package org.example;

public class GameTest {
    public static void main(String[] args){
        /*
        文字格斗版游戏
         */

        //创建第一个角色
        Role role1 = new Role( "乔峰" , 100 , '男' ) ;
        //创建第二个角色
        Role role2 = new Role( "鸠摩智" , 100 , '男' ) ;

        //展示一下角色的信息
        role1.showRoleInfo();
        role2.showRoleInfo();


        //开始格斗,回合制
        while(true){
            //role1开始攻击
            role1.attack(role2);
            //判断role2的剩余血量
            if ( role2.getBlood() == 0 ){
                System.out.println(role1.getName() + "K.O" + role2.getName() );
                break ;
            }
            //role2还击
            role2.attack(role1);
            //判断role1的剩余血量
            if ( role1.getBlood() == 0 ){
                System.out.println(role2.getName() + "K.O" + role1.getName() );
                break;
            }
        }
    }
}
package org.example;

import java.util.Random;

public class Role {
    //属性
    private String name ;
    private int blood ;
    private char gender ;
    private String face ;//长相是随机的

    //faces描述
    String[] boyFaces = {"风流倜傥","气宇轩昂","相貌英俊","五官端正","相貌半平","一塌粅途","面目狰狞"} ;
    String[] girlFaces = {"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陈","惨不忍睹"} ;

    //attack攻击描述:
    String[] attacks_desc = {
            "%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声,身形下伏,一招【劈雷堅地】,擁向%s双腿。",
            "%s运气于掌,一瞬问掌心变得血红,一式【掌心雷】,推向%s。",
            "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
            "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
    };
    //injured受伤描述:
        String[] injureds_desc = {
            "结果%s退了半步,毫发无损",
            "结果给%s造成一处瘀份",
            "结果一吉命中,%s痛得弯下腰",
            "结果%s缩苦地闷哼了一声,显然受了点内份",
            "结果%s摇摇晃晃,一踥摔倒在地",
            "结果%s脸色一下变得惨白,连退了好几步",
            "结果「轰」的一声,%s口中鲜血狂喷而出",
            "结果%s一声惨叫,像滩软泥般塌了下去"
    };

    /*构造方法*/
    public Role() {
    }

    public Role(String name, int blood , char gender ) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        /*注意:这里的face是随机的,所以不能直接赋值*/
        setFace(gender);
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        /*
        *长相是随机的
        *并且要判断男女
        */
        Random r = new Random();
        if ( gender == '男' ){
            /*从boyFaces里面随机长相*/
            int index = r.nextInt(boyFaces.length) ;
            this.face = boyFaces[index] ;
        } else if ( gender == '女' ) {
            /*从girlFaces里面随机长相*/
            int index = r.nextInt(girlFaces.length) ;
            this.face = girlFaces[index] ;
        }else {
            /*既不是男也不是女*/
            this.face = "面目狰狞" ;
        }
       // this.face = face;
    }

    /**
     * 获取
     * @return name
     */
    public String getName() {
        return name;
    }

    /**
     * 设置
     * @param name
     */
    public void setName(String name) {
        this.name = name;
    }

    /**
     * 获取
     * @return blood
     */
    public int getBlood() {
        return blood;
    }

    /**
     * 设置
     * @param blood
     */
    public void setBlood(int blood) {
        this.blood = blood;
    }
    /*
    定义一个方法攻击别人
        方法的调用者去攻击参数
     */
    public void attack( Role role ){

        //随机输出一个攻击的效果
        Random r = new Random();
        //随机一个索引
        int index = r.nextInt(attacks_desc.length);
        String KongFu = attacks_desc[index];
        //输出一个攻击效果
        System.out.printf(KongFu , this.getName() , role.getName() );
        System.out.println();
        //计算造成的伤害 1~20
        int hurt = r.nextInt(20) + 1 ;
        /*
        剩余血量
         */
        int remainBlood = role.getBlood() - hurt ;
        /*
        对剩余的血量做一个验证,如果为负数,就修改为零
        */
        remainBlood = remainBlood < 0 ? 0 : remainBlood ;
        /*
        修改被打人的血量
         */
        role.setBlood(remainBlood) ;
        /*
        受伤的描述效果
        从剩余血量进行描述
        判断血量
         */
        if ( remainBlood > 90 ){
            System.out.printf( injureds_desc[0], role.getName() );
        } else if ( remainBlood > 80 ) {
            System.out.printf( injureds_desc[1] , role.getName() );
        } else if ( remainBlood > 70 ) {
            System.out.printf(injureds_desc[2] , role.getName() );
        } else if ( remainBlood > 60 ) {
            System.out.printf(injureds_desc[3] , role.getName() );
        } else if ( remainBlood > 40 ) {
            System.out.printf(injureds_desc[4] , role.getName() );
        } else if ( remainBlood > 20 ) {
            System.out.printf( injureds_desc[5] , role.getName() );
        } else if ( remainBlood > 0 ) {
            System.out.printf(injureds_desc[6] ,role.getName() );
        } else {
            System.out.printf(injureds_desc[7] ,role.getName() );
        }
        System.out.println();
    }
    /*展示角色的所有信息*/
    public void showRoleInfo(){
        System.out.println("性名为:" + getName() );
        System.out.println("血量为::" + getBlood() );
        System.out.println("性别为:" + getGender() );
        System.out.println("长相为:" + getFace() );
    }
}