package org.example;
public class GameTest {
public static void main(String[] args){
/*
文字格斗版游戏
*/
//创建第一个角色
Role role1 = new Role( "乔峰" , 100 , '男' ) ;
//创建第二个角色
Role role2 = new Role( "鸠摩智" , 100 , '男' ) ;
//展示一下角色的信息
role1.showRoleInfo();
role2.showRoleInfo();
//开始格斗,回合制
while(true){
//role1开始攻击
role1.attack(role2);
//判断role2的剩余血量
if ( role2.getBlood() == 0 ){
System.out.println(role1.getName() + "K.O" + role2.getName() );
break ;
}
//role2还击
role2.attack(role1);
//判断role1的剩余血量
if ( role1.getBlood() == 0 ){
System.out.println(role2.getName() + "K.O" + role1.getName() );
break;
}
}
}
}
package org.example;
import java.util.Random;
public class Role {
//属性
private String name ;
private int blood ;
private char gender ;
private String face ;//长相是随机的
//faces描述
String[] boyFaces = {"风流倜傥","气宇轩昂","相貌英俊","五官端正","相貌半平","一塌粅途","面目狰狞"} ;
String[] girlFaces = {"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陈","惨不忍睹"} ;
//attack攻击描述:
String[] attacks_desc = {
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷堅地】,擁向%s双腿。",
"%s运气于掌,一瞬问掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
//injured受伤描述:
String[] injureds_desc = {
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀份",
"结果一吉命中,%s痛得弯下腰",
"结果%s缩苦地闷哼了一声,显然受了点内份",
"结果%s摇摇晃晃,一踥摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果「轰」的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去"
};
/*构造方法*/
public Role() {
}
public Role(String name, int blood , char gender ) {
this.name = name;
this.blood = blood;
this.gender = gender;
/*注意:这里的face是随机的,所以不能直接赋值*/
setFace(gender);
}
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
public void setFace(char gender) {
/*
*长相是随机的
*并且要判断男女
*/
Random r = new Random();
if ( gender == '男' ){
/*从boyFaces里面随机长相*/
int index = r.nextInt(boyFaces.length) ;
this.face = boyFaces[index] ;
} else if ( gender == '女' ) {
/*从girlFaces里面随机长相*/
int index = r.nextInt(girlFaces.length) ;
this.face = girlFaces[index] ;
}else {
/*既不是男也不是女*/
this.face = "面目狰狞" ;
}
// this.face = face;
}
/**
* 获取
* @return name
*/
public String getName() {
return name;
}
/**
* 设置
* @param name
*/
public void setName(String name) {
this.name = name;
}
/**
* 获取
* @return blood
*/
public int getBlood() {
return blood;
}
/**
* 设置
* @param blood
*/
public void setBlood(int blood) {
this.blood = blood;
}
/*
定义一个方法攻击别人
方法的调用者去攻击参数
*/
public void attack( Role role ){
//随机输出一个攻击的效果
Random r = new Random();
//随机一个索引
int index = r.nextInt(attacks_desc.length);
String KongFu = attacks_desc[index];
//输出一个攻击效果
System.out.printf(KongFu , this.getName() , role.getName() );
System.out.println();
//计算造成的伤害 1~20
int hurt = r.nextInt(20) + 1 ;
/*
剩余血量
*/
int remainBlood = role.getBlood() - hurt ;
/*
对剩余的血量做一个验证,如果为负数,就修改为零
*/
remainBlood = remainBlood < 0 ? 0 : remainBlood ;
/*
修改被打人的血量
*/
role.setBlood(remainBlood) ;
/*
受伤的描述效果
从剩余血量进行描述
判断血量
*/
if ( remainBlood > 90 ){
System.out.printf( injureds_desc[0], role.getName() );
} else if ( remainBlood > 80 ) {
System.out.printf( injureds_desc[1] , role.getName() );
} else if ( remainBlood > 70 ) {
System.out.printf(injureds_desc[2] , role.getName() );
} else if ( remainBlood > 60 ) {
System.out.printf(injureds_desc[3] , role.getName() );
} else if ( remainBlood > 40 ) {
System.out.printf(injureds_desc[4] , role.getName() );
} else if ( remainBlood > 20 ) {
System.out.printf( injureds_desc[5] , role.getName() );
} else if ( remainBlood > 0 ) {
System.out.printf(injureds_desc[6] ,role.getName() );
} else {
System.out.printf(injureds_desc[7] ,role.getName() );
}
System.out.println();
}
/*展示角色的所有信息*/
public void showRoleInfo(){
System.out.println("性名为:" + getName() );
System.out.println("血量为::" + getBlood() );
System.out.println("性别为:" + getGender() );
System.out.println("长相为:" + getFace() );
}
}