一、Handler的定义:
          主要接受子线程发送的数据, 并用此数据配合主线程更新UI.

          解释: 当应用程序启动时,Android首先会开启一个主线程 (也就是UI线程) , 主线程为管理界面中的UI控件,进行事件分发, 比如说, 你要是点击一个 Button ,Android会分发事件到Button上,来响应你的操作。  如果此时需要一个耗时的操作,例如: 联网读取数据,    或者读取本地较大的一个文件的时候,你不能把这些操作放在主线程中,,如果你放在主线程中的话,界面会出现假死现象, 如果5秒钟还没有完成的话,,会收到Android系统的一个错误提示  "强制关闭".  这个时候我们需要把这些耗时的操作,放在一个子线程中,因为子线程涉及到UI更新,,Android主线程是线程不安全的,也就是说,更新UI只能在主线程中更新,子线程中操作是危险的. 这个时候,Handler就出现了.,来解决这个复杂的问题 ,    由于Handler运行在主线程中(UI线程中),  它与子线程可以通过Message对象来传递数据, 这个时候,Handler就承担着接受子线程传过来的(子线程用sedMessage()方法传弟)Message对象,(里面包含数据)  , 把这些消息放入主线程队列中,配合主线程进行更新UI。

二、Handler一些特点

        handler可以分发Message对象和Runnable对象到主线程中, 每个Handler实例,都会绑定到创建他的线程中(一般是位于主线程),
        它有两个作用: (1):  安排消息或Runnable 在某个主线程中某个地方执行, (2)安排一个动作在不同的线程中执行
     
        Handler中分发消息的一些方法
      

[html] 
       
1. post(Runnable)  
2. postAtTime(Runnable,long)  
3. postDelayed(Runnable long)  
4. sendEmptyMessage(int)  
5. sendMessage(Message)  
6. sendMessageAtTime(Message,long)  
7. sendMessageDelayed(Message,long)



post(Runnable)
        postAtTime(Runnable,long)
        postDelayed(Runnable long)
        sendEmptyMessage(int)
        sendMessage(Message)
        sendMessageAtTime(Message,long)
        sendMessageDelayed(Message,long)





        以上post类方法允许你排列一个Runnable对象到主线程队列中,

        sendMessage类方法, 允许你安排一个带数据的Message对象到队列中,等待更新.

三、Handler实例

      (1) 子类需要继承Hendler类,并重写handleMessage(Message msg) 方法, 用于接受线程数据

      以下为一个实例,它实现的功能为 : 通过线程修改界面Button的内容 


1. public class MyHandlerActivity extends Activity {  
2.   
3.     Button button;  
4.   
5.     MyHandler myHandler;  
6.   
7.   
8.   
9.     protected void onCreate(Bundle savedInstanceState) {  
10.   
11.         super.onCreate(savedInstanceState);  
12.   
13.         setContentView(R.layout.handlertest);  
14.   
15.   
16.   
17. button
18.   
19. myHandler = new
20.   
21.         // 当创建一个新的Handler实例时, 它会绑定到当前线程和消息的队列中,开始分发数据  
22.   
23.         // Handler有两个作用, (1) : 定时执行Message和Runnalbe 对象  
24.   
25.         // (2): 让一个动作,在不同的线程中执行.  
26.   
27.   
28.   
29.         // 它安排消息,用以下方法  
30.   
31.         // post(Runnable)  
32.   
33.         // postAtTime(Runnable,long)  
34.   
35.         // postDelayed(Runnable,long)  
36.   
37.         // sendEmptyMessage(int)  
38.   
39.         // sendMessage(Message);  
40.   
41.         // sendMessageAtTime(Message,long)  
42.   
43.         // sendMessageDelayed(Message,long)  
44.   
45.         
46.   
47.         // 以上方法以 post开头的允许你处理Runnable对象  
48.   
49.         //sendMessage()允许你处理Message对象(Message里可以包含数据,)  
50.   
51.   
52.   
53. m = new
54.   
55.         new Thread(m).start();  
56.   
57.     }  
58.   
59.   
60.   
61.     /**  
62.   
63.     * 接受消息,处理消息 ,此Handler会与当前主线程一块运行  
64.   
65.     * */  
66.   
67.   
68.   
69.     class MyHandler extends Handler {  
70.   
71.         public MyHandler() {  
72.   
73.         }  
74.   
75.   
76.   
77.         public MyHandler(Looper L) {  
78.   
79.             super(L);  
80.   
81.         }  
82.   
83.   
84.   
85.         // 子类必须重写此方法,接受数据  
86.   
87.         @Override  
88.   
89.         public void handleMessage(Message msg) {  
90.   
91.             // TODO Auto-generated method stub  
92.   
93.             Log.d("MyHandler", "handleMessage......");  
94.   
95.             super.handleMessage(msg);  
96.   
97.             // 此处可以更新UI  
98.   
99. b = msg.getData();  
100.   
101. color = b.getString("color");  
102.   
103.             MyHandlerActivity.this.button.append(color);  
104.   
105.   
106.   
107.         }  
108.   
109.     }  
110.   
111.   
112.   
113.     class MyThread implements Runnable {  
114.   
115.         public void run() {  
116.   
117.   
118.   
119.             try {  
120.   
121.                 Thread.sleep(10000);  
122.   
123.             } catch (InterruptedException e) {  
124.   
125.                 // TODO Auto-generated catch block  
126.   
127.                 e.printStackTrace();  
128.   
129.             }  
130.   
131.   
132.   
133.             Log.d("thread.......", "mThread........");  
134.   
135. msg = new
136.   
137. b = new
138.   
139.             b.putString("color", "我的");  
140.   
141.             msg.setData(b);  
142.   
143.   
144.   
145.             MyHandlerActivity.this.myHandler.sendMessage(msg); // 向Handler发送消息,更新UI  
146.   
147.   
148.   
149.         }  
150.   
151.     }  
152.   
153.   
154.   
155. }



