exec $(dirname $0)/$(basename $0);; [xX]) GameExit;; esac done return $OK } #---------------Main----------------- SttyInit Menu #X Y MCount FCount SCount OK! DrawInit Main
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