需求:想在开发的应用中加一个简单的后台控制,并向服务器发送该设备基本信息(公网ip,机器码,等);在服务器控制该设备是否可以正常打开该应用。

已实现功能:每个每个应用(客户端)向服务端发送设备信息等数据。服务器端对数据处理后存储到服务器本地JSON里。客户端打开是要判断服务器是否禁止该设备使用。服务器端JSON文件可以查看该应用每个用户使用次数和打开时间等。(实现一个简单的远程控制)。

待实现功能:判断用户单次使用时间并写入JSON

客户端:发送设备信息到服务器。

服务端:用来接收客户端数据,并且存储json到服务器。

使用socket来写。

客户端代码:

using UnityEngine;
using UnityEngine.UI;
using System.Net;
using System.Net.Sockets;//引入socket命名空间
using System.Threading;
using System.Text;
using UnityEngine.SceneManagement;
using System.IO;
using System.Net.NetworkInformation;
using System;
using System.Collections;
using UnityEngine.Networking;
using System.Collections.Generic;
using Newtonsoft.Json;

#region  json格式解析 
[Serializable]
public class Info
{
    public string DeviceCode;
    public string Ip;
    public string productName;
    public string DeviceInfo;
    public List<string> time;
    public int count;
    public string Switch;
}
#endregion
 
public class Client : MonoBehaviour
{ 
    public Text text;//在屏幕上显示出设备信息
    public string path;//Json文件在服务器上的路径 
    void Start()
    {
        //连接服务器
        ConnectServer();

        #region 显示设备信息
        string info = "设备的详细信息" +
             "\n设备名称: " + SystemInfo.deviceName
             + "\nCPU类型:" + SystemInfo.processorType
            + "\n" + "设备唯一识别标识:" + SystemInfo.deviceUniqueIdentifier
            + "\n" + "显卡名称:" + SystemInfo.graphicsDeviceName
            + "\n显卡厂商:" + SystemInfo.graphicsDeviceVendor
            + "\n" + "操作系统:" + SystemInfo.operatingSystem
             + "\n" + "MAC地址:" + GetMacAddress()
             + "\n" + "公网IP:" + GetIp("http://104.16.22.1/cdn-cgi/trace"); 
        text.text = info;
        #endregion

        StartCoroutine(GetData()); 
    }

    /// <summary>
    /// 此协程用来判断服务器存的字典中是否禁止此设备运行本软件
    /// </summary>
    /// <returns></returns>
    IEnumerator GetData()
    {
        UnityWebRequest www = UnityWebRequest.Get(path);
        yield return www.SendWebRequest();

        if (www.result != UnityWebRequest.Result.Success)
        {
            Debug.Log(www.error);
        }
        else
        {
            var ip = www.downloadHandler.text.ToString();
            Dictionary<string, Info> root = new Dictionary<string, Info>();
            root = JsonConvert.DeserializeObject<Dictionary<string, Info>>(ip);//解析json
           
            if (root.ContainsKey(SystemInfo.deviceUniqueIdentifier))//字典中是否存在此设备
            { 
                if (root[SystemInfo.deviceUniqueIdentifier].Switch == "关")//判断是否关闭应用
                { 
                    Application.Quit();
                }
            }
        }
    }

    
    /// <summary>
    /// 连接服务器
    /// </summary>
    static Socket socket_client;
    public static void ConnectServer()
    {
        try
        {
            IPAddress pAddress = IPAddress.Parse("服务器公网IP"); //如果是本地就写本地ipv4地址
            IPEndPoint pEndPoint = new IPEndPoint(pAddress, 服务器端口号);
            socket_client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            socket_client.Connect(pEndPoint);
            Debug.Log("连接成功");
             
            string info = "设备的详细信息:" +
         "设备名称: " + SystemInfo.deviceName
         + "——CPU类型:" + SystemInfo.processorType
        + "——" + "设备唯一识别标识:" + SystemInfo.deviceUniqueIdentifier
        + "——" + "显卡名称:" + SystemInfo.graphicsDeviceName
        + "——显卡厂商:" + SystemInfo.graphicsDeviceVendor
        + "——" + "操作系统:" + SystemInfo.operatingSystem
         + "——" + "MAC地址:" + GetMacAddress()
         + "——" + "公网IP:" + GetIp("http://104.16.22.1/cdn-cgi/trace"); 
             
            Send(SystemInfo.deviceUniqueIdentifier + "_" + GetIp("http://104.16.22.1/cdn-cgi/trace")+"_"+ Application.productName+Application.version + "_" + info);
            //创建线程,执行读取服务器消息
            Thread c_thread = new Thread(Received);
            c_thread.IsBackground = true;
            c_thread.Start();
        }
        catch (System.Exception)
        { 
            Debug.Log("IP端口号错误或者服务器未开启");
        }
    } 

