对于Socket来说,链接类型一般分为长连接和短连接。

长连接和短连接在程序上基本没有区别,区别是短连接每次发送完消息都要调用Close()方法来释放资源,而长连接则不调用Close()方法,从而保持持续不断的通信功能。

GitHub代码服务端:https://github.com/yangwohenmai/TEST/tree/master/SocketServer

GitHub代码客户端:https://github.com/yangwohenmai/TEST/tree/master/SocketClient

分为两个项目,一个Socket服务端和一个Socket客户端。结构如下:

iOS socket长连接App socket怎么保持长连接_长连接

Socket长连接效果图如下,可以持续的发送消息,不需要重复链接:

iOS socket长连接App socket怎么保持长连接_iOS socket长连接App_02

Socket服务端代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace SocketServer
{
    class Program
    {
        static Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        private static byte[] result = new byte[1024];

        static void Main(string[] args)
        {
            SocketServie();
        }


        public static void SocketServie()
        {
            Console.WriteLine("服务端已启动");
            string host = "127.0.0.1";//IP地址
            int port = 2000;//端口
            socket.Bind(new IPEndPoint(IPAddress.Parse(host), port));
            socket.Listen(100);//设定最多100个排队连接请求   
            Thread myThread = new Thread(ListenClientConnect);//通过多线程监听客户端连接  
            myThread.Start();
            Console.ReadLine();
        }

        /// <summary>  
        /// 监听客户端连接  
        /// </summary>  
        private static void ListenClientConnect()
        {
            while (true)
            {
                Socket clientSocket = socket.Accept();
                clientSocket.Send(Encoding.UTF8.GetBytes("我是服务器"));
                Thread receiveThread = new Thread(ReceiveMessage);
                receiveThread.Start(clientSocket);
            }
        }

        /// <summary>  
        /// 接收消息  
        /// </summary>  
        /// <param name="clientSocket"></param>  
        private static void ReceiveMessage(object clientSocket)
        {
            Socket myClientSocket = (Socket)clientSocket;
            while (true)
            {
                try
                {
                    //通过clientSocket接收数据  
                    int receiveNumber = myClientSocket.Receive(result);
                    if (receiveNumber == 0)
                        return;
                    Console.WriteLine("接收客户端{0} 的消息:{1}", myClientSocket.RemoteEndPoint.ToString(), Encoding.UTF8.GetString(result, 0, receiveNumber));
                    //给Client端返回信息
                    string sendStr = "已成功接到您发送的消息";
                    byte[] bs = Encoding.UTF8.GetBytes(sendStr);//Encoding.UTF8.GetBytes()不然中文会乱码
                    myClientSocket.Send(bs, bs.Length, 0);  //返回信息给客户端
                    //myClientSocket.Close(); //发送完数据关闭Socket并释放资源//长连接的话就不关闭
                    //Console.ReadLine();
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.Message);
                    myClientSocket.Close();//关闭Socket并释放资源
                    myClientSocket.Shutdown(SocketShutdown.Both);//禁止发送和上传
                    break;
                }
            }
        }
    }
}

 

 Socket客户端代码:

代码中包含两个方法,分别是长连接和短连接方法。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;

namespace SocketClient
{
    class Program
    {
        static void Main(string[] args)
        {
            //短连接
            shotlink("");
            //长连接
            //longlink();
        }



        /// <summary>
        /// 短连接,最后调用Close释放资源
        /// </summary>
        /// <param name="input"></param>
        public static void shotlink(string input)
        {
            //设定服务器IP地址  
            IPAddress ip = IPAddress.Parse("127.0.0.1");
            Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            try
            {
                clientSocket.Connect(new IPEndPoint(ip, 2000)); //配置服务器IP与端口  
                Console.WriteLine("连接服务器成功");
            }
            catch
            {
                Console.WriteLine("连接服务器失败,请按回车键退出!");
                Console.ReadLine();
                return;
            }

            string sendMessage = "你好";//发送到服务端的内容
            clientSocket.Send(Encoding.UTF8.GetBytes(sendMessage));//向服务器发送数据,需要发送中文则需要使用Encoding.UTF8.GetBytes(),否则会乱码
            Console.WriteLine("向服务器发送消息:" + sendMessage);

            //接受从服务器返回的信息
            string recvStr = "";
            byte[] recvBytes = new byte[1024];
            int bytes;
            bytes = clientSocket.Receive(recvBytes, recvBytes.Length, 0);    //从服务器端接受返回信息 
            recvStr += Encoding.UTF8.GetString(recvBytes, 0, bytes);
            Console.WriteLine("服务端发来消息:{0}", recvStr);//回显服务器的返回信息
            //每次完成通信后,关闭连接并释放资源
            clientSocket.Close();
            Console.ReadLine();
        }


        /// <summary>
        /// 长连接不调用Close释放资源
        /// </summary>
        public static void longlink()
        {
            //设定服务器IP地址  
            IPAddress ip = IPAddress.Parse("127.0.0.1");
            Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            try
            {
                clientSocket.Connect(new IPEndPoint(ip, 2000)); //配置服务器IP与端口  
                Console.WriteLine("连接服务器成功");
            }
            catch
            {
                Console.WriteLine("连接服务器失败,请按回车键退出!");
                Console.ReadLine();
                return;
            }

            //循环读取输入数据
            while (true)
            {
                Console.WriteLine("请输入");
                string sentstr = Console.ReadLine();
                SentMsg(sentstr, clientSocket);
            }
        }


        /// <summary>
        /// 长连接,不释放资源
        /// </summary>
        /// <param name="sentstr"></param>
        /// <param name="clientSocket"></param>
        public static void SentMsg(string sentstr, Socket clientSocket)
        {
            string sendMessage = "你好";//发送到服务端的内容
            sendMessage = sentstr;//发送到服务端的内容
            //向服务器发送数据,需要发送中文则需要使用Encoding.UTF8.GetBytes(),否则会乱码
            clientSocket.Send(Encoding.UTF8.GetBytes(sendMessage));
            Console.WriteLine("向服务器发送消息:" + sendMessage);

            //接受从服务器返回的信息
            string recvStr = "";
            byte[] recvBytes = new byte[1024];
            int bytes;
            bytes = clientSocket.Receive(recvBytes, recvBytes.Length, 0);    //从服务器端接受返回信息 
            recvStr += Encoding.UTF8.GetString(recvBytes, 0, bytes);
            Console.WriteLine("服务端发来消息:{0}", recvStr);    //回显服务器的返回信息
            //clientSocket.Close();//关闭连接并释放资源//如果是长连接,注释掉close
        }
    }
}