由于公司需要一个带刻度的进度条样式,网上找了一圈,有些是加个刻度的背景图片,这样对于我的项目来说,不合适,因为刻度需要动态去改变,所以换背景图片的方案肯定是不行的,唯一的办法就是自己绘制一个进度条,进度条的绘制相对来说是比较简单的。我自己对自定义控件这一块也不是很了解,全当学习一下吧,写这篇博客也是记录一下,如果有人也有这样样式的进度条需求,也可以直接拿过去用,比较自己也用过很多大神的东西。
开始就先上图吧
样式就是上图这样了,由于是通过canvas绘制的,所以想要的样式都可以自己去绘制,我这边就搞一个简单的就行了。
首先得继承View,由于这个控件比较简单,我就没有搞那种在布局文件中设值的属性了,继承之后第一步,需要测量布局,得到画布的大小,这个值其实就是我们在布局文件中设置的控件的宽高。
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int realWidth = startMeasure(widthMeasureSpec);
int realHeight = startMeasure(heightMeasureSpec);
setMeasuredDimension(realWidth, realHeight);
}
private int startMeasure(int msSpec) {
int result = 0;
int mode = MeasureSpec.getMode(msSpec);
int size = MeasureSpec.getSize(msSpec);
if (mode == MeasureSpec.EXACTLY) {
result = size;
} else {
result = PxUtils.dpToPx(400, mContext);
}
return result;
}
这边拿到画布的大小,设置进度条显示的宽度,我这边设置的为画布宽度的80%
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mWidth = getWidth();
mHight = getHeight();
progressWidth = mWidth*0.8f;
}
然后就是初始化画笔了,具体我就不多赘述了,我使用了五个画笔,分别是进度条背景底框,进度,刻度绘制,刻度下的字,当前数值的文字具体看代码。
private void initPaint() {
//画进度条静态空心背景
paintProgressBackground = new Paint();
paintProgressBackground.setAntiAlias(true);
paintProgressBackground.setStyle(Paint.Style.STROKE);
paintProgressBackground.setColor(getResources().getColor(R.color.progressborder));
paintProgressBackground.setDither(true);
//画进度的画笔,实心
paintProgress = new Paint();
paintProgress.setAntiAlias(true);
paintProgress.setStyle(Paint.Style.FILL);
paintProgress.setColor(getResources().getColor(R.color.progressfill));
paintProgress.setDither(true);
//画刻度的画笔
paintNum = new Paint();
paintNum.setAntiAlias(true);
paintNum.setColor(getResources().getColor(R.color.progresstext));
paintNum.setStrokeWidth(2);
paintNum.setStyle(Paint.Style.FILL);
paintNum.setDither(true);
//画刻度数值的画笔
paintTikeStr = new Paint();
paintTikeStr.setAntiAlias(true);
paintTikeStr.setStyle(Paint.Style.FILL);
paintTikeStr.setTextAlign(Paint.Align.LEFT);
paintTikeStr.setColor(getResources().getColor(R.color.progresstext));
paintTikeStr.setTextSize(16);
//画数值的画笔
paintText = new Paint();
paintText.setAntiAlias(true);
paintText.setColor(getResources().getColor(R.color.progresstext));
paintText.setStrokeWidth(1);
paintText.setStyle(Paint.Style.FILL);//实心画笔
paintText.setDither(true);
}
接下来就是onDraw方法进行绘制了,用canvas绘制,绘制的起点是你画布的左上角,横向为x,纵向为y,所以绘制的时候只要确定好x,y的坐标,那就好画了。
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//进度条的底框
canvas.drawRect(0+leftPadding,0,progressWidth+leftPadding,progressHeight,paintProgressBackground);
//进度条的当前进度
canvas.drawRect(0+leftPadding,0,progressWidth*percent+leftPadding,progressHeight,paintProgress);
drawScale(canvas,percent);
drawText(canvas,percent);
}
进度条其实很容易绘制,就是画两个矩形,一个地没有进度的矩形,另一个是当前进度的矩形就行了 ,percent是当前进度的百分比,之所以加个leftPadding是因为如果从0开始就顶到画布左边了,后面画刻度下的字体就会存在截断现象,显示不全。drawRect的每个参数是什么意思我就不多说了,这个很多文章都有介绍。
/**
* 绘制刻度和刻度下的数字
* @param canvas
* @param percent
*/
private void drawScale(Canvas canvas,float percent){
float span = progressWidth/8f;
for (int i=0;i<9;i++){
canvas.save(); //记录画布状态
canvas.translate(span*i+leftPadding, 0);
canvas.drawLine(0,numY,0,numY+10,paintNum);
String text = String.valueOf(tikeStrArray[i]);
