game.h

#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <Windows.h>
#include <time.h>
#include <stdlib.h>

#define ROW 9         //显示棋盘的大小
#define COL 9
#define ROWS ROW+2    //整个棋盘的大小
#define COLS COL+2

#define COUNT 10      //雷的数量

void chushihua(char arr[ROWS][COLS], int rows, int cols,char set);
void qipanxianshi(char arr[ROWS][COLS], int row, int col);
void buzhilie(char arr[ROWS][COLS], int row, int col);
void kaishipailei(char arr1[ROWS][COLS], char arr2[ROWS][COLS],int row, int col);

text.c

#include "game.h"

void saolie()
{
	char arr1[ROWS][COLS] = { 0 };
	char arr2[ROWS][COLS] = { 0 };
	//创建两个数组,一个放雷,一个显示
	chushihua(arr1, ROWS, COLS, '0');
	chushihua(arr2, ROWS, COLS, '*'); //初始化两个棋盘
	qipanxianshi(arr2,ROW,COL); //打印一下棋盘
	buzhilie(arr1, ROW, COL);  //放置地雷
	qipanxianshi(arr1, ROW, COL); //测试打印一下带雷的棋盘
	kaishipailei(arr1,arr2,ROW,COL);
}

void meun()
{
	printf("================================\n");
	printf("=========== 1.开  始 ===========\n");
	printf("=========== 0.退  出 ===========\n");
	printf("================================\n");
}


void game()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{		
		meun();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			saolie();
			break;
		case 0:
			printf("游戏结束\n");
			break;
		default:
			printf("输入错误\n");
			break;
		}

	} while (input);
}



int main()
{
	game();
	return 0;
}

game.c


#include "game.h"

void chushihua(char arr[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for ( i = 0; i < rows; i++)
	{
		for ( j = 0; j < cols; j++)
		{
			arr[i][j] = set;
		}
	}
}

void qipanxianshi(char arr[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	for ( i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	//打印一行的数字,方便玩家找坐标
	for ( i = 1; i <= row; i++)
	{
		printf("%d ", i);
		//打印每一列的数字
		for ( j = 1; j <=col; j++)
		{
			printf("%c ", arr[i][j]);
		}
		printf("\n");
	}
}


void buzhilie(char arr[ROWS][COLS], int row, int col)
{
	int count = COUNT;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (arr[x][y] == '0')
		{
			arr[x][y] = '1';
			count--;
		}
	}
}

int tnl(char arr1[ROWS][COLS], int x, int y)
{
	return arr1[x - 1][y] - '0' + arr1[x][y - 1] - '0' + arr1[x - 1][y - 1] - '0' +
		arr1[x + 1][y] - '0' + arr1[x][y + 1] - '0' + arr1[x + 1][y + 1] - '0' +
		arr1[x + 1][y - 1] - '0' + arr1[x - 1][y + 1] - '0';
}



void kaishipailei(char arr1[ROWS][COLS], char arr2[ROWS][COLS], int row, int col)
{
	int num1 = 0;
	int num2 = 0;
	int win = 0;
	while (win<row*col - COUNT)   //COUNT参考game.h这是雷的数量
	{
		printf("请输入排查的坐标:>");
		scanf("%d%d", &num1, &num2);
		if (num1 >= 1 && num1 <= 9 && num2 >= 1 && num2 <= 9)
		{
			if (arr1[num1][num2] == '1')
			{
				printf("游戏结束,你被炸死了!\n");
				break;
			}
			else
			{
				int num3 = tnl(arr1,num1,num2);
				if (arr2[num1][num2]=='*')
				{				
						arr2[num1][num2] = num3 + '0';
						win++;											
				}
				else
				{
					printf("该坐标已经排过雷了\n");
				}
				system("cls");
				qipanxianshi(arr2, ROW, COL);
			}
		}
		else
		{
			printf("坐标不合法,重新输入");
		}
	}
	if (win == row*col - COUNT)
	{
		printf("恭喜你把所有雷都排完了\n");
		printf("雷阵 1为雷\n");
		qipanxianshi(arr1, ROW, COL);
	}
}