public class MyHandlerActivity extends Activity {

    Button button;

    MyHandler myHandler;



    protected void onCreate(Bundle savedInstanceState) {

        super.onCreate(savedInstanceState);

        setContentView(R.layout.handlertest);



        button = (Button) findViewById(R.id.button);

        myHandler = new MyHandler();

        // 当创建一个新的Handler实例时, 它会绑定到当前线程和消息的队列中,开始分发数据

        // Handler有两个作用, (1) : 定时执行Message和Runnalbe 对象

        // (2): 让一个动作,在不同的线程中执行.



        // 它安排消息,用以下方法

        // post(Runnable)

        // postAtTime(Runnable,long)

        // postDelayed(Runnable,long)

        // sendEmptyMessage(int)

        // sendMessage(Message);

        // sendMessageAtTime(Message,long)

        // sendMessageDelayed(Message,long)

      

        // 以上方法以 post开头的允许你处理Runnable对象

        //sendMessage()允许你处理Message对象(Message里可以包含数据,)



        MyThread m = new MyThread();

        new Thread(m).start();

    }



    /**

    * 接受消息,处理消息 ,此Handler会与当前主线程一块运行

    * */



    class MyHandler extends Handler {

        public MyHandler() {

        }



        public MyHandler(Looper L) {

            super(L);

        }



        // 子类必须重写此方法,接受数据

        @Override

        public void handleMessage(Message msg) {

            // TODO Auto-generated method stub

            Log.d("MyHandler", "handleMessage......");

            super.handleMessage(msg);

            // 此处可以更新UI

            Bundle b = msg.getData();

            String color = b.getString("color");

            MyHandlerActivity.this.button.append(color);



        }

    }



    class MyThread implements Runnable {

        public void run() {



            try {

                Thread.sleep(10000);

            } catch (InterruptedException e) {

                // TODO Auto-generated catch block

                e.printStackTrace();

            }



            Log.d("thread.......", "mThread........");

            Message msg = new Message();

            Bundle b = new Bundle();// 存放数据

            b.putString("color", "我的");

            msg.setData(b);



            MyHandlerActivity.this.myHandler.sendMessage(msg); // 向Handler发送消息,更新UI



        }

    }



}


例外一个案例:

 

