两种显示方式

第一种为文字显示  第二种为图形显示

import java.awt.*;//引入抽象窗口工具类包
import java.awt.event.*;//引入事件
import javax.swing.*;//引入组件

//定义一个窗口类,该类实现 ActionListener 接口;
public class Game extends JFrame implements ActionListener{
	JButton shitou,jiandao,bu,clear; //定义 JButton 对象
	JPanel north,center,west,east,south; //定义 JPanel 对象
	JLabel label,imgLabel1,imgLabel2,label2; // 定义JLable 对象
	JMenuBar mbar;
	JMenu show;
	JMenuItem text,image,end,about;
	JDialog dlg;
        //对这做了修改
        //只需要将这里的图片换成你的石头剪刀布的图片路径就可以了
	static String STPATH = "shitou.png",JDPATH = "jiandao.png",BUPATH="bu.png";
	int status = 0;
	public Game() {
		setTitle("石头剪刀布游戏"); //设置窗体标题,修改标题为“石头剪刀布游戏”;
		setDefaultCloseOperation(EXIT_ON_CLOSE); //设置窗体关闭按钮
		setBounds(250, 250, 350, 350);  //设置窗体左上顶点坐标;设置窗体大小,修改窗体大小为:350×350;
		
		dlg = new JDialog(this,"about");
		dlg.setBounds(325, 375, 200, 150);
		dlg.setModal(true);
		
		dlg.add(new JLabel("this is a great game"),BorderLayout.CENTER);
		dlg.add(new JLabel("All rights reserved by Natural"),BorderLayout.SOUTH);
		
		mbar = new JMenuBar();//创建菜单栏并添加到窗体顶部
		setJMenuBar(mbar);
		
		show = new JMenu("结果显示方式");
		about = new JMenuItem("关于游戏");
		mbar.add(show);
		mbar.add(about);
		
		text = new JMenuItem("文本显示");
		image = new JMenuItem("图形显示");
		end = new JMenuItem("结束游戏");
		show.add(text);
		show.add(image);
		show.add(end);
		
		north = new JPanel(); //建立JPanel对象north
		north.setBackground(Color.yellow); //设置north的背景为yellow
		shitou = new JButton("石头");  //建立JButton对象 并设置文本为石头
		jiandao = new JButton("剪刀"); //建立JButton对象 并设置文本为剪刀
		bu = new JButton("布"); //建立JButton对象 并设置文本为布
		clear = new JButton("清空");//建立JButton对象 并设置文本为清空
		center = new JPanel(); //建立JPanel对象center
		center.setBackground(Color.green);	//设置center的背景为green
		label = new JLabel("选择剪刀、石头、布开始游戏"); //建立JLabel对象label 
		
		west = new JPanel();
		east = new JPanel();
		south = new JPanel();
		imgLabel1 = new JLabel();
		imgLabel2 = new JLabel();
		label2 = new JLabel();
		label2.setFont(new Font("",Font.BOLD,20));
		
		shitou.addActionListener(this);	//给 shitou 添加事件监听器
		jiandao.addActionListener(this); //给 jiandao 添加事件监听器
		bu.addActionListener(this); //给 bu添加事件监听器
		clear.addActionListener(this); // 给 clear添加事件监听器
		
		about.addActionListener(this);
		text.addActionListener(this);
		image.addActionListener(this);
		end.addActionListener(this);
		
		north.add(shitou); //把 shitou 放进 north 中
		north.add(jiandao); // 把 jiandao 放进 north 中
		north.add(bu); //把 bu 放进 north 中
		north.add(clear);// 把 clear 放进 north 中
		center.add(label); //把 label 放进 center 中
		west.add(imgLabel1);
		east.add(imgLabel2);
		south.add(label2);
		
		add(north,BorderLayout.NORTH); //将north放入 JFrame中 并设置布局为容器的顶部
		add(center,BorderLayout.CENTER);// 将center放入 JFrame中 并设置布局为容器的中央
		add(west,BorderLayout.WEST);
		add(east,BorderLayout.EAST);
		add(south,BorderLayout.SOUTH);
	}

	public void actionPerformed(ActionEvent e) {
		if(e.getSource() == about) {
			dlg.setVisible(true);
		}
		
