看一下效果:

QML让圆形物体按照圆形轨迹运动和color使用rgba值的Demo_物体

按照圆形运动,主要用到以下函数:

var angle = Math.PI * currentValue / 50.0;
var a1 = Math.cos(angle) * win.width/2;
var b1 = Math.sin(angle) * win.width/2;

这里面angle是旋转角度,currentValue是0到100的数值,win.width/2是半径,a1和b1是x,y。

 

代码我粘到下面:

import QtQuick 2.4
import QtQuick.Window 2.2

Window {
id:win
visible: true
width: 400
height: 400
property real currentValue : 0;
Rectangle {
width: parent.width/2
height: width
x: parent.width/4
y: parent.width/4
radius: width/2
color:"yellow"
}
Rectangle {
id: ball1
width: 50
height: width
radius: width/2
x:parent.width - width/2
y:parent.height/2 - height/2
color: "green"
}
Rectangle {
id: ball2
width: 40
height: width
radius: width/2
x:parent.width/4*3 - width/2
y:parent.height/2 - height/2
color:Qt.rgba(0.5,0.5,0.5,0.5)
}
Text {
id: txt
anchors.centerIn: parent
font.pixelSize: parent.width/5
color: "blue"
text: "0%";
}
Timer{
id: timer
interval: 50;
running: true;
repeat: true;
onTriggered: {
if(currentValue == 100) {
currentValue = 0;
}
currentValue += 1;
txt.text = currentValue.toString()+"%";

var angle = Math.PI * currentValue / 50.0;
var a1 = Math.cos(angle) * win.width/2;
var b1 = Math.sin(angle) * win.width/2;
var a2 = Math.cos(angle) * win.width/4;
var b2 = Math.sin(angle) * win.width/4;

ball1.x = win.width/2-ball1.width/2 + a1
ball1.y = win.height/2-ball1.width/2 + b1
ball2.x = win.width/2-ball2.width/2 + a2
ball2.y = win.height/2-ball2.width/2 + b2
}
}
}