一.连接
1.服务器端开始监听
2.客户端Connect()连接服务器端
3.服务器端Accept()产生新的socket,一次连接完成,此时服务器端与客户端就可以使用Send和Receive发送和接受数据
二.发送数据和文件
1.一端发送数据时,在包头(也可以包尾)加上特殊一个字符(比如0和1),另一端先判断包的第一个字符是什么,比如0就是字符串,1就是文件,然后读取数据
2.一段发送文件时,应该先发送文件名,再发送文件,另一端先获取文件名,再根据文件名,把数据保存本地。
三.代码
客户端代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.IO;
namespace SOCKET_Client
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.FormClosed += Form1_FormClosed;
}
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
SafeClose(socketSend);
}
Socket socketSend;
string FileName;
private void button1_Click(object sender, EventArgs e)
{
try
{
// 创建负责通信的Socket
socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Parse(TxtIpAddress.Text.Trim());
IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text.Trim()));
// 获得要连接的远程服务器应用程序的ip地址和端口号
socketSend.Connect(point);
ShowMsg("连接成功");
// 开启一个新的线程不停的接受服务端发来的消息
Thread th = new Thread(Recive);
th.IsBackground = true;
th.Start();
}
catch { }
}
/// <summary>
/// 不停的接受服务器发来的消息
/// </summary>
void Recive()
{
try
{
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 3];
// 实际接受到的有效字节数
int r = socketSend.Receive(buffer);
if (r == 0)
{
break;
}
// 判断第一位
switch (buffer[0])
{
case 0:
string str = Encoding.UTF8.GetString(buffer, 1, r-1);
//MessageBox.Show(str);
ShowMsg(socketSend.RemoteEndPoint + ":" + str);
break;
case 1:
using(FileStream fsWrite=new FileStream(@"C:\"+FileName,FileMode.OpenOrCreate,FileAccess.Write))
{
fsWrite.Write(buffer,1,r-1);
}
MessageBox.Show("保存成功!");
break;
case 3:
//获取文件文件名
FileName = Encoding.UTF8.GetString(buffer, 1, r - 1);
break;
case 2:
ZhenDong();
break;
}
}
}
catch { }
}
/// <summary>
/// 震动
/// </summary>
void ZhenDong()
{
int posX = this.Location.X;
int posY = this.Location.Y;
for (int i = 0; i < 300; i++)
{
this.Location = new Point(posX-200,posY-200);
this.Location = new Point(posX, posY);
}
}
void ShowMsg(string str)
{
richTextBox1.AppendText(str + "\r\n");
}
/// <summary>
/// 客户端给服务器发送消息
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button2_Click(object sender, EventArgs e)
{
try
{
if (richTextBox2.Text.Trim() == "")
{
MessageBox.Show("当前无发送内容!");
return;
}
string str = richTextBox2.Text.Trim();
byte[] buffer = Encoding.UTF8.GetBytes(str);
socketSend.Send(buffer);
richTextBox2.Clear();
}
catch { }
}
public void SafeClose( Socket socket)
{
if (socket == null)
return;
if (!socket.Connected)
return;
try
{
socket.Shutdown(SocketShutdown.Both);
}
catch
{
}
try
{
socket.Close();
}
catch
{
}
}
private void Form1_Load(object sender, EventArgs e)
{
Control.CheckForIllegalCrossThreadCalls = false;
}
private void button3_Click(object sender, EventArgs e)
{
SafeClose(socketSend);
}
}
}
客户端
服务器端代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using System.IO;
using Timer = System.Windows.Forms.Timer;
namespace SOCKET_Test
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
Thread th;
Thread thAccept;
private void btnStart_Click(object sender, EventArgs e)
{
try
{
// 当点击开始监听的时候,在服务器端创建一个负责监听Ip地址跟端口号的Socket
Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Any; // IPAddress.Parse(txtserver.text)
// 创建端口号对象
IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text.Trim()));
// 监听
socketWatch.Bind(point);
ShowMsg("监听成功");
socketWatch.Listen(10);
Timer timer = new Timer();
timer.Tick += Timer_Tick;
timer.Interval = 1000;
//timer.tick+= new ElapsedEventHandler(timer_Elapsed);
timer.Start();
th = new Thread(Listen);
th.IsBackground = true;
th.Start(socketWatch);
}
catch (Exception o)
{
MessageBox.Show(o.ToString());
}
}
private void Timer_Tick(object sender, EventArgs e)
{
if (dicSocket.Count > 0)
{
for (int i = dicSocket.Count - 1; i >= 0; i--)
{
string sendStr = "Server Information";
byte[] bs = Encoding.ASCII.GetBytes(sendStr);
if (dicSocket.ToList()[i].Value.Poll(1000, SelectMode.SelectRead))