Paint.FontMetricsInt fontMetrics = paintTikeStr.getFontMetricsInt();
float baseline = ((numY + 20) + (fontMetrics.bottom - fontMetrics.top) / 2);
canvas.drawText(text, -getTextViewLength(paintTikeStr, text) / 2, baseline, paintTikeStr);
canvas.restore();
}
}
跟其他进度条不同的是,带刻度的最重要是怎么绘制刻度了,我这边默认总共9个刻度,可以自行修改,怎么画出刻度线,重要的就是通过canvas的平移,translate来实现,x为每次绘制的位置,画一条就会平移一段距离再画一条,原理就是这样。numY的参数其实就是与画布顶点的距离,由于我的进度条设置的是30的高度,刻度要紧挨着进度底部,所以开始画的y坐标也是30,+10是绘制刻度线的长度,所以刻度线长度就是10。刻度下的文字,也是获取文字的宽度,取中心位置。
private float getTextViewLength(Paint paint, String text) {
if (TextUtils.isEmpty(text)) return 0;
float textLength = paint.measureText(text);
return textLength;
}
接下来就是绘制右边显示当前数组的文字了,只要确定好位置,就很简单了。
* 绘制显示的数值
* @param canvas
* @param percent
*/
private void drawText(Canvas canvas, float percent) {
if (TextUtils.isEmpty(unit)) return;
float length;
paintText.setTextSize(16);
numerical = StringUtil.floatFormat(startNum + (maxNum - startNum) * percent) + unit;
length = paintText.measureText(numerical);
canvas.drawText(numerical,progressWidth+leftPadding+textSpan , length / 2, paintText);
}
显示的值是多少,也很简单算出来,具体怎么算的再上面的代码中。
基本上这个进度条就完工了,由于是做记录,就没写的很详细了,下面贴一下全部代码。
/**
* 带刻度的进度条
*/
public class HorizontalProgressBar extends View {
private Context mContext;
private Paint paintProgressBackground;
private Paint paintProgress;
private Paint paintNum;
private Paint paintTikeStr;
private int mWidth, mHight;
private float percent = 0;
private float progressWidth = 320;
private float startNum = 0;//开始的数值
private float maxNum = 100;//最大的数值
private float[] tikeStrArray = null;
private int tikeGroup;
private int mTikeCount;//刻度的个数
private Paint paintText;
private String unit = "m";//显示单位
private String numberUnit = "";
private String numerical;
private int leftPadding = 25;//左边距
private int textSpan = 5;//数值文字与进度条的间隔
private int progressHeight = 30;//进度条高度
private float numY = 30;//在进度条底部绘制,相当于进度条的高度
private int[] mColors = {Color.parseColor("#12c2e9"), Color.parseColor("#c471ed"), Color.parseColor("#f64f59")};//进度条颜色(渐变色的2个点)
public HorizontalProgressBar(Context context) {
super(context);
init(context);
}
public HorizontalProgressBar(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
public HorizontalProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context);
}
private void init(Context context) {
mContext = context;
initAttr();
initPaint();
}
private void initAttr() {
// tikeStrArray = dashboardViewattr.getTikeStrArray();
tikeGroup = 5; // 默认1个长刻度间隔4个短刻度,加起来一组5
if (tikeStrArray != null && tikeStrArray.length != 0) {
//根据需要绘制的刻度数组大小计算刻度总数
mTikeCount = (tikeStrArray.length - 1) * tikeGroup + 1;
} else {
tikeStrArray = new float[]{0, 0, 0, 0, 0, 0, 0, 0, 0};
mTikeCount = 36;
}
}
private void initPaint() {
//画进度条静态空心背景
paintProgressBackground = new Paint();
paintProgressBackground.setAntiAlias(true);
paintProgressBackground.setStyle(Paint.Style.STROKE);
paintProgressBackground.setColor(getResources().getColor(R.color.progressborder));
paintProgressBackground.setDither(true);
//画进度的画笔,实心
paintProgress = new Paint();
paintProgress.setAntiAlias(true);
paintProgress.setStyle(Paint.Style.FILL);
int count = mColors.length;
