using UnityEngine;

public class Vector2Test : MonoBehaviour
{
    void Start()
    {
        // 上下左右,对应坐标系上下左右
        print(Vector2.down);
        print(Vector2.up);
        print(Vector2.left);
        print(Vector2.right);

        print(Vector2.one);
        print(Vector2.zero);

        Vector2 a = new Vector2(2, 2);
        Vector2 b = new Vector2(3, 4);
        Vector2 c = new Vector2(3, 0);
        print(a.magnitude);
        print(a.sqrMagnitude);
        print(b.magnitude);
        print(b.sqrMagnitude);

        print(a.normalized);

        //向量是结构体,是值类型,要整体赋值
        transform.position = new Vector3(3, 3, 3);
        Vector3 pos = transform.position;
        pos.x = 10;
        transform.position = pos;

        // 两个向量夹角
        print(Vector2.Angle(a, b));
        print(Vector2.Angle(a, c));
        // 返回一个限制在最大长度2的向量
        print(Vector2.ClampMagnitude(c, 2));//(2,0)
        print(Vector2.Distance(b, c));//4
        // a,b向量之间插值
        print(Vector2.Lerp(a, b, 0.5f));//(2.5, 3)
        print(Vector2.LerpUnclamped(a, b, 0.5f));//(2.5, 3)

        print(Vector2.Lerp(a, b, 2f));// (3,4)
        // 沿着b的方向,延伸2倍,在x方向b - a=1,在b的基础上加1 * 2倍;在y方向上b-a=2,在b的基础上加2 * 2倍
        print(Vector2.LerpUnclamped(a, b, 3f));// (5,8)
        // 返回最大长度的向量
        print(Vector2.Max(a, b));
        print(Vector2.Min(a, b));
    }
}