1、获取全局的Delegate对象,这样我们可以调用这个对象里的方法和变量:

[(MyAppDelegate*)[[UIApplication sharedApplication] delegate] MyMethodOrMyVariable];



2、获得程序的主Bundle:


NSBundle *bundle = [NSBundle mainBundle];



Bundle可以理解成一种文件夹,其内容遵循特定的框架。



Main Bundle一种主要用途是使用程序中的资源文件,如图片、声音、plst文件等。


NSURL *plistURL = [bundle URLForResource:@"plistFile" withExtension:@"plist"];


上面的代码获得plistFile.plist文件的路径。



3、在程序中播放声音:



首先在程序添加AudioToolbox:


[img]http://dl.iteye.com/upload/attachment/0072/2241/fe4d21b1-1f68-3098-8068-83e6ce6e5df5.png[/img]


[img]http://dl.iteye.com/upload/attachment/0072/2243/23be6f80-4f83-3e02-931c-7db6ef74accb.png[/img]


其次,在有播放声音方法的.m方法添加#import:


#import<AudioToolbox/AudioToolbox.h>


接下来,播放声音的代码如下:


NSString *path = [[NSBundle mainBundle] pathForResource:@"soundFileName" ofType:@"wav"]; 
SystemSoundID soundID;
AudioServicesCreateSystemSoundID ((__bridge CFURLRef)[NSURL fileURLWithPath:path], &soundID);
AudioServicesPlaySystemSound (soundID);



4、设置和获取类中属性值:


[self setValue: 变量值 forKey: 变量名];
[self valueForKey: 变量名];



5、让某一方法在未来某段时间之后执行:


[self performSelector:@selector(方法名) withObject:nil afterDelay:延迟时间(s)];



6、获得设备版本号:


float version = [[[UIDevice currentDevice] systemVersion] floatValue];



7、捕捉程序关闭或者进入后台事件:


UIApplication *app = [UIApplication sharedApplication];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillResignActive:) name:UIApplicationWillResignActiveNotification object:app];


applicationWillResignActive:这个方法中添加想要的操作



8、查看设备支持的字体:


for (NSString *family in [UIFont familyNames]) {
NSLog(@"%@", family);
for (NSString *font in [UIFont fontNamesForFamilyName:family]) {
NSLog(@"\t%@", font);
}
}



9、为UIImageView添加单击事件:


imageView.userInteractionEnabled = YES;
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(yourHandlingCode:)];
[imageView addGestureRecognizer:singleTap];