		if(e.getSource() == text) {
			status = 0;
			imgLabel1.setIcon(null);
			imgLabel2.setIcon(null);
			center.setBackground(Color.green);
			label.setText("选择剪刀、石头、布开始游戏");
			label2.setText("");
			imgLabel1.setText("");
			imgLabel2.setText("");
		}else if(e.getSource() == image) {
			status = 1;
			imgLabel1.setHorizontalTextPosition(JLabel.CENTER);
			imgLabel1.setVerticalTextPosition(JLabel.TOP);
			imgLabel2.setHorizontalTextPosition(JLabel.CENTER);
			imgLabel2.setVerticalTextPosition(JLabel.TOP);
			imgLabel1.setIcon(null);
			imgLabel2.setIcon(null);
			label2.setText("");
			imgLabel1.setText("");
			imgLabel2.setText("");
			float[] hsb= Color.RGBtoHSB(238, 238, 238, null);
			center.setBackground(Color.getHSBColor(hsb[0], hsb[1], hsb[2]));
			label.setText("选择剪刀、石头、布开始游戏");
		}
		
		if(status == 0) {
			if(e.getSource() == shitou){
				int i = (int)(Math.random()*10)%3;
				switch(i){
					case 0 : label.setText("你出石头,电脑出石头,平局!"); break;
					case 1 : label.setText("你出石头,电脑出剪刀,恭喜你赢了!"); break;
					case 2 : label.setText("你出石头,电脑出布,很遗憾你输了!"); break;
				}
			}
			if(e.getSource() == jiandao ){
				int i = (int)(Math.random()*10)%3;
				switch(i){
					case 0 : label.setText("你出剪刀,电脑出剪刀,平局!"); break;
					case 1 : label.setText("你出剪刀,电脑出布,恭喜你赢了!"); break;
					case 2 : label.setText("你出剪刀,电脑出石头,很遗憾你输了!"); break;
				}
			}
			if(e.getSource() == bu){
				int i = (int)(Math.random()*10)%3;
				switch(i){
					case 0 : label.setText("你出布,电脑出布,平局!"); break;
					case 1 : label.setText("你出布,电脑出石头,恭喜你赢了!"); break;
					case 2 : label.setText("你出布,电脑出剪刀,很遗憾你输了!"); break;
				}
			}
			if(e.getSource() == clear) {
				label.setText("选择剪刀、石头、布开始游戏");
			}
		}else if(status == 1) {
				if(e.getSource() == shitou){
					label.setText("");
					imgLabel1.setText("You");
					imgLabel2.setText("Computer");
					imgLabel1.setIcon(new ImageIcon(STPATH));
					int i = (int)(Math.random()*10)%3;
					switch(i){
						case 0 :
							imgLabel2.setIcon(new ImageIcon(STPATH));
							label2.setText("平局");
							break;
						case 1 : 
							imgLabel2.setIcon(new ImageIcon(JDPATH));
							label2.setText("你赢了");
							break;
						case 2 : 
							imgLabel2.setIcon(new ImageIcon(BUPATH));
							label2.setText("你输了");
							break;
					}
				}else if(e.getSource() == jiandao ){
					label.setText("");
					imgLabel1.setText("You");
					imgLabel2.setText("Computer");
					imgLabel1.setIcon(new ImageIcon(JDPATH));
					int i = (int)(Math.random()*10)%3;
					switch(i){
					case 0 : 
						imgLabel2.setIcon(new ImageIcon(STPATH));
						label2.setText("你输了");
						break;
					case 1 : 
						imgLabel2.setIcon(new ImageIcon(JDPATH));
						label2.setText("平局");
						break;
					case 2 : 
						imgLabel2.setIcon(new ImageIcon(BUPATH));
						label2.setText("你赢了");
						break;
					}
				}else if(e.getSource() == bu){
					label.setText("");
					imgLabel1.setText("You");
					imgLabel2.setText("Computer");
					imgLabel1.setIcon(new ImageIcon(BUPATH));
					int i = (int)(Math.random()*10)%3;
					switch(i){
					case 0 : 
						imgLabel2.setIcon(new ImageIcon(STPATH));
						label2.setText("你赢了");
						break;
					case 1 : 
						imgLabel2.setIcon(new ImageIcon(JDPATH));
						label2.setText("你输了");
						break;
					case 2 : 
						imgLabel2.setIcon(new ImageIcon(BUPATH));
						label2.setText("平局");
						break;
					}
				}else if(e.getSource() == clear) {
					imgLabel1.setIcon(null);
					imgLabel2.setIcon(null);
					label.setText("选择剪刀、石头、布开始游戏");
					label2.setText("");
					imgLabel1.setText("");
					imgLabel2.setText("");
				}
			}
			
			if(e.getSource() == end)
				dispose();
	}
	
	
	public static void main(String[] args) {
		Game g = new Game();
		g.setVisible(true);
	}
}