using System.Collections;
// UNITY_EDITOR Define for calling Unity Editor scripts from your game code.
// UNITY_STANDALONE_OSX Platform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures).
// UNITY_DASHBOARD_WIDGET Platform define when creating code for Mac OS dashboard widgets.
// UNITY_STANDALONE_WIN Use this when you want to compile/execute code for Windows stand alone applications.
// UNITY_WEBPLAYER Platform define for web player content (this includes Windows and Mac Web player executables).
// UNITY_WII Platform define for compiling/executing code for the Wii console.
// UNITY_IPHONE Platform define for compiling/executing code for the iPhone platform.
// UNITY_ANDROID Platform define for the Android platform.
// UNITY_PS3 Platform define for running Play Station 3 code.
// UNITY_XBOX360 Platform define for executing XBbox 360 code.
void Start ()
{
#if UNITY_IPHONE
iPhoneKeyboard.autorotateToPortrait = false;
iPhoneKeyboard.autorotateToPortraitUpsideDown = false;
iPhoneKeyboard.autorotateToLandscapeRight = false;
iPhoneKeyboard.autorotateToLandscapeLeft = false;
#endif
}
// Update is called once per frame
void Update () {
}
}