五子棋游戏# 定义棋盘大小 size = 15 # 定义棋盘 chessboard = [['+' for _ in range(size)] for _ in range(size)] # 定义当前玩家,初始为黑棋 current_player = 'black' # 打印棋盘 def print_board(chessboard): for row in chessboard:
爱心1import random from math import sin, cos, pi, log from tkinter import * CANVAS_WIDTH = 640 # 画布的宽 CANVAS_HEIGHT = 480 # 画布的高 CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心的X轴坐标 CANVAS_CENTER_Y = CAN
Python斗地主不完全代码import random # 定义扑克牌的花色和大小 suits = ["♠", "♥", "♦", "♣"] ranks = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] # 创建扑克牌 deck = [(rank, suit) for suit in suits for r
简易斗地主import random # 定义扑克牌的花色和大小 suits = ["♠", "♥", "♦", "♣"] ranks = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] # 创建扑克牌 deck = [(rank, suit) for suit in suits for rank in ra
冒险游戏import time def start_game(): print("欢迎来到冒险游戏!") time.sleep(1) print("你醒来发现自己置身在一片陌生的森林中。") time.sleep(1) print("你必须找到回家的路。") time.sleep(1) choice = None while c
扫雷import random # 游戏设置 board_size = 10 # 游戏板尺寸 num_mines = 10 # 地雷数量 # 创建游戏板 board = [[' ' for _ in range(board_size)] for _ in range(board_size)] mines = set() # 随机布置地雷 while len(mines) < num
C语言 、python
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