#include <vtkSmartPointer.h>
#include <vtkRendererCollection.h>
#include <vtkPointPicker.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkActor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkObjectFactory.h>
#include <vtkProperty.h>
#include <vtkSTLReader.h>
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingFreeType)
// PointPickerInteractorStyle
class PointPickerInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
static PointPickerInteractorStyle* New();
vtkTypeMacro(PointPickerInteractorStyle, vtkInteractorStyleTrackballCamera);
virtual void OnLeftButtonDown()
{
std::cout << "Picking pixel: " << this->Interactor->GetEventPosition()[0] << " " << this->Interactor->GetEventPosition()[1] << std::endl;
this->Interactor->GetPicker()->Pick(this->Interactor->GetEventPosition()[0],
this->Interactor->GetEventPosition()[1],
0, // always zero.
this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer());
double picked[3];
this->Interactor->GetPicker()->GetPickPosition(picked);
std::cout << "Picked value: " << picked[0] << " " << picked[1] << " " << picked[2] << std::endl;
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->SetPosition(picked);
actor->SetScale(0.8);//设置显示点的大小
actor->GetProperty()->SetColor(1.0, 0.0, 0.0);
this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->AddActor(actor);
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
};
vtkStandardNewMacro(PointPickerInteractorStyle);
int main(int, char *[])
{
// Read a stl file.
vtkSmartPointer<vtkPolyData> input1 = vtkSmartPointer<vtkPolyData>::New();
vtkSmartPointer<vtkSTLReader> reader1 = vtkSmartPointer<vtkSTLReader>::New();
reader1->SetFileName("test.stl");
reader1->Update();
input1->DeepCopy(reader1->GetOutput());
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(reader1->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->Render();
renderWindow->SetWindowName("PointPicker");
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkPointPicker> pointPicker =
vtkSmartPointer<vtkPointPicker>::New();
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetPicker(pointPicker);
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkSmartPointer<PointPickerInteractorStyle> style =
vtkSmartPointer<PointPickerInteractorStyle>::New();
renderWindowInteractor->SetInteractorStyle(style);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(1, 1, 1);
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}