Cocos Creator 3.x之点击选择3D物体
原创
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一, 场景设计
二, SelectView.ts
import {
_decorator,
Component,
Node,
Camera,
MeshRenderer,
Mesh,
EventTouch,
input,
Input,
Vec2,
v2,
geometry,
PhysicsSystem,
PhysicsRayResult,
Material,
isValid
} from "cc";
const {ccclass, property} = _decorator;
@ccclass("SelectView")
export class SelectView extends Component {
@property({type: Material, tooltip: "没有选中的材质"})
private unSelectMtl: Material = null;
@property({type: Material, tooltip: "选中的材质"})
private selectMtl: Material = null;
private tempScreenV2: Vec2;
private tempScreenRay: geometry.Ray;
private curSelect3DNode: Node;
private camera3D: Camera = null;
public init(camera3D: Camera): void {
this.camera3D = camera3D;
}
protected onLoad(): void {
this.tempScreenV2 = v2();
this.tempScreenRay = new geometry.Ray();
}
protected onEnable(): void {
this.listener(true);
}
protected onDisable(): void {
this.listener(false);
}
private listener(isAdd: boolean): void {
if (isAdd) {
input.on(Input.EventType.TOUCH_END, this.onTouchHandler, this);
} else {
input.off(Input.EventType.TOUCH_END, this.onTouchHandler, this);
}
}
private onTouchHandler(e: EventTouch): void {
switch (e.type) {
case Input.EventType.TOUCH_END:
this.select3DObject(e);
break;
}
}
private setMaterial(mtl: Material): void{
if(!isValid(this.curSelect3DNode)) return;
let meshRenderer: MeshRenderer = this.curSelect3DNode.getComponent(MeshRenderer);
if(!meshRenderer) return;
meshRenderer.material = mtl;
}
private select3DObject(e: EventTouch): void {
this.tempScreenV2 = e.getLocation();//获得屏幕坐标
this.camera3D.screenPointToRay(this.tempScreenV2.x, this.tempScreenV2.y, this.tempScreenRay);//构建一条射线
if (PhysicsSystem.instance.raycastClosest(this.tempScreenRay, PhysicsSystem.PhysicsGroup.DEFAULT) == true) {
let ressult: PhysicsRayResult = PhysicsSystem.instance.raycastClosestResult;//最近的一个碰撞体
this.setMaterial(this.unSelectMtl);
this.curSelect3DNode = ressult.collider.node;
let name: string = ressult.collider.node.name;//名称
this.setMaterial(this.selectMtl);
} else {
if (!this.curSelect3DNode) return;
this.setMaterial(this.unSelectMtl);
this.curSelect3DNode = null;
}
}
}