int[] colors = new int[count];
System.arraycopy(mColors, 0, colors, 0, count);
//设置渐变色区域
LinearGradient shader = new LinearGradient(0, 0, progressWidth, 0, colors, null,
Shader.TileMode.CLAMP);
paintProgress.setShader(shader);
// paintProgress.setColor(Color.parseColor("#3bb3ff"));
paintProgress.setDither(true);
//画刻度的画笔
paintNum = new Paint();
paintNum.setAntiAlias(true);
paintNum.setColor(getResources().getColor(R.color.progresstext));
paintNum.setStrokeWidth(2);
paintNum.setStyle(Paint.Style.FILL);
paintNum.setDither(true);
//画刻度数值的画笔
paintTikeStr = new Paint();
paintTikeStr.setAntiAlias(true);
paintTikeStr.setStyle(Paint.Style.FILL);
paintTikeStr.setTextAlign(Paint.Align.LEFT);
paintTikeStr.setColor(getResources().getColor(R.color.defult_color));
paintTikeStr.setTextSize(16);
//画数值的画笔
paintText = new Paint();
paintText.setAntiAlias(true);
paintText.setColor(getResources().getColor(R.color.defult_color));
paintText.setStrokeWidth(1);
paintText.setStyle(Paint.Style.FILL);//实心画笔
paintText.setDither(true);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mWidth = getWidth();
mHight = getHeight();
progressWidth = mWidth * 0.78f;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int realWidth = startMeasure(widthMeasureSpec);
int realHeight = startMeasure(heightMeasureSpec);
setMeasuredDimension(realWidth, realHeight);
}
private int startMeasure(int msSpec) {
int result = 0;
int mode = MeasureSpec.getMode(msSpec);
int size = MeasureSpec.getSize(msSpec);
if (mode == MeasureSpec.EXACTLY) {
result = size;
} else {
result = PxUtils.dpToPx(500, mContext);
}
return result;
}
private float getTextViewLength(Paint paint, String text) {
if (TextUtils.isEmpty(text)) return 0;
float textLength = paint.measureText(text);
return textLength;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
BigDecimal progressWidthDc = new BigDecimal(String.valueOf(progressWidth));
BigDecimal leftPaddingDc = new BigDecimal(String.valueOf(leftPadding));
float overallWidth = progressWidthDc.add(leftPaddingDc).floatValue();
// float overallWidth = progressWidth + leftPadding;
//进度条的底框
canvas.drawRect(0 + leftPadding, 0, overallWidth, progressHeight, paintProgressBackground);
//进度条的当前进度:算法,最大值减去最小值除以八格,算出每个占多少,用当前值减去起始值的结果除以算出的每格大小,得到当前值占几格,然后用当前进度条总像素,或者总
//总长度,也除以八,得出每格占多少像素,或者说占实际进度条长度的多少,用之前的值与这个值相乘得到当前进度的位置。
BigDecimal percentDc = new BigDecimal(String.valueOf(percent));
BigDecimal startNumDc = new BigDecimal(String.valueOf(startNum));
BigDecimal maxNumDc = new BigDecimal(String.valueOf(maxNum));
BigDecimal scaleNumberDc = new BigDecimal(String.valueOf(8));
BigDecimal a1 = percentDc.subtract(startNumDc);
BigDecimal a2 = maxNumDc.subtract(startNumDc);
BigDecimal a3 = a2.divide(scaleNumberDc, 2, BigDecimal.ROUND_HALF_UP);
BigDecimal a4 = a1.divide(a3, 2, BigDecimal.ROUND_HALF_UP);
BigDecimal a5 = progressWidthDc.divide(scaleNumberDc, 2, BigDecimal.ROUND_HALF_UP);
BigDecimal a6 = a4.multiply(a5).add(leftPaddingDc);
float progress = a6.floatValue();
// float progress = ((percent - startNum) / ((maxNum - startNum) / 8f)) * (progressWidth / 8f) + (float) leftPadding;
if (progress > overallWidth) {
