题目:

格斗游戏,每个游戏角色的姓名、血量,都不相同,在选定人物的时候(new对象的时候),这些信息就应该被确定下来。

环境:

Eclipse IDE for Java Developers - 2022-09

工程:

文字格斗游戏_面向对象

Role.java:

package test;

import java.util.Random;
public class Role {
private String name;
private int blood;
private char gender;
private String face;//长相是随机的

String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
String[] girlfaces= {"美奂绝伦","沉鱼落雁","亭亭玉立","身材娇好","相貌平平","相貌丑陋","惨不忍睹"};

//arrack攻击描述
String[] attack_desc= {
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【黑虎掏心】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};

//injured受伤描述:
String[] injureds_desc = {
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果「轰」的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去",
};

public Role() {
super();
}

public Role(String name, int blood, char gender) {
super();
this.name = name;
this.blood = blood;
this.gender = gender;
setFace(gender);
}

public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
public void setFace(char gender) {
Random r=new Random();
//长相是随机的
if(gender=='男') {
//从boyfaces里面随机长相
int index=r.nextInt(boyfaces.length);
this.face=boyfaces[index];
}
else if(gender=='女') {
//从girlfaces里面随机长相
int index=r.nextInt(girlfaces.length);
this.face=girlfaces[index];
}
else {
this.face="面目狰狞";
}
}

//定义一个方法用于攻击别人
//思考:谁攻击谁?
//Role r1=new Role();
//Role r2=new Role();
//r1攻击(r2)
//方法的调用者去攻击参数
public void attack(Role role) {
Random r=new Random();
int index=r.nextInt(attack_desc.length);
String KungFu=attack_desc[index];

//输出一个攻击的效果
System.out.printf(KungFu,this.getName(),role.getName());
System.out.println();

//计算造成的伤害 1~20
int hurt=r.nextInt(20)+1;

//剩余血量
int remainBlood=role.getBlood()-hurt;
//对剩余血量进行一个判断,如果为负数,就修改为0
remainBlood=remainBlood<0?0:remainBlood;
//修改一下挨揍人的血量
role.setBlood(remainBlood);

//受伤的描述
//血量>90 0索引的描述
//80~90 1索引的描述
//70~80 2索引的描述
//60~70 3索引的描述
//40~60 4索引的描述
//20~40 5索引的描述
//10~20 6索引的描述
//<10 7索引的描述
if(remainBlood>90) {
System.out.printf(injureds_desc[0],role.getName());
}
else if(remainBlood>80&&remainBlood<90) {
System.out.printf(injureds_desc[1],role.getName());
}
else if(remainBlood>70&&remainBlood<80) {
System.out.printf(injureds_desc[2],role.getName());
}
else if(remainBlood>60&&remainBlood<70) {
System.out.printf(injureds_desc[3],role.getName());
}
else if(remainBlood>40&&remainBlood<60) {
System.out.printf(injureds_desc[4],role.getName());
}
else if(remainBlood>20&&remainBlood<40) {
System.out.printf(injureds_desc[5],role.getName());
}
else if(remainBlood>10&&remainBlood<20) {
System.out.printf(injureds_desc[6],role.getName());
}
else {
System.out.printf(injureds_desc[7],role.getName());
}
System.out.println();
}

//显示角色信息
public void shouRoleInfo() {
System.out.println("姓名为:"+this.getName());
System.out.println("血量为:"+this.getBlood());
System.out.println("性别为:"+this.getGender());
System.out.println("长相为:"+this.getFace());
}
}

GameTest.java:

package test;

public class GameTest {
public static void main(String[] args) {
//1.创建第一个角色
Role r1=new Role("乔峰",100,'男');
//2.创建第二个角色
Role r2=new Role("鸠摩智",100,'男');

//展示一下角色的信息
r1.shouRoleInfo();
r2.shouRoleInfo();

//3.开始格斗,回合制游戏
while(true) {
//r1开始攻击r2
r1.attack(r2);
if(r2.getBlood()==0) {
System.out.println(r1.getName()+"KO了"+r2.getName());
break;
}

//r2开始攻击r1
r2.attack(r1);
if(r1.getBlood()==0) {
System.out.println(r2.getName()+"KO了"+r1.getName());
break;
}


}
}
}

结果:

文字格斗游戏_java_02文字格斗游戏_面向对象_03

小结:

  1. System.out.printf(""); 有两部分参数:第一部分参数:要输出的内容,其中可以包括%s;第二部分参数:填充的数据。比如:System.out.printf("你好啊%s","张三)";输出为:你好啊张三System.out.printf("%s你好啊%s","张三","李四");输出为:张三你好啊李四还要注意System.out.printf("");不会自动换行
  2. 快捷键:构造方法、getters/setters函数:alt+shift+S;向下复制代码:ctrl+alt+向下箭头;撤销:ctrl+Z;补全代码:alt+/;System.out.printf("");:syso+alt+/