1. package com.example.span.view;  
2.   
3. import java.util.LinkedList;  
4. import android.app.AlertDialog;  
5. import android.content.ComponentName;  
6. import android.content.Context;  
7. import android.content.DialogInterface;  
8. import android.content.Intent;  
9. import android.graphics.Canvas;  
10. import android.graphics.Paint;  
11. import android.graphics.Point;  
12. import android.graphics.RectF;  
13. import android.os.Handler;  
14. import android.os.Message;  
15. import android.util.AttributeSet;  
16. import android.view.KeyEvent;  
17. import android.view.View;  
18. import android.widget.Toast;  
19.   
20. import com.example.span.view.domain.Block;  
21.   
22. /**  
23.  * 2013-6-6 上午9:24:58  
24.  *   
25.  * @author 乔晓松  
26.  */  
27. public class GameView extends View {  
28.   
29. flag = true;  
30.     public static Block block;  
31.     public Handler handler;  
32. dir = 2;  
33. DIRTOP
34. DIRLEFT
35. DIRDOWN = 1;  
36. DIRRIGHT = 2;  
37. descount = 2;  
38.     public Canvas canvas;  
39.     public static Food food;  
40. <Point> points = new LinkedList<Point>();  
41.   
42. <Point>
43.         return points;  
44.     }  
45.   
46. <Point>
47. this.points = points;  
48.     }  
49.   
50.     public GameView(Context context, AttributeSet attrs) {  
51.         super(context, attrs);  
52. block = new
53. i = 0; i < 3; i++) {  
54. point = new
55.             block.setCx(block.getCx() - 20);  
56.             points.addLast(point);  
57.         }  
58. food = new
59. handler = new
60.   
61.             @Override  
62.             public void handleMessage(Message msg) {  
63.                 super.handleMessage(msg);  
64.                 switch (msg.what) {  
65.                 case DIRLEFT:  
66.                     if (msg.what + descount != 0) {  
67. descount
68.                         block.moveLeft();  
69.                     } else {  
70.                         block.moveRight();  
71.                     }  
72.                     break;  
73.                 case DIRRIGHT:  
74.                     if (msg.what + descount != 0) {  
75. descount = 2;  
76.                         block.moveRight();  
77.                     } else {  
78.                         block.moveLeft();  
79.                     }  
80.                     break;  
81.                 case DIRTOP:  
82.                     if (msg.what + descount != 0) {  
83. descount
84.                         block.giveUp();  
85.                     } else {  
86.                         block.downLoad();  
87.                     }  
88.                     break;  
89.                 case DIRDOWN:  
90.                     if (msg.what + descount != 0) {  
91. descount = 1;  
92.                         block.downLoad();  
93.                     } else {  
94.                         block.giveUp();  
95.                     }  
96.                     break;  
97.                 case -3:  
98.                     Toast.makeText(getContext(), "Game Over", Toast.LENGTH_LONG)  
99.                             .show();  
100.                     new AlertDialog.Builder(getContext())  
101.                             .setTitle("游戏提示")  
102.                             .setMessage("Game Over")  
103.                             .setPositiveButton("退出",  
104.                                     new DialogInterface.OnClickListener() {  
105.   
106.                                         @Override  
107.                                         public void onClick(  
108.                                                 DialogInterface dialog,  
109.                                                 int which) {  
110.                                             Thread.currentThread().stop();  
111.                                         }  
112.                                     })  
113.                             .setNegativeButton("返回菜单",  
114.                                     new DialogInterface.OnClickListener() {  
115.   
116.                                         @Override  
117.                                         public void onClick(  
118.                                                 DialogInterface dialog,  
119.                                                 int which) {  
120.   
121. intent = new
122.                                             intent.setAction("android.intent.action.MAI");  
123.                                             intent.addCategory("android.intent.category.LAUNCHER");  
124.                                             intent.setFlags(0x10200000);  
125.                                             intent.setComponent(new ComponentName(  
126.                                                     "com.example.span",  
127.                                                     "com.example.span.SpanActivity"));  
128.                                             getContext().startActivity(intent);  
129.   
130.                                         }  
131.                                     }).show();  
132.                     break;  
133.                 }  
134.             }  
135.         };  
136.         new Thread(new Runnable() {  
137.   
138.             @Override  
139.             public void run() {  
140.                 while (flag) {  
141.                     try {  
142.                         Thread.sleep(500);  
143.                         handler.sendEmptyMessage(dir);  
144.                     } catch (InterruptedException e) {  
145.                         e.printStackTrace();  
146.                     }  
147.                 }  
148.                 handler.sendEmptyMessage(-3);  
149.             }  
150.         }).start();  
151.     }  
152.   
153.     @Override  
154.     public boolean onKeyDown(int keyCode, KeyEvent event) {  
155.         System.out.println(keyCode);  
156.         return super.onKeyDown(keyCode, event);  
157.     }  
158.   
159.     @Override  
160.     protected void onDraw(Canvas canvas) {  
161.         super.onDraw(canvas);  
162. this.canvas = canvas;  
163.         food.chsw(canvas);  
164.         /*  
165. descount
166.          * Point(40, 40))) { System.out.println("吃掉食物了,,.."); } else { chsw(); }  
167.          * }  
168.          */  
169. paint = new
170.         paint.setARGB(255, 255, 140, 0);  
171.         for (Point p : points) {  
172. rect = new
173.             canvas.drawRect(rect, paint);  
174.         }  
175.         // canvas.drawArc(rect, 0, 360, true, paint);  
176.   
177.         // canvas.drawCircle(block.getCx(), block.getCy(), 10, paint);  
178.     }  
179.   
180. }