    /// <summary>
    /// 读取服务器消息
    /// </summary>
    public static void Received()
    {
        while (true)
        {
            try
            {
                byte[] buffer = new byte[1024];
                int len = socket_client.Receive(buffer);
                if (len == 0) break;
                string str = Encoding.UTF8.GetString(buffer, 0, len);
                Debug.Log("客户端打印服务器返回消息:" + socket_client.RemoteEndPoint + ":" + str);
            }
            catch (System.Exception)
            { 
                throw;
            }

        }
    }
    /// <summary>
    /// 发送消息
    /// </summary>
    /// <param name="msg"></param>
    public static void Send(string msg)
    {
        try
        {
            byte[] buffer = new byte[1024];
            buffer = Encoding.UTF8.GetBytes(msg);
            socket_client.Send(buffer);
        }
        catch (System.Exception)
        { 
            Debug.Log("未连接");
        }
    }
    /// <summary>
    /// 关闭连接
    /// </summary>
    public static void close()
    {
        try
        {
            socket_client.Close();
            Debug.Log("关闭客户端连接");
            SceneManager.LoadScene("control");
        }
        catch (System.Exception)
        {
            Debug.Log("未连接");
        }
    }

    private void OnDestroy()
    {
        close();
    }

     
    /// <summary>
    /// 获取公网ip
    /// </summary>
    /// <param name="ipurl"></param>
    /// <returns></returns>
    public static string GetIp(string ipurl)
    {
        UnityWebRequest request = UnityWebRequest.Get(ipurl);
        request.SendWebRequest();//读取数据
        while (true)
        {
            if (request.downloadHandler.isDone)//是否读取完数据
            {
                var ip = request.downloadHandler.text.ToString().Substring(request.downloadHandler.text.IndexOf("ip=") + 3, request.downloadHandler.text.IndexOf("ts=") - request.downloadHandler.text.IndexOf("ip=") - 4);
             
                return ip;
            }
        } 
    }
     
    /// <summary>
    /// 获取设备MAC地址
    /// </summary>
    /// <returns></returns>
private static string GetMacAddress()
{
    //MAC 地址字符串
    string _PhysicalAddress = "";

    //获取所有网络接口
    NetworkInterface[] _Nice = NetworkInterface.GetAllNetworkInterfaces();

    foreach (NetworkInterface _Adaper in _Nice)
    {
        //得到物理地址
        _PhysicalAddress = _Adaper.GetPhysicalAddress().ToString();

        if (_PhysicalAddress != "")
        {
            break;
        };
    }

    return _PhysicalAddress;
} 



}

服务端代码:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Net.Sockets;//需要引用socket命名空间
using System.Net;
using System.Linq;
using System.Text;
using System.Threading;
using UnityEngine.UI;
using System.IO;
using System;
using Newtonsoft.Json;

#region json格式解析
[Serializable]
public class Info
{
    public string DeviceCode;
    public string Ip;
    public string productName;
    public string DeviceInfo;
    public List<string> time;
    public int count;
    public string Switch;
}
#endregion

public class Server : MonoBehaviour
{ 
    public List<string> logs;
    public Text text;//显示log
    public string m_IP;//服务器ip(内网)
    public string m_Path;//服务器json文件路径
    void Start()
    {
        openServer();
    }
     
    /// <summary>
    /// 解析json文件
    /// </summary>
    /// <returns></returns>
    Dictionary<string, Info> LoadJson()
    {
        Dictionary<string, Info> root = new Dictionary<string, Info>();
        if (File.Exists(m_Path))
        {
            root = JsonConvert.DeserializeObject<Dictionary<string, Info>>(File.ReadAllText(m_Path));
        }
        return root;
    }


    /// <summary>
    /// 处理数据
    /// </summary>
    /// <param name="obj">客户端发来的数据</param>
    public void DataDiapose(object obj)
    { 
        Dictionary<string, Info> dic = LoadJson(); 
        List<string> times = new List<string>();
        Loom.QueueOnMainThread((param) =>
        { 
            Info info = new Info();
            info.DeviceCode = obj.ToString().Split('_')[0];
            info.Ip = obj.ToString().Split('_')[1];
            info.productName = obj.ToString().Split('_')[2];
            info.DeviceInfo = obj.ToString().Split('_')[3];
            times.Add(DateTime.Now.ToString());
            info.time= times;
            info.count = 1;   
            if (!dic.ContainsKey(info.DeviceCode))//如果json中没有该设备的信息,存入
            {
                dic.Add(info.DeviceCode, info);
            }
            else
            { 
                //如果有就加入本次打开时间并增加使用次数
                dic[info.DeviceCode].time.Add(DateTime.Now.ToString()); 
                dic[info.DeviceCode].count += 1; 
            }
            WriteJson(dic); //把新数据写入json
        }, null); 
    } 