progress = overallWidth;
}
canvas.drawRect(0 + leftPadding, 0, progress, progressHeight, paintProgress);
drawScale(canvas);
drawText(canvas, percent);
}
/**
* 绘制刻度和刻度下的数字
*
* @param canvas
*/
private void drawScale(Canvas canvas) {
float span = progressWidth / 8f;
for (int i = 0; i < 9; i++) {
canvas.save(); //记录画布状态
canvas.translate(span * i + leftPadding, 0);
canvas.drawLine(0, numY, 0, numY + 10, paintNum);
float tike = tikeStrArray[i];
String text;
if (tike > 100000) {
BigDecimal bigDecimal = new BigDecimal(String.valueOf(tikeStrArray[i]));
String textvalue = NumberUtils.amountConversion(bigDecimal.doubleValue());
text = textvalue + numberUnit;
} else {
text = tike + numberUnit;
}
Paint.FontMetricsInt fontMetrics = paintTikeStr.getFontMetricsInt();
float baseline = ((numY + 20) + (fontMetrics.bottom - fontMetrics.top) / 2);
canvas.drawText(text, -getTextViewLength(paintTikeStr, text) / 2, baseline, paintTikeStr);
canvas.restore();
}
}
/**
* 绘制显示的数值
*
* @param canvas
* @param percent
*/
private void drawText(Canvas canvas, float percent) {
if (TextUtils.isEmpty(unit)) {
unit = "";
}
if (TextUtils.isEmpty(numberUnit)) {
numberUnit = "";
}
float length;
paintText.setTextSize(16);
String textvalue;
if (percent > 100000) {
BigDecimal bigDecimal = new BigDecimal(String.valueOf(percent));
textvalue = NumberUtils.amountConversion(bigDecimal.doubleValue());
} else {
textvalue = String.valueOf(percent);
}
numerical = textvalue + " " + unit;
length = paintText.measureText(numerical);
canvas.drawText(numerical, progressWidth + leftPadding + textSpan, (progressHeight + 10) / 2, paintText);
}
/**
* 设置数字过大的单位k,m,b
*
* @param numberUnit
*/
public void setNumberUnit(String numberUnit) {
this.numberUnit = numberUnit;
invalidate();
}
/**
* 设置百分比
*
* @param percent
*/
public void setPercent(float percent) {
if (percent > maxNum) {
this.percent = maxNum;
} else {
this.percent = percent;
}
invalidate();
}
public void setUnit(String unit) {
this.unit = unit;
invalidate();
}
/**
* 设置起始值
*
* @param startNum
*/
public void setStartNum(float startNum) {
BigDecimal b = new BigDecimal(startNum);
this.startNum = b.intValue();
// this.startNum = b.setScale(0,BigDecimal.ROUND_HALF_UP).floatValue();
}
/**
* 设置最大值
*
* @param maxNum
*/
public void setMaxNum(float maxNum) {
BigDecimal b = new BigDecimal(maxNum);
this.maxNum = b.intValue();
// this.maxNum = b.setScale(0,BigDecimal.ROUND_HALF_UP).floatValue();
Logger.d("max:" + this.maxNum);
float[] tikeintArray = new float[9];
//默认8个大刻度
tikeintArray[0] = startNum;
for (int i = 1; i < 9; i++) {
float sum = (maxNum - startNum) / 8;
sum = tikeintArray[i - 1] + sum;
BigDecimal b2 = new BigDecimal(sum);
// tikeintArray[i] = b2.floatValue();
tikeintArray[i] = b2.setScale(1, BigDecimal.ROUND_HALF_UP).floatValue();
}
tikeintArray[8] = this.maxNum;
setTikeArray(tikeintArray);
}
public void setTikeArray(float[] array) {
this.tikeStrArray = array;
tikeGroup = 5; // 默认1个长刻度间隔4个短刻度,加起来一组5
if (tikeStrArray != null && tikeStrArray.length != 0) {
//根据需要绘制的刻度数组大小计算刻度总数
mTikeCount = (tikeStrArray.length - 1) * tikeGroup + 1;
} else {
tikeStrArray = new float[0];
mTikeCount = 36;
}
}
}