1.拾取

选择拾取是人机交互过程的一个重要功能。
一个最经典的例子就是,在玩3D游戏时,场景中可能会存在多个角色,有时需要用鼠标来选择所要控制的角色,这就要用到拾取功能。
另外,在某些三维图形的编辑软件中,经常需要编辑其中的一个点、一个面片或者一个局部区域,这也需要通过拾取功能来完成。
VTK中定义了多个拾取功能的类,具体的继承关系如下:

VTK_Learning_交互与拾取_点拾取_#include

VTK中所有的拾取类都继承自vtkAbstractPicker类,在这些类的基础之上可以实现非常复杂的功能。

 

2.点拾取 

从上图中能够知晓,完成点拾取功能的类是vtkPointPicker。
vtk中的消息是通过vtkRenderWindowInteractor类处理的,在类vtkRenderWindowInteractor中,定义如下函数:
virtual void SetPicker(vtkAbstractPicker*  );
该函数用来设置具体的VTKAbstractPicker对象,并执行相应的拾取操作。因此对于点拾取,实际就是设置VTKPointPicker的过程。
之前,曾经细致的研究过,vtkRenderWindowInteractor内部定义了一个vtkInteractorStyle对象。vtkInteractorStyle类是一个虚基类,其子类定义了多种鼠标和键盘消息的处理方法,在实现拾取操作是,需要定制相应的鼠标消息处理函数。比如拾取某个点时,应该响应鼠标的左键按下消息,并在响应该消息的函数中根据鼠标的当前窗口坐标来完成拾取操作。
点拾取的示例代码如下:
 

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL)
VTK_MODULE_INIT(vtkRenderingFreeType)
VTK_MODULE_INIT(vtkInteractionStyle)

#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>

#include <vtkPointPicker.h>
//this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()
#include <vtkRendererCollection.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkObjectFactory.h> //vtkStandardNewMacro();
#include <vtkProperty.h>

#include <vtkAxesActor.h>
#include <vtkOrientationMarkerWidget.h>
/**************************************************************************************************/
class PointPickerInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
static PointPickerInteractorStyle* New();
vtkTypeMacro(PointPickerInteractorStyle, vtkInteractorStyleTrackballCamera);

virtual void OnLeftButtonDown()
{
//打印鼠标左键像素位置
std::cout << "Picking pixel: " << this->Interactor->GetEventPosition()[0]
<< " " << this->Interactor->GetEventPosition()[1] << std::endl;
//注册拾取点函数
this->Interactor->GetPicker()->Pick(
this->Interactor->GetEventPosition()[0],
this->Interactor->GetEventPosition()[1], 0, // always zero.
this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()
);
//打印拾取点空间位置
double picked[3];
this->Interactor->GetPicker()->GetPickPosition(picked);
std::cout << "Picked value: " << picked[0] << " " << picked[1] << " " << picked[2] << std::endl;
//对拾取点进行标记
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();

vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());

vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->SetPosition(picked);
actor->SetScale(0.05);
actor->GetProperty()->SetColor(1.0, 0.0, 0.0);
this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->AddActor(actor);

vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
};
/**************************************************************************************************/

vtkStandardNewMacro(PointPickerInteractorStyle);

int main()
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();

vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);

vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->SetBackground(1, 1, 1);

vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->Render();
renderWindow->SetWindowName("PointPicker");
renderWindow->AddRenderer(renderer);

vtkSmartPointer<vtkPointPicker> pointPicker =
vtkSmartPointer<vtkPointPicker>::New();

vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetPicker(pointPicker);
renderWindowInteractor->SetRenderWindow(renderWindow);

vtkSmartPointer<PointPickerInteractorStyle> style =
vtkSmartPointer<PointPickerInteractorStyle>::New();
renderWindowInteractor->SetInteractorStyle(style);
/
vtkSmartPointer<vtkAxesActor> Axes = vtkSmartPointer<vtkAxesActor>::New();
vtkSmartPointer<vtkOrientationMarkerWidget> widget =
vtkSmartPointer<vtkOrientationMarkerWidget>::New();
widget->SetInteractor(renderWindowInteractor);
widget->SetOrientationMarker(Axes);
widget->SetOutlineColor(1, 1, 1);
widget->SetViewport(0, 0, 0.2, 0.2);
widget->SetEnabled(1);
widget->InteractiveOn();

renderWindow->Render();
renderWindowInteractor->Start();

return 0;
}
实际操作细节分析:
• vtkInteractorStyleTrackballCemera派生类设计
PointPickerInteractorStyle类从vtkInteractorStyleTrackballCemera派生,并覆盖了该类OnLeftButtonDown()函数。在该函数中,调用了vtkRenderWindowInteractor的GetEventPosition()函数输出鼠标点击的屏幕坐标。
• 拾取函数Pick()设计
int Pick(double selectionX, double selectionY, double selectionZ, vtkRender* renderer);
该函数需要接受四个参数,前三个为(selectionX,selectionY,selectionZ),即鼠标的当前窗口坐标,其中selectionZ通常为零。最后一个是vtkRenderer对象。• GetPackPosition()是指世界坐标系下拾取点的坐标
• mian()函数中设计拾取调用流程
vtkSmartPointer<vtkPointPicker> pointPicker =
vtkSmartPointer<vtkPointPicker>::New();

vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetPicker(pointPicker);
renderWindowInteractor->SetRenderWindow(renderWindow);

vtkSmartPointer<PointPickerInteractorStyle> style =
vtkSmartPointer<PointPickerInteractorStyle>::New();
renderWindowInteractor->SetInteractorStyle(style);
实例化vtkPointPicker对象以后,调用vtkRenderWindowInteractor::SetPicker()函数将其设置到渲染窗口交互器中。PointPickerInteractorStyle类与vtkInteractorStyleImage等交互器样式使用方法一致。

VTK_Learning_交互与拾取_点拾取_世界坐标系_02