    /// <summary>
    /// 写入json
    /// </summary>
    /// <param name="info"></param>
    public void WriteJson(Dictionary<string, Info> info)
    {
        if (File.Exists(m_Path))
        {
            File.Delete(m_Path);
        }
        Debug.Log(m_Path);
        //找到当前路径
        FileInfo fileInfo = new FileInfo(m_Path);
        //判断有没有文件,有则打开,没有则创建后打开
        StreamWriter sw = fileInfo.CreateText();
        //ToJson接口将你的列表类传进去,转为string 
        string json = JsonConvert.SerializeObject(info);
        //将转换好的字符串保存到文件
        sw.WriteLine(json);
        //释放资源
        sw.Close();
        sw.Dispose();
    }


    //在text上刷新显示log
    public void MyLog(object lg)
    {  
        Loom.QueueOnMainThread((param) =>
        {
            if (logs.Count >= 10)
            {
                logs.RemoveAt(0);
            }
            logs.Add(lg.ToString());
            text.text = "";
            foreach (var item in logs)
            {
                text.text += item + "\n";
            }
        }, null);

        
    }
   
    /// <summary>
    /// 打开链接
    /// </summary>
    void openServer()
    {
        try
        {
            IPAddress pAddress = IPAddress.Parse(m_IP); 
            IPEndPoint pEndPoint = new IPEndPoint(pAddress, 12345);
            Socket socket_server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            socket_server.Bind(pEndPoint);
            socket_server.Listen(5);//设置最大连接数 
            Debug.Log("监听成功"); 
            Loom.RunAsync(
          () =>
          { 
              ParameterizedThreadStart ParStart1 = new ParameterizedThreadStart(MyLog);
              Thread thread2 = new Thread(ParStart1);
              object o = " 监听成功 ";
              thread2.Start(o);
          }
          ); 

          

            //创建新线程执行监听,否则会阻塞UI,导致unity无响应
            Thread thread = new Thread(listen);
            thread.IsBackground = true;
            thread.Start(socket_server);
        }
        catch (System.Exception)
        {

            throw;
        }
    }
    /// <summary>
    /// 监听
    /// </summary>
    Socket socketSend;
    void listen(object o)
    {
        try
        {
            Socket socketWatch = o as Socket;
            while (true)
            {
                socketSend = socketWatch.Accept();
                string tempStr = socketSend.RemoteEndPoint.ToString() + ":" + "连接成功";
                Debug.Log(tempStr); 
                Loom.RunAsync(
          () =>
          {
              ParameterizedThreadStart ParStart1 = new ParameterizedThreadStart(MyLog);
              Thread thread2 = new Thread(ParStart1);
              object oo = tempStr;
              thread2.Start(oo);
          }
          );  
                Thread r_thread = new Thread(Received);
                r_thread.IsBackground = true;
                r_thread.Start(socketSend);
            }
        }
        catch (System.Exception)
        {

            throw;
        }
    }
    /// <summary>
    /// 获取消息
    /// </summary>
    /// <param name="o"></param>
    void Received(object o)
    {
        try
        {
            Socket socketSend = o as Socket;
            while (true)
            {
                byte[] buffer = new byte[1024];
                int len = socketSend.Receive(buffer);
                if (len == 0) break;
                string str = Encoding.UTF8.GetString(buffer, 0, len); 
                string tempStr = "服务器打印客户端返回消息:" + socketSend.RemoteEndPoint + ":" + DateTime.Now+"登录"; 
               Debug.Log(tempStr); 
                Loom.RunAsync(
  () =>
  {
      ParameterizedThreadStart ParStart = new ParameterizedThreadStart(DataDiapose);
      Thread thread2 = new Thread(ParStart);
      object o2 = str;
      thread2.Start(o2);
  }
  ); 
                Loom.RunAsync(
         () =>
         { 
             ParameterizedThreadStart ParStart1 = new ParameterizedThreadStart(MyLog);
             Thread thread2 = new Thread(ParStart1);
             object oo = tempStr;
             thread2.Start(oo);
         }
         );  
              //Send("我收到了");
            }
        }
        catch (System.Exception)
        { 
            throw;
        }
    }
    /// <summary>
    /// 发送消息
    /// </summary>
    /// <param name="msg"></param>
    void Send(string msg)
    {
        byte[] buffer = Encoding.UTF8.GetBytes(msg);
        socketSend.Send(buffer);
    }
}

 效果:

unity 连接远程共享文件夹 远程工作 unity_json

 

unity 连接远程共享文件夹 远程工作 unity_unity 连接远程共享文件夹_02

 

unity 连接远程共享文件夹 远程工作 unity_unity_03

工程:下载链接

unity 连接远程共享文件夹 远程工作 unity_json_04

直接打开两个项目或分别将以下两个unitypackage包导入项目

unity 连接远程共享文件夹 远程工作 unity_unity 连接远程共享文件夹_05