//SelectMode.SelectRead表示,如果已调用 并且有挂起的连接,true。
//- 或 - 如果有数据可供读取,则为 true。- 或 - 如果连接已关闭、重置或终止,则返回 true(此种情况就表示若客户端断开连接了,则此方法就返回true); 否则,返回 false。
{
//dicSocket.ToList()[i].Value.Close();//关闭socket
dicSocket.ToList().RemoveAt(i);//从列表中删除断开的socke
comboBox1.Items.Remove(dicSocket.ToList()[i].Value.RemoteEndPoint.ToString());
continue;
}
dicSocket.ToList()[i].Value.Send(bs, bs.Length, 0);
}
}
}
Socket socketSend;
/// <summary>
/// 等待客户端的链接,并且创建与之通信用的Socket
/// </summary>
void Listen(object obj)
{
Socket socketWatch = obj as Socket;
// 等待客户端的连接
while(true)
{
try
{
socketSend = socketWatch.Accept();
// 将远程连接的客户端的IP地址和Socket存入集合中
dicSocket.Add(socketSend.RemoteEndPoint.ToString(),socketSend);
comboBox1.Items.Add(socketSend.RemoteEndPoint.ToString());
ShowMsg(socketSend.RemoteEndPoint.ToString() + ":" + "连接成功");
// 客户端连接成功之后,服务器应该接受客户端发来的消息
thAccept = new Thread(Recive);
thAccept.IsBackground = true;
thAccept.Start(socketSend);
}
catch { }
}
}
// 将远程连接的客户端的IP地址和Socket存入集合中
Dictionary<string, Socket> dicSocket = new Dictionary<string, Socket>();
/// <summary>
/// 服务器不停的接受客户端发送过来的请求
/// </summary>
/// <param name="obj"></param>
public void Recive(object obj)
{
Socket socketSend = obj as Socket;
while(true)
{
try
{
byte[] buffer = new byte[1024 * 1024 * 2];
// 实际接受到的有效字节数
int r = socketSend.Receive(buffer);
if (r == 0)
{
break;
}
string str = Encoding.UTF8.GetString(buffer, 0, r);
ShowMsg(socketSend.RemoteEndPoint + ":" + str);
}
catch
{
}
}
}
void ShowMsg(string str)
{
richTextBox1.AppendText(str+"\r\n");
}
private void Form1_Load(object sender, EventArgs e)
{
Control.CheckForIllegalCrossThreadCalls = false;
}
/// <summary>
/// 服务器给客户端发送消息
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button1_Click(object sender, EventArgs e)
{
try
{
if(richTextBox2.Text.Trim() == "")
{
MessageBox.Show("当前无发送内容");
return;
}
string str = richTextBox2.Text.Trim();
byte[] buffer = Encoding.UTF8.GetBytes(str);
List<byte> ls = new List<byte>();
ls.Add(0);
ls.AddRange(buffer);
byte[] newBuffer = ls.ToArray();
// 获得用户在下拉框中选中的IP地址
//socketSend.Send(buffer);
string ip = comboBox1.SelectedItem.ToString();
dicSocket[ip].Send(newBuffer);
richTextBox2.Clear();
}
catch { }
}
OpenFileDialog ofd = new OpenFileDialog();
/// <summary>
/// 选择要发送的文件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
///
private void button2_Click(object sender, EventArgs e)
{
try
{
ofd.InitialDirectory = @"D:\";
ofd.Title = "请选择!";
ofd.Filter = "所有文件|*.*";
ofd.ShowDialog();
if (ofd.FileName != "")
{
textBox1.Text = ofd.FileName;
}
}
catch { }
}
private void button3_Click(object sender, EventArgs e)
{
try
{
if (comboBox1.SelectedItem == null)
{
MessageBox.Show("请选择客户端IP");
return;
}
if (textBox1.Text.Trim() == "")
{
MessageBox.Show("当前无发送内容!");
return;
}
// 获得要发送文件的路径
string strPath = textBox1.Text.Trim();
using (FileStream fsRead = new FileStream(strPath, FileMode.OpenOrCreate, FileAccess.Read))
{
#region 发送文件名给客户端
byte[] buffer1 = Encoding.UTF8.GetBytes(System.IO.Path.GetFileName(ofd.FileName));
List<byte> ls1 = new List<byte>();
ls1.Add(3);
ls1.AddRange(buffer1);
byte[] newBuffer1 = ls1.ToArray();
dicSocket[comboBox1.SelectedItem.ToString()].Send(newBuffer1);
#endregion
#region 发送文件给客户端
byte[] buffer = new byte[1024 * 1024 * 3];
int r = fsRead.Read(buffer, 0, buffer.Length);
List<byte> ls = new List<byte>();
ls.Add(1);
ls.AddRange(buffer);
byte[] newBuffer = ls.ToArray();
dicSocket[comboBox1.SelectedItem.ToString()].Send(newBuffer, 0, r + 1, SocketFlags.None);
#endregion
richTextBox2.Clear();
}
}
catch { }
}
/// <summary>
/// 发送震动
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button4_Click(object sender, EventArgs e)
{
try
{
byte[] buffer = new byte[1];
buffer[0] = 2;
dicSocket[comboBox1.SelectedItem.ToString()].Send(buffer);
}
catch { }
}
}
}
服务器端代码