一、简介:
skia 有大概 80,000 行代码,基于 C++ 开发,主要特点包括:
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[*]高度优化的软体 ->Optimised software-based rasteriser (module sgl/);
[*]选择性透过OpenGL/ES ,加速特定操作,如shader 和 textures -> Optional GL-based acceleration of certain graphics operations including shader support and textures (module gl/);
[*]动画处理能力->Animation capabilities (module animator/);
[*]内建SVG支援->Some built-in SVG support (module (svg/)
[*]內建若干 image codec,如 PNG, JPEG, GIF, BMP (modules images/) ->Built-in image decoders: PNG, JPEG, GIF, BMP, WBMP, ICO (modules images/);
[*]内建文字处理,但缺乏泰文、藏文一类复杂文字处理能力->Text capabilities (no built-in support for complex scripts);
[*]Some awareness of higher-level UI toolkit constructs (platform windows, platform events): Mac, Unix (sic. X11, incomplete), Windows, wxwidgets
[*]功能特性 Performace features
1.Copy-on-write for images and certain other data types;
2.Extensive use of the stack, both internally and for API consumers to avoid needless allocations and memory fragmentation;
3.Thread-safety to enable parallelisation.
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The library is portable and has (optional) platform-specific backends:
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[*]Fonts: Android / Ascender, FreeType, Windows (GDI);
[*]Threading: pthread, Windows;
[*]XML: expat, tinyxml;
[*]Android shared memory (ashmem) for inter-process image data references;
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二、从应用层到底层对skia的调用关系
Android对skia的调用是一个比较经典的调用过程,应用程序的几个包是在SDK中提供的;JNI放在框架的JNI目录下面的Graphic目录;skia是作为一个第三方组件放在external目录下面。skia结构如图:
其实主要涉及到的3个库:
libcorecg.so 包含/skia/src/core的部分内容,比如其中的Region,Rect是在SurfaceFlinger里面计算可是区域的操作基本单位;
libsgl.so 包含/skia/src/core|effects|images|ports|utils的部分和全部内容,这个实现了skia大部分的图形效果,以及图形格式的编解码;
libskiagl.so 包含/skia/src/gl里面的内容,主要用来调用opengl